using UnityEngine;
public class TimeConvert : MonoBehaviour
{
private float timeSpend = 0;
private int hour; //小时
private int minute; //分钟
private int second; //秒
private int millisecond; //毫秒
void Update()
{
timeSpend += Time.deltaTime;
OnTimeConvert();
Text();
}
public string OnTimeConvert()
{
hour = (int)timeSpend / 3600;
minute = ((int)timeSpend - hour * 3600) / 60;
second = (int)timeSpend - hour * 3600 - mi