基于面向对象实现:猫抓老鼠小游戏 有一只猫和一只老鼠,当猫的体重是小于老鼠体重的5倍时,猫可以抓到老鼠。

有一只猫和一只老鼠,当猫的体重是小于老鼠体重的5倍时,猫可以抓到老鼠,

猫每吃掉一只老鼠,体重增加老鼠的体重的0.5倍,
但是当猫的体重超过了老鼠体重的5倍,猫无法抓到老鼠,老鼠逃脱并对猫发出嘲讽。
创建一个Cat类
public class Cat {
 private String name;
 private double weight;
 
 Cat() { 
 }
public Cat(String name, double weight) {
  super();
  this.name = name;
  this.weight = weight;
 }
 public String getName() {
  return name;
 }
public void setName(String name) {
  this.name = name;
 }
 public double getWeight() {
  return weight;
 }
public void setWeight(double weight) {
  this.weight = weight;
 }
 public void catchMouse(Mouse jerry) {
  System.out.println("抓到啦");
  
 }      
创建一个Mouse类
public class Mouse {
 private String name;
 private double weight;
 
 Mouse() {
  
 }
 public Mouse(String name, double weight) {
  super();
  this.name = name;
  this.weight = weight;
 }
 public String getName() {
  return name;
 }
 public void setName(String name) {
  this.name = name;
 }
 public double getWeight() {
  return weight;
 }
public void setWeight(double weight) {
  this.weight = weight;
 }
 public void haha() {
  System.out.println("jerry说 :hahaa,你这个笨蛋");
  
 }
 }
创建一个Test_Mouse_Cat类
public class Test_Mouse_Cat {
public static void main(String[] args) {
 Mouse jerry = new Mouse("jerry",2);
 Cat Tom = new Cat("Tom",6);
 int count =0;
 
 double j =Tom.getWeight();
 while (j/2<5) {
 Tom.catchMouse(jerry);
   j+=1;
   count++;
   System.out.println("抓到"+count+"次");
   }jerry.haha();
 }
 }
评论 24
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值