henu队列
#include<iostream>
#include<stdio.h>
#include<stdlib.h>
#include<math.h>
#define OK 1
#define False 0
#define True 1
#define Error 0
using namespace std;
typedef int QElemType;
typedef int Status;
typedef struct QNode {
QElemType data;
struct QNode* next;
}QNode, * QueuePtr;
typedef struct {
QueuePtr front;//队头指针
QueuePtr rear;//队尾指针
}LinkQueue;
Status InitQueue(LinkQueue* Q) {
Q->front = Q->rear = (QueuePtr)malloc(sizeof(QNode));
if (!Q->front) exit(OVERFLOW);
Q->front->next = NULL;
Q->rear->next = NULL;
return OK;
}
Status DestroyQueue(LinkQueue* Q) {
while (Q->front) {//从头节点开始向后删除
Q->rear = Q->front->next;
Q->front->data = 0;
free(Q->front);
Q->front = Q->rear;
}
return OK;
}
Status ClearQueue(LinkQueue* Q) {
QueuePtr tmp = Q->front;
Q->front = Q->front->next;
while (Q->front)
{
Q->rear = Q->front->next;
Q->front->data = 0;
free(Q->front);
Q->front = Q->rear;
}
Q->front = Q->rear = tmp;
return OK;
}
Status QueueEmpty(LinkQueue Q) {
if (Q.front == Q.rear)
return True;
else
return False;
}
Status GetHead(LinkQueue Q, QElemType* e) {//若队列不空,用e返回队头元素
if (Q.front == Q.rear)
return Error;
*e = Q.front->next->data;
return OK;
}
int QueueLength(LinkQueue Q) {
int length = 0;
while (Q.front != Q.rear) {
Q.front = Q.front->next;
length++;
}
return length;
}
Status EnQueue(LinkQueue* Q, QElemType e) {
QueuePtr p = (QueuePtr)malloc(sizeof(QNode));
if (!p)
exit(OVERFLOW);
p->data = e;
p->next = NULL;
Q->rear->next = p;
Q->rear = p;
return OK;
}//插入元素e为新的队尾元素
Status DeQueue(LinkQueue* Q, QElemType* e) {//从队头删除一个元素,用e返回
if (Q->front == Q->rear)//空队的话无法删除
return Error;
QueuePtr p;
p = Q->front->next;//p指向队头元素
*e = p->data;
p->data = 0;
if (Q->front->next == Q->rear) {//如果只有一个队内元素的话(除去头节点),删除后为空队
Q->rear = Q->front;
Q->front->next = Q->front->next->next;
}
else
{
Q->front->next = Q->front->next->next;//p指向的队头元素将被删除,所以原队头指针指向下一个元素
}
free(p);
return OK;
}
Status visit(LinkQueue Q) {
while (Q.front != Q.rear) {
printf("%d\n", Q.front->next->data);
Q.front = Q.front->next;
}
return OK;
}
Status QueueTraverse(LinkQueue Q) {
visit(Q);
return OK;
}
int main() {
LinkQueue Q;
cout << "1.初始化队列" << endl;
cout << "2.销毁队列" << endl;
cout << "3.清空队列" << endl;
cout << "4.队列判空" << endl;
cout << "5.求队列长度" << endl;
cout << "6.获取队头元素" << endl;
cout << "7.插入一个元素" << endl;
cout << "8.删除一个元素" << endl;
cout << "9.输出所有元素" << endl;
cout << "☆☆☆退出,输入一个负数!☆☆☆" << endl;
int n;
do {
cout << "请输入您的选择:";
cin >> n;
switch (n)
{
case 1: InitQueue(&Q);
cout << "初始化成功" << endl; break;
case 2:DestroyQueue(&Q);
cout << "销毁成功" << endl;
break;
case 3:ClearQueue(&Q);
cout << "清空成功" << endl;
break;
case 4:QueueEmpty(Q);
if (QueueEmpty(Q) == 1) {
cout << "队列为空" << endl;
}
else {
cout << "队列不为空" << endl;
}
break;
case 5:
cout << "长度为:" << QueueLength(Q) << endl;
break;
case 6:int elem5;
GetHead(Q, &elem5);
cout << "队列头为:" << elem5 << endl;
break;
case 7:int elem;
cin >> elem;
EnQueue(&Q, elem);
cout << "队列成功插入" << endl;
break;
case 8:int elem4;
DeQueue(&Q, &elem4);
cout << "队列成功删除" << endl;
break;
case 9: QueueTraverse(Q); break;
}
} while (n != -1);
return 0;
}
栈
#include<iostream>
#include<stdlib.h>
#define stack_init_size 20
#define stackincrement 10
typedef int elemtype;
using namespace std;
typedef struct {
elemtype* base;
elemtype* top;
int stacksize;
}stack;
void initstack(stack& s) {
s.base = (elemtype*)malloc(stack_init_size*sizeof(elemtype));
s.top = s.base;
s.stacksize = stack_init_size;
}//1.初始化栈
void destroystack(stack& s) {
{
s.stacksize = 0;
s.base = NULL;
s.top = NULL;
free(s.base);
free(s.top);
}
}//2.销毁栈
void clearstack(stack& s) {
s.stacksize = 0;
s.top = s.base;
}//3.清空栈
int stackempty(stack s) {
if(s.base == s.top)
{
return 0;//栈为空。
}
else
{
return 1;//栈不为空。
}
}//4.栈判空
int stacklength(stack s) {
elemtype* p = s.top;
int i = 0;
while (s.top!=s.base)
{
p--;
i++;
}
return i;
}//5.求栈长度
elemtype gettop(stack s) {
return *(s.top - 1);
}//6.获取栈顶元素
void push(stack& s, elemtype e) {
*s.top = e;
s.top++;
}//7.插入一个元素
elemtype pop(stack& s) {
s.top--;
return *s.top;
}//8.删除一个元素
elemtype stackvisit(stack& s, int i) {
elemtype* p = s.top;
while (p!=s.base)
{
p--;
cout << *p << " ";
}
return *p;
}//9.输出所有元素
//void conversion(stack& jinzhi, int choose, int num);//10.进制转换
int main() {
stack zhan;
zhan.base = NULL;
zhan.top = NULL;
elemtype yuansu;
int in = 1;
cout << endl;
cout << "☆☆☆欢迎使用顺序栈小程序!☆☆☆" << endl;
cout << "author---henan university.software engineering." << endl << endl;
while (in == 1)
{
cout << "1.初始化栈" << endl;
cout << "2.销毁栈" << endl;
cout << "3.清空栈" << endl;
cout << "4.栈判空" << endl;
cout << "5.求栈长度" << endl;
cout << "6.获取栈顶元素" << endl;
cout << "7.插入一个元素" << endl;
cout << "8.删除一个元素" << endl;
cout << "9.输出所有元素" << endl;
cout << "10.进制转换" << endl;
cout << "☆☆☆退出,输入一个负数!☆☆☆" << endl;
int select;
cout << "请输入您的选择:";
cin >> select;
switch (select)
{
case 1://1.初始化栈.
system("cls");
initstack(zhan);
if (!zhan.base)
{
cout << "存储空间分配失败,请重新操作!" << endl;
}
else
{
cout << "您已经成功初始化一个栈!" << endl;
}
cout << endl;
break;
case 2://2.销毁栈
system("cls");
if (zhan.base == NULL)
{
cout << "还未初始化栈,请您先初始化!" << endl;
}
else
{
destroystack(zhan);
cout << "您已成功销毁栈!" << endl;
}
cout << endl;
break;
case 3://3.清空栈
system("cls");
if (zhan.base == NULL)
{
cout << "还未初始化栈,请您先初始化!" << endl;
}
else
{
if (zhan.base == zhan.top)
{
cout << "栈为空,不用清空!" << endl;
}
else
{
clearstack(zhan);
cout << "已经成功清空栈!" << endl;
}
}
cout << endl;
break;
case 4://4.栈判空
system("cls");
if (zhan.base == NULL)
{
cout << "还未初始化栈,请您先初始化!" << endl;
}
else
{
if (stackempty(zhan) == 0)
{
cout << "栈为空!" << endl;
}
else
{
cout << "栈不为空!" << endl;
}
}
cout << endl;
break;
case 5://5.求栈长度
system("cls");
if (zhan.base == NULL)
{
cout << "还未初始化栈,请您先初始化!" << endl;
}
else
{
cout << "栈的长度为:" << stacklength(zhan) << endl;
}
cout << endl;
break;
case 6://6.获取栈顶元素
system("cls");
if (zhan.base == NULL)
{
cout << "还未初始化栈,请您先初始化!" << endl;
}
else
{
if (zhan.base == zhan.top)
{
cout << "这是一个空栈,不存在元素!" << endl;
}
else
{
cout << "栈顶元素为:" << gettop(zhan) << endl;
}
}
cout << endl;
break;
case 7://7.插入一个元素
system("cls");
if (zhan.base == NULL)
{
cout << "还未初始化栈,请您先初始化!" << endl;
}
else
{
cout << "请输入您要插入的元素:";
cin >> yuansu;
if (zhan.top - zhan.base >= zhan.stacksize)//栈满,追加存储空间。
{
//zhan.base = (elemtype*)realloc(zhan.base, (zhan.stacksize + stackincrement) * sizeof(elemtype));
if (!zhan.base) {
cout << "存储空间分配失败!请重新操作。" << endl;
}
else
{
zhan.top = zhan.base + zhan.stacksize;
zhan.stacksize += stackincrement;
cout << "内存空间分配成功!" << endl;
}
}
push(zhan, yuansu);
cout << "入栈成功!" << endl;
}
cout << endl;
break;
case 8://8.删除一个元素
system("cls");
if (zhan.base == NULL)
{
cout << "还未初始化栈,请您先初始化!" << endl;
}
else
{
if (zhan.base == zhan.top)
{
cout << "栈为空,没有元素可以出栈!" << endl;
}
else
{
cout << "元素" << pop(zhan) << "出栈成功!" << endl;
}
}
cout << endl;
break;
case 9://9.输出所有元素
system("cls");
if (zhan.base == NULL)
{
cout << "还未初始化栈,请您先初始化!" << endl;
}
else
{
if (zhan.base == zhan.top)
{
cout << "栈为空,没有元素可以输出!" << endl;
}
else
{
cout << "栈中的元素(从栈底到栈顶)为:";
for (int i = zhan.top - zhan.base; i > 0; i--)
{
cout << stackvisit(zhan, i) << " ";
}
}
}
cout << endl << endl;
break;
}
}
}