行为型模式

目录

1、模板方法模式(Template)

2、命令模式(Command)

3、备忘录模式(Memento)

4、状态模式(State)

5、职责链模式(Chain of Responsibility)

6、观察者模式(Observer)

7、策略模式(Strategy)


1、模板方法模式(Template)

  • 钩子函数 在模板方法模式的父类中,我们可以定义一个方法,它默认不做任何事,子类可以视情况要不要覆盖它,该方法称为“钩子”

  • 算法只存在于一个地方,也就是在父类中,容易修改。需要修改算法时,只要修改父类的模板方法或者已经实现的某些步骤,子类就会继承这些修改

  • 一般模板方法都加上 final 关键字, 防止子类重写模板方法

案例:

使用前

public class CodeTotalTime {

    public static void template(){
        long start = System.currentTimeMillis();
        //        检测Operation_1方法运行的时长======33
        Operation_1();
        //        检测Operation_2方法运行的时长======616
        //        Operation_2();
        long end = System.currentTimeMillis();
        System.out.println(end-start);
    }

    public static void Operation_1(){

        for (int i = 0; i<1000 ;i++){
            System.out.println("模拟耗时操作...");
        }
        System.out.print("检测Operation_1方法运行的时长======");
    }

    public static void Operation_2(){

        for (int i = 0; i<20000 ;i++){
            System.out.println("模拟耗时操作...");
        }

        System.out.print("检测Operation_2方法运行的时长======");
    }

}


public class Client {
    public static void main(String[] args) {
        CodeTotalTime.template();
    }
}

使用后

abstract class CodeAbstractClass {
	public void template() {
		long start = System.currentTimeMillis();
		method();
		long end = System.currentTimeMillis();
		System.out.println("当前方法执行时长:" + (end - start));
	}

	public abstract void method();
}

class ConcreteClassA extends CodeAbstractClass {
	@Override
	public void method() {
		for (int i = 0; i < 1000; i++) {
			System.out.println("模拟耗时操作...");
		}
		System.out.print("检测ConcreteClassA.method方法运行的时长======");
	}
}

class ConcreteClassB extends CodeAbstractClass {
	@Override
	public void method() {
		for (int i = 0; i < 20000; i++) {
			System.out.println("模拟耗时操作...");
		}
		System.out.print("ConcreteClassB.method方法运行的时长======");
	}
}


public class Client {    
	public static void main(String[] args) {
		//检测ConcreteClassA.method方法运行的时长======当前方法执行时长:
		new ConcreteClassA().template();        
		//ConcreteClassB.method方法运行的时长======当前方法执行时长:       
		new ConcreteClassB().template();    
	}
}

钩子函数应用场景

public abstract class CodeAbstractClass {
    public void template() {
        long start = System.currentTimeMillis();
        if (callback()) method();
        long end = System.currentTimeMillis();
        System.out.println("当前方法执行时长:" + (end - start));
    }

    public abstract void method();

    public boolean callback() {
        return true;
    }
}

2、命令模式(Command)

作用:

  • 将发起请求的对象与执行请求的对象解耦

  • 容易实现对请求的撤销和重做

  • 空命令也是一种设计模式,它为我们省去了判空的操作

命令模式不足: ​ 可能导致某些系统有过多的具体命令类,增加了系统的复杂度

与外观模式相似:都是将多个功能聚合在一起 ​ 外观模式更多适用于维护;命令模式更多应用于设计

术语

  • Command:命令

  • ConcreteCommand:具体的命令

  • Invoker:调用者

  • Receiver:接受者

标准URL视图 

 

案例:万能遥控器

案例UML类图

 

 使用前:

public class Light {
	public void on() {
		System.out.println("电灯打开...");
	}

	public void off() {
		System.out.println("电灯关闭...");
	}
}

class AirConditioner {
	public void on() {
		System.out.println("空调打开...");
	}

	public void off() {
		System.out.println("空调关闭...");
	}
}

class Television {
	public void on() {
		System.out.println("电视打开...");
	}

	public void off() {
		System.out.println("电视关闭...");
	}
}
public class Invoker {
    private Light light = new Light();
    private AirConditioner airConditioner = new AirConditioner();
    private Television television = new Television();

    public void lightOn() {
        light.on();
    }

    public void lightOff() {
        light.off();
    }

    public void airOn() {
        airConditioner.on();
    }

    public void airOff() {
        airConditioner.off();
    }

    public void tvOn() {
        television.on();
    }

    public void tvOff() {
        television.off();
    }
}

package com.zking.command.demo1;

public class Client {
    public static void main(String[] args) {
        Invoker invoker = new Invoker();
        invoker.lightOn();
        invoker.lightOff();
        System.out.println("=============");
        invoker.airOn();
        invoker.airOff();
        System.out.println("=============");
        invoker.tvOn();
        invoker.tvOff();
    }
}

使用后:

public class Light {
	public void on() {
		System.out.println("电灯打开...");
	}

	public void off() {
		System.out.println("电灯关闭...");
	}
}

class AirConditioner {
	public void on() {
		System.out.println("空调打开...");
	}

	public void off() {
		System.out.println("空调关闭...");
	}
}

class Television {
	public void on() {
		System.out.println("电视打开...");
	}

	public void off() {
		System.out.println("电视关闭...");
	}
}


interface Command {
	void execute();

	void undo();
}// 空命令

class NonCommand implements Command {
	@Override
	public void execute() {
	}

	@Override
	public void undo() {
	}
}

class LightOnCommand implements Command {
	private Light light = new Light();

	@Override
	public void execute() {
		light.on();
	}

	@Override
	public void undo() {
		light.off();
	}
}

class LightOffCommand implements Command {
	private Light light = new Light();

	@Override
	public void execute() {
		light.off();
	}

	@Override
	public void undo() {
		light.on();
	}
}

class TvOnCommand implements Command {
	private Television tv = new Television();

	@Override
	public void execute() {
		tv.on();
	}

	@Override
	public void undo() {
		tv.off();
	}
}

class TvOffCommand implements Command {
	private Television tv = new Television();

	@Override
	public void execute() {
		tv.off();
	}

	@Override
	public void undo() {
		tv.on();
	}
}

public class Invoker {
	Command[] ons;
	Command[] offs;// 记录上一个命令
	Command command;

	public Invoker(int n) {
		ons = new Command[n];
		offs = new Command[n];
		command = new NonCommand();
		for (int i = 0; i < n; i++) {
			setCommand(i, new NonCommand(), new NonCommand());
		}
	}

	public void setCommand(int no, Command on, Command off) {
		ons[no] = on;
		offs[no] = off;
	}

	public Command getOnCommand(int no) {
		return ons[no];
	}

	public Command getOffCommand(int no) {
		return offs[no];
	}

	// 执行命令
	public void invoke(Command command) {
		// 执行当前命令
		command.execute();// 保存当前执行命令
		this.command = command;
	}// 撤销命令(上个操作的反操作)

	public void undo() {// 这里就能体现定义一个空命令的好处了,如果第一次按撤销命令,那么应该什么都不做;// 如果没有定义空命令的话,此时就需要判断空处理了
		command.undo();
	}
}


public class Client {
	public static void main(String[] args) {
		Invoker invoker = new Invoker(2);
		invoker.setCommand(0, new LightOnCommand(), new LightOffCommand());
		invoker.setCommand(1, new TvOnCommand(), new TvOffCommand());
		System.out.println("电灯打开关闭操作===========");
		invoker.invoke(invoker.getOnCommand(0));
		invoker.invoke(invoker.getOffCommand(0));
		// invoker.undo();
		System.out.println("电视打开关闭操作===========");
		invoker.invoke(invoker.getOnCommand(1));
		invoker.undo();
	}
}

应用场景:

Spring框架中的JdbcTemplate类 容易设计一个命令队列。只要把命令对象放到列队,就可以多线程的执行命令 界面的一个按钮都是一条命令、模拟 CMD(DOS 命令)订单的撤销/恢复、触发- 反馈机制


3、备忘录模式(Memento)

术语:

Memento:备忘录

originator:发起者

Caretaker:守护者

简介:可以使用户能够比较方便地回到某个历史的状态

  • 注意事项和细节

    • 给用户提供了一种可以恢复状态的机制,可以使用户能够比较方便地回到某个历史的状态

    • 实现了信息的封装,使得用户不需要关心状态的保存细节

注意:如果类的成员变量过多,势必会占用比较大的资源,而且每一次保存都会消耗一定的内存

UML类图:

案例:游戏人物大战后状态恢复

 情况1:为一个对象保留一个状态

public class Hero {
    //    需要存档的属性:这里用一个state属性来表示,实际需要存档的属性可能会有很多
    private String state;

    public Hero(String state) {
        this.state = state;
    }

    public String getState() {
        return state;
    }

    public void setState(String state) {
        this.state = state;
    }    //    将当前Hero对象实例进行备份

    public HeroMemento saveHero() {
        return new HeroMemento(this.state);
    }

    //    恢复上一个英雄状态
    public void getMemento(HeroMemento heroMemento) {
        this.state = heroMemento.getState();
    }
}


package com.zking.memento.demo1;

public class Caretaker {
    private HeroMemento heroMemento;

    public HeroMemento getHeroMemento() {
        return heroMemento;
    }

    public void setHeroMemento(HeroMemento heroMemento) {
        this.heroMemento = heroMemento;
    }
}

package com.zking.memento.demo1;

public class HeroMemento {
    private String state;

    public HeroMemento(String state) {
        this.state = state;
    }

    public String getState() {
        return state;
    }

    public void setState(String state) {
        this.state = state;
    }
}

package com.zking.memento.demo1;

public class Client {
    public static void main(String[] args) {
        Hero hero = new Hero("状态1,满血状态");
        Caretaker caretaker = new Caretaker();
        caretaker.setHeroMemento(hero.saveHero());
        hero.setState("状态2:状态下滑");
        System.out.println("当前的状态===============" + hero.getState());
        hero.getMemento(caretaker.getHeroMemento());
        System.out.println("当前的状态===============" + hero.getState());
        caretaker.setHeroMemento(hero.saveHero());
        hero.setState("状态3:残血状态");
        hero.getMemento(caretaker.getHeroMemento());
        System.out.println("当前的状态===============" + hero.getState());
        caretaker.setHeroMemento(hero.saveHero());
        hero.setState("状态4:临死状态");
        caretaker.setHeroMemento(hero.saveHero());
    }
}

情况2:为一个对象保留多个状态

public class Hero {
    //    需要存档的属性:这里用一个state属性来表示,实际需要存档的属性可能会有很多
    private String state;

    public Hero(String state) {
        this.state = state;
    }

    public String getState() {
        return state;
    }

    public void setState(String state) {
        this.state = state;
    }    //    将当前Hero对象实例进行备份

    public HeroMemento saveHero() {
        return new HeroMemento(this.state);
    }    //    恢复某一个英雄状态

    public void getMemento(Caretaker caretaker, int no) {
        this.state = caretaker.getMemento(no).getState();
    }
}

package com.zking.memento.demo2;

public class HeroMemento {
    private String state;

    public HeroMemento(String state) {
        this.state = state;
    }

    public String getState() {
        return state;
    }

    public void setState(String state) {
        this.state = state;
    }
}

package com.zking.memento.demo2;

import java.util.ArrayList;
import java.util.List;

public class Caretaker {
    private List<HeroMemento> heroMementos = new ArrayList<>();

    public void addMemento(HeroMemento memento) {
        heroMementos.add(memento);
    }

    public HeroMemento getMemento(int no) {
        return heroMementos.get(no);
    }
}

package com.zking.memento.demo2;

public class Client {
    public static void main(String[] args) {
        Hero hero = new Hero("状态1,满血状态");
        Caretaker caretaker = new Caretaker();
        caretaker.addMemento(hero.saveHero());
        hero.setState("状态2:状态下滑");
        hero.setState("状态3:残血状态");
        caretaker.addMemento(hero.saveHero());
        hero.setState("状态4:临死状态");
        caretaker.addMemento(hero.saveHero());
        hero.setState("状态5:死亡状态");
        //        上面备份了1、3、4状态,我来恢复看看         
        System.out.println("当前的状态===============" + hero.getState());
        hero.getMemento(caretaker, 0);
        System.out.println("回复到状态1===============" + hero.getState());
        hero.getMemento(caretaker, 1);
        System.out.println("回复到状态3===============" + hero.getState());
        hero.getMemento(caretaker, 2);
        System.out.println("回复到状态4===============" + hero.getState());
    }
}

情况3:为多个对象保留一个状态

 package com.zking.memento.demo2;

public class Hero {
    //    需要存档的属性:这里用一个state属性来表示,实际需要存档的属性可能会有很多
    private String state;

    public Hero(String state) {
        this.state = state;
    }

    public String getState() {
        return state;
    }

    public void setState(String state) {
        this.state = state;
    }    //    将当前Hero对象实例进行备份

    public HeroMemento saveHero() {
        return new HeroMemento(this.state);
    }    //    恢复某一个英雄状态

    public void getMemento(Caretaker caretaker, int no) {
        this.state = caretaker.getMemento(no).getState();
    }
}

package com.zking.memento.demo2;

public class HeroMemento {
    private String state;

    public HeroMemento(String state) {
        this.state = state;
    }

    public String getState() {
        return state;
    }

    public void setState(String state) {
        this.state = state;
    }
}

package com.zking.memento.demo2;

import java.util.ArrayList;
import java.util.List;

public class Caretaker {
   private HashMap<Originator ,Memento> mementos = new HashMap();

    public void addMemento(HeroMemento memento) {
        heroMementos.add(memento);
    }

    public HeroMemento getMemento(int no) {
        return heroMementos.get(no);
    }
}

package com.zking.memento.demo2;

public class Client {
    public static void main(String[] args) {
        Hero hero = new Hero("状态1,满血状态");
        Caretaker caretaker = new Caretaker();
        caretaker.addMemento(hero.saveHero());
        hero.setState("状态2:状态下滑");
        hero.setState("状态3:残血状态");
        caretaker.addMemento(hero.saveHero());
        hero.setState("状态4:临死状态");
        caretaker.addMemento(hero.saveHero());
        hero.setState("状态5:死亡状态");
        //        上面备份了1、3、4状态,我来恢复看看         
        System.out.println("当前的状态===============" + hero.getState());
        hero.getMemento(caretaker, 0);
        System.out.println("回复到状态1===============" + hero.getState());
        hero.getMemento(caretaker, 1);
        System.out.println("回复到状态3===============" + hero.getState());
        hero.getMemento(caretaker, 2);
        System.out.println("回复到状态4===============" + hero.getState());
    }
}

 情况4:为多个对象保留多个对象

public class Hero {
    //    需要存档的属性:这里用一个state属性来表示,实际需要存档的属性可能会有很多
    private String state;

    public Hero(String state) {
        this.state = state;
    }

    public String getState() {
        return state;
    }

    public void setState(String state) {
        this.state = state;
    }    //    将当前Hero对象实例进行备份

    public HeroMemento saveHero() {
        return new HeroMemento(this.state);
    }    //    恢复某一个英雄状态

    public void getMemento(Caretaker caretaker, int no) {
        this.state = caretaker.getMemento(no).getState();
    }
}

package com.zking.memento.demo2;

public class HeroMemento {
    private String state;

    public HeroMemento(String state) {
        this.state = state;
    }

    public String getState() {
        return state;
    }

    public void setState(String state) {
        this.state = state;
    }
}

package com.zking.memento.demo2;

import java.util.ArrayList;
import java.util.List;

public class Caretaker {
    private HashMap<Originator , List<Memento>> mementos  = new HashMap();

    public void addMemento(HeroMemento memento) {
        heroMementos.add(memento);
    }

    public HeroMemento getMemento(int no) {
        return heroMementos.get(no);
    }
}

package com.zking.memento.demo2;

public class Client {
    public static void main(String[] args) {
        Hero hero = new Hero("状态1,满血状态");
        Caretaker caretaker = new Caretaker();
        caretaker.addMemento(hero.saveHero());
        hero.setState("状态2:状态下滑");
        hero.setState("状态3:残血状态");
        caretaker.addMemento(hero.saveHero());
        hero.setState("状态4:临死状态");
        caretaker.addMemento(hero.saveHero());
        hero.setState("状态5:死亡状态");
        //        上面备份了1、3、4状态,我来恢复看看         
        System.out.println("当前的状态===============" + hero.getState());
        hero.getMemento(caretaker, 0);
        System.out.println("回复到状态1===============" + hero.getState());
        hero.getMemento(caretaker, 1);
        System.out.println("回复到状态3===============" + hero.getState());
        hero.getMemento(caretaker, 2);
        System.out.println("回复到状态4===============" + hero.getState());
    }
}

应用场景:

事务回滚

游戏的存档

Selenium动态解析资源树


4、状态模式(State)

  • 代码有很强的可读性。状态模式将每个状态的行为封装到对应的一个类中方便维护

UML类图

 

 案例:抽奖活动项目设计

使用前:

 

public class State {
    //    当前的状态
    private int state;
    //    供抽奖的积分
    private int score;
    //    奖品的数量
    private int count;

    public State(int score, int count) {
        this.score = score;
        this.count = count;
    }

    public int getCount() {
        return count;
    }

    public int getState() {
        return state;
    }

    public void setState(int state) {
        this.state = state;
    }

    public int getScore() {
        return score;
    }

    public void setScore(int score) {
        this.score = score;
    }

    //    扣除积分
    public void minus() {
//        只有一阶段可以扣积分
        this.state = 1;
        if (this.state == 1) {
            if (this.score >= 50) {
                if (this.count == 0) {
                    System.out.println("奖品领完....");
                    return;
                }
                this.score = this.score - 50;
                System.out.println("========扣除50积分,当前积分还剩" + this.score + "========");
                this.state = 2;
                if (luckHit()) {
                    this.state = 3;
                    getPrize();
                }
            } else {
                System.out.println("========积分不够,当前积分为" + this.score + "========");
            }
        }

    }

    //    十分之一抽中奖品的概率
    public boolean luckHit() {
//        只有二阶段可以抽奖
        return this.state == 2 ? (new Random().nextInt(10) == 6) : false;
    }

    public void getPrize() {
        if (this.state == 3) {
            if (this.count > 0) {
                System.out.println("领取奖品....");
                this.count = this.count - 1;
            } else {
                System.out.println("奖品领完....");
            }
        }
    }

}


public class Client {
    public static void main(String[] args) {
        State state = new State(500,1);
//        state.minus();
        for (int i = 0; i < 300; i++) {
            state.minus();
        }
    }
}

从上面的编码中,我们可以看出,完成该需求有很多的条件判断,非常不利于后续的维护;上面状态只有4个,代码已经比较复杂了;状态越多,代码嵌套就越复杂,维护成本就越高;

使用后:

public abstract class State {

//    扣积分
    abstract void minus();
//    抽奖
    abstract boolean luckHit();
//    获取奖品
    abstract void getPrize();

}

class ConcreteStateA extends State{
    Context context;

    public ConcreteStateA(Context context) {
        this.context = context;
    }

    @Override
    void minus() {
        if(context.getScore()>=50){
            context.setScore(context.getScore()-50);
            System.out.println("========扣除50积分,当前积分还剩"+context.getScore()+"========");
            context.setState(context.getStateB());
        }else{
            System.out.println("========积分不够,当前积分为"+context.getScore()+"========");
        }
    }

    @Override
    boolean luckHit() {
        System.out.println("还在扣费环节,不能抽奖...");
        return false;
    }

    @Override
    void getPrize() {
        System.out.println("还在扣费环节,不能领取奖品...");
    }
}

class ConcreteStateB extends State{
    Context context;

    public ConcreteStateB(Context context) {
        this.context = context;
    }

    @Override
    void minus() {
        System.out.println("已经在抽奖环节...");
    }

    @Override
    boolean luckHit() {
        boolean flag = new Random().nextInt(10) == 6;
        if(flag){
            context.setState(context.getStateC());
        }else{
            context.setState(context.getStateA());
        }
        return flag;
    }

    @Override
    void getPrize() {
        System.out.println("还在抽奖环节,不能领取奖品...");
    }
}

class ConcreteStateC extends State{
    Context context;

    public ConcreteStateC(Context context) {
        this.context = context;
    }

    @Override
    void minus() {
        System.out.println("已经在领取奖品环节...");
    }

    @Override
    boolean luckHit() {
        System.out.println("已经在领取奖品环节...");
        return false;
    }

    @Override
    void getPrize() {
        if(context.getCount()>0){
            System.out.println("领取奖品成功...");
            context.setState(context.getStateA());
        }else {
            System.out.println("活动结束,领取奖品失败...");
            context.setState(context.getStateD());
//            不继续抽奖
//            System.exit(0);
        }
    }
}

class ConcreteStateD extends State{
    Context context;

    public ConcreteStateD(Context context) {
        this.context = context;
    }

    @Override
    void minus() {
        System.out.println("已经在活动结束,奖品送完环节...");
    }

    @Override
    boolean luckHit() {
        System.out.println("已经在活动结束,奖品送完环节...");
        return false;
    }

    @Override
    void getPrize() {
        System.out.println("已经在活动结束,奖品送完环节...");
    }
}


public class Context {
    //    当前的状态
    private State state;
    //    奖品数量
    public int count;
    //    用户积分
    private int score;

    //    表示同一个对象的四种状态
    private ConcreteStateA stateA = new ConcreteStateA(this);
    private ConcreteStateB stateB = new ConcreteStateB(this);
    private ConcreteStateC stateC = new ConcreteStateC(this);
    private ConcreteStateD stateD = new ConcreteStateD(this);


    public Context(int score, int count) {
        this.score = score;
        this.count = count;
        this.state = stateA;
    }

    //    扣积分
    public void minus() {
        state.minus();
    }

    //    抽奖
    public void luckHit() {
        if (state.luckHit()) {
            state.getPrize();
        }
    }

    public State getState() {
        return state;
    }

    public void setState(State state) {
        this.state = state;
    }

    public int getCount() {
        return count--;
    }

    public void setCount(int count) {
        this.count = count;
    }

    public ConcreteStateA getStateA() {
        return stateA;
    }

    public void setStateA(ConcreteStateA stateA) {
        this.stateA = stateA;
    }

    public ConcreteStateB getStateB() {
        return stateB;
    }

    public void setStateB(ConcreteStateB stateB) {
        this.stateB = stateB;
    }

    public ConcreteStateC getStateC() {
        return stateC;
    }

    public void setStateC(ConcreteStateC stateC) {
        this.stateC = stateC;
    }

    public ConcreteStateD getStateD() {
        return stateD;
    }

    public void setStateD(ConcreteStateD stateD) {
        this.stateD = stateD;
    }

    public int getScore() {
        return score;
    }

    public void setScore(int score) {
        this.score = score;
    }
}


public class Client {
    public static void main(String[] args) {
//        这次游戏积分500个,用完为止,总奖品数2
        Context context = new Context(500,1);
//        context.lunkHit();//还在扣费环节,不能抽奖...

        for (int i = 0; i < 300; i++) {
            context.minus();
            context.luckHit();
        }
        System.out.println("------------------");

    }
}

 运行代码视图:

 

 

 缺点:会产生很多类。每个状态都要一个对应的类,当状态过多时会产生很多类,加大维护难度

 应用场景:

        当一个事件或者对象有很多种状态,状态之间会相互转换,对不同的状态要求有不同的行为的时候, 可以考虑使用状态模式

        借贷平台状态管理


5、职责链模式(Chain of Responsibility)

职责链模式:将请求和处理分开,实现解耦,提高系统的灵活性 简化了对象,使对象不需要知道链的结构

 注意:性能会受到影响,特别是在链比较长的时候,因此需控制链中最大节点数量,一般通过在 Handler 中设置一个最大节点数量,在 setNext()方法中判断是否已经超过阀值,超过则不允许该链建立,避免出现超长链无意识地破坏系统性能

案例:

OA系统请假审批案例(

学生请假1天:教员审批

学生请假2天:教学主管审批

学生请假3天:教学经理审批

学生请假5天:副校长审批

学生请假超过5天:校长审批

使用前:

public class Request {
    private String content;
    private int day;

    public Request(String content, int day) {
        this.content = content;
        this.day = day;
    }

    public String getContent() {
        return content;
    }

    public void setContent(String content) {
        this.content = content;
    }

    public int getDay() {
        return day;
    }

    public void setDay(int day) {
        this.day = day;
    }
}


package com.javaxl.design.chain.before;

/**
 * @author 小李飞刀
 * @site www.javaxl.com
 * @company
 * @create  2020-02-25 19:31
 */
public class Handler {

    public void handle(Request request){
        int day = request.getDay();
        if(day <= 1){
            System.out.println("教员处理了:因 " + request.getContent() + " 请假" + day + "天的请求");
        }else if(day <= 2){
            System.out.println("教学主管处理了:因 " + request.getContent() + " 请假" + day + "天的请求");
        }else if(day <= 3){
            System.out.println("教学经理处理了:因 " + request.getContent() + " 请假" + day + "天的请求");
        }else if(day <= 5){
            System.out.println("副校长处理了:因 " + request.getContent() + " 请假" + day + "天的请求");
        }else {
            System.out.println("校长处理了:因 " + request.getContent() + " 请假" + day + "天的请求");
        }
    }
}


public class Client {
    public static void main(String[] args) {
        Handler handler = new Handler();
        Request request1 = new Request("小感冒",1);
        handler.handle(request1);

        Request request2 = new Request("做检查",2);
        handler.handle(request2);

        Request request3 = new Request("打点滴",3);
        handler.handle(request3);


        Request request4 = new Request("住院",4);
        handler.handle(request4);

        Request request5 = new Request("在家调养",30);
        handler.handle(request5);
    }
}

违背了迪米特法则,调用方清楚的知道整个处理链的存在;

使用后:

public class Request {
    private String content;
    private int day;

    public Request(String content, int day) {
        this.content = content;
        this.day = day;
    }

    public String getContent() {
        return content;
    }

    public void setContent(String content) {
        this.content = content;
    }

    public int getDay() {
        return day;
    }

    public void setDay(int day) {
        this.day = day;
    }
}

public abstract class Handler {
    Handler next;
    String name;

    public Handler(String name) {
        this.name = name;
    }

    public Handler getNext() {
        return next;
    }

    public void setNext(Handler next) {
        this.next = next;
    }

    public abstract void handle(Request request);
}

class HandlerA extends Handler {
    public HandlerA(String name) {
        super(name);
    }

    public void handle(Request request) {
        int day = request.getDay();
        if (day <= 1) {
            System.out.println(this.name + "处理了:因 " + request.getContent() + " 请假" + day + "天的请求");
        } else {
            next.handle(request);
        }
    }
}

class HandlerB extends Handler {
    public HandlerB(String name) {
        super(name);
    }

    public void handle(Request request) {
        int day = request.getDay();
        if (day <= 2) {
            System.out.println(this.name + "处理了:因 " + request.getContent() + " 请假" + day + "天的请求");
        } else {
            next.handle(request);
        }
    }
}

class HandlerC extends Handler {
    public HandlerC(String name) {
        super(name);
    }

    public void handle(Request request) {
        int day = request.getDay();
        if (day <= 3) {
            System.out.println(this.name + "处理了:因 " + request.getContent() + " 请假" + day + "天的请求");
        } else {
            next.handle(request);
        }
    }
}

class HandlerD extends Handler {
    public HandlerD(String name) {
        super(name);
    }

    public void handle(Request request) {
        int day = request.getDay();
        if (day <= 5) {
            System.out.println(this.name + "处理了:因 " + request.getContent() + " 请假" + day + "天的请求");
        } else {
            next.handle(request);
        }
    }
}

class HandlerE extends Handler {
    public HandlerE(String name) {
        super(name);
    }

    public void handle(Request request) {
        int day = request.getDay();
        System.out.println(this.name + "处理了:因 " + request.getContent() + " 请假" + day + "天的请求");
    }
}


public class Client {
    public static void main(String[] args) {
        HandlerA handlerA = new HandlerA("教员");
        HandlerB handlerB = new HandlerB("教学主管");
        HandlerC handlerC = new HandlerC("教学经理");
        HandlerD handlerD = new HandlerD("副校长");
        HandlerE handlerE = new HandlerE("校长");
        handlerA.setNext(handlerB);
        handlerB.setNext(handlerC);
        handlerC.setNext(handlerD);
        handlerD.setNext(handlerE);

        Request request1 = new Request("小感冒",1);
        handlerA.handle(request1);

        Request request2 = new Request("做检查",2);
        handlerA.handle(request2);

        Request request3 = new Request("打点滴",3);
        handlerA.handle(request3);


        Request request4 = new Request("住院",4);
        handlerA.handle(request4);

        Request request5 = new Request("在家调养",30);
        handlerA.handle(request5);
    }
}

应用场景:springmvc框架~HandlerExcutionChain类 工作流框架绘图生成xml反射实例化,整个流程归档过程 js中的原型链


6、观察者模式(Observer)

集合的方式来管理用户(Observer),包括注册,移除和通知

UML类图

案例:气象站数据更新推送问题

 使用前:

public class WeatherData {
    double temperature;
    double humidity;

    public WeatherData(double temperature, double humidity) {
        this.temperature = temperature;
        this.humidity = humidity;
    }

    public void getWeatherInfo() {
        System.out.println("当前温度:" + temperature + ",当前湿度:" + humidity);
    }

    public void change(double temperature, double humidity) {
        this.temperature = temperature;
        this.humidity = humidity;
    }
}



public class Baidu {
    private WeatherData weatherData;

    public Baidu(WeatherData weatherData) {
        this.weatherData = weatherData;
    }

    public void getWeatherInfo() {
        System.out.print("百度网站温馨提示===>");
        weatherData.getWeatherInfo();
    }
}

class Sina {
    private WeatherData weatherData;

    public Sina(WeatherData weatherData) {
        this.weatherData = weatherData;
    }

    public void getWeatherInfo() {
        System.out.print("新浪网站温馨提示===>");
        weatherData.getWeatherInfo();
    }
}


public class Client {
    public static void main(String[] args) {
        WeatherData weatherData = new WeatherData(30,20);
        Baidu baidu = new Baidu(weatherData);
        Sina sina = new Sina(weatherData);
        baidu.getWeatherInfo();
        sina.getWeatherInfo();
        weatherData.change(10,10);
        baidu.getWeatherInfo();
        sina.getWeatherInfo();
    }
}

 由第三方(百度、新浪)主动获取最新天气信息,这种方案需要每个第三方主动定时获取最新天气数据,涉及多个第三方;

 使用后:

public interface Subject {
    void addObserver(Observer observer);
    void removeObserver(Observer observer);
    void notifyObservers();
}

class WeatherData implements Subject{
    double temperature;
    double humidity;
    List<Observer> Observers = new ArrayList<>();

    public WeatherData(double temperature, double humidity) {
        this.temperature = temperature;
        this.humidity = humidity;
    }

    public void update(double temperature, double humidity) {
        this.temperature = temperature;
        this.humidity = humidity;
//        气象局数据一改变,马上通知接入的第三方/观察者
        notifyObservers();
    }

    @Override
    public void addObserver(Observer observer) {
        Observers.add(observer);
        observer.update(this.temperature,this.humidity);
    }

    @Override
    public void removeObserver(Observer observer) {
        Observers.remove(observer);
    }

    @Override
    public void notifyObservers() {
        for (Observer observer : Observers) {
            observer.update(this.temperature,this.humidity);
        }
    }
}


public interface Observer {
    void display();
    void update(double temperature, double humidity);
}

class Baidu implements Observer{
    double temperature;
    double humidity;

    @Override
    public void display() {
        System.out.println("百度温馨提示:当前温度:" + temperature + ",当前湿度:" + humidity);
    }

    @Override
    public void update(double temperature, double humidity) {
        this.temperature = temperature;
        this.humidity = humidity;
        this.display();
    }
}

class Sina implements Observer{
    double temperature;
    double humidity;

    @Override
    public void display() {
        System.out.println("新浪温馨提示:当前温度:" + temperature + ",当前湿度:" + humidity);
    }

    @Override
    public void update(double temperature, double humidity) {
        this.temperature = temperature;
        this.humidity = humidity;
        this.display();
    }
}

public class Client {
    public static void main(String[] args) {
        WeatherData weatherData = new WeatherData(30, 20);
        Baidu baidu = new Baidu();
        Sina sina = new Sina();
        weatherData.addObserver(baidu);
        weatherData.addObserver(sina);
        weatherData.update(10, 10);
        weatherData.removeObserver(baidu);
        weatherData.update(12, 12);
    }
}

由气象局主动通知第三方,天气数据发生了改变;并且,第三方的接入可以控制(增加、删除、通知);

应用场景:JDK源码中Observable类


7、策略模式(Strategy)

分析项目中变化部分不变部分体现了“对修改关闭,对扩展开放”原则,客户端增加行为不用修改原有代码,只要添加一种策略(或者行为) 即可策略模式将算法封装在独立的 Strategy 类中使得你可以独立于其 Context 改变它,使它易于切换、易于理解、易于扩展

  注意:在很多场景中,策略接口会作为内部接口体现

 UML类图

 案例:学院共有专业需求

使用前:

public class Major {
    private String name;

    public Major(String name) {
        this.name = name;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    @Override
    public boolean equals(Object obj) {
        Major major = (Major) obj;
        return this.name.equals(major.name);
    }
}


public class College {
    String name;

    public College(String name) {
        this.name = name;
    }
}

class CollegeA extends College{
    List<Major> list = new ArrayList<>();
    CollegeA(String name){
        super(name);
        this.list.add(new Major("JAVA"));
        this.list.add(new Major("PHP"));
        this.list.add(new Major("JavaScript"));
        this.list.add(new Major("C语言"));
        this.list.add(new Major("android"));
    }
}

class CollegeB extends College{
    List<Major> list = new ArrayList<>();
    CollegeB(String name){
        super(name);
        this.list.add(new Major("iOS"));
        this.list.add(new Major("PHP"));
        this.list.add(new Major("JavaScript"));
        this.list.add(new Major("C语言"));
        this.list.add(new Major("嵌入式"));
    }
}


public class StrategyA {
    public List<Major> intersect(List<Major> a,List<Major> b){
        List<Major> list = new ArrayList();
        for (Major major : a) {
            if(b.contains(major)){
                list.add(major);
            }
        }
        return list;
    }
}

class StrategyB {
    public List<Major> intersect(List<Major> a,List<Major> b){
//        a.retainAll(b);
        b.retainAll(a);
        return b;
    }
}

public class Client {
    public static void main(String[] args) {
        StrategyA strategyA = new StrategyA();
        CollegeA a = new CollegeA("华东交通大学");
        CollegeB b = new CollegeB("东华理工大学");
        List<Major> intersect = strategyA.intersect(a.list, b.list);
        System.out.println(a.name + "与" + b.name + "都有的专业");
        for (Major major : intersect) {
            System.out.println(major.getName());
        }

        StrategyB strategyB = new StrategyB();
        List<Major> intersect2 = strategyB.intersect(a.list, b.list);
        System.out.println(a.name + "与" + b.name + "都有的专业");
        for (Major major : intersect2) {
            System.out.println(major.getName());
        }
    }
}

使用后:

public class Major {
    private String name;

    public Major(String name) {
        this.name = name;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    @Override
    public boolean equals(Object obj) {
        Major major = (Major) obj;
        return this.name.equals(major.name);
    }
}


public class College {
    String name;

    public College(String name) {
        this.name = name;
    }
}

class CollegeA extends College {
    List<Major> list = new ArrayList<>();
    CollegeA(String name){
        super(name);
        this.list.add(new Major("JAVA"));
        this.list.add(new Major("PHP"));
        this.list.add(new Major("JavaScript"));
        this.list.add(new Major("C语言"));
        this.list.add(new Major("android"));
    }
}

class CollegeB extends College {
    List<Major> list = new ArrayList<>();
    CollegeB(String name){
        super(name);
        this.list.add(new Major("iOS"));
        this.list.add(new Major("PHP"));
        this.list.add(new Major("JavaScript"));
        this.list.add(new Major("C语言"));
        this.list.add(new Major("嵌入式"));
    }
}

public interface Strategy {
    List<Major> intersect(List<Major> a, List<Major> b);
}

public class StrategyA implements Strategy{
    public List<Major> intersect(List<Major> a,List<Major> b){
        List<Major> list = new ArrayList();
        for (Major major : a) {
            if(b.contains(major)){
                list.add(major);
            }
        }
        return list;
    }
}

public class Context {
    public List<Major> intersect(List<Major> a, List<Major> b,Strategy strategy){
        return strategy.intersect(a,b);
    }
}

public class Client {
    public static void main(String[] args) {
        CollegeA a = new CollegeA("华东交通大学");
        CollegeB b = new CollegeB("东华理工大学");
        Context context = new Context();

        List<Major> intersect = context.intersect(a.list, b.list, new StrategyA());
        System.out.println(a.name + "与" + b.name + "都有的专业");
        for (Major major : intersect) {
            System.out.println(major.getName());
        }

//        可以随意定制策略
        List<Major> intersect2 = context.intersect(a.list, b.list, new Strategy() {
            @Override
            public List<Major> intersect(List<Major> a, List<Major> b) {
                a.retainAll(b);
                return a;
            }
        });
        System.out.println(a.name + "与" + b.name + "都有的专业========");
        for (Major major : intersect2) {
            System.out.println(major.getName());
        }
    }
}

应用场景:Arrays工具类的排序方法Comparator策略接口的使用、JDBC对Result结果集的处理

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