本文主要讲述如何利用javascript的事件监听来编写一个相对简单的打字游戏
代码里已有较详细的注释,故此就不再多说什么啦!
打字游戏
(其中有我自己封装的数学工具js文件,在最下面,需要将该JS文件引用才能实现打字游戏噢,当然这个封装好的数学工具JS文件,大家都可以拿去直接用的,虽然内容没有多少,但是常用)
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>打字游戏</title>
<script src="../W2/03mathtool.js"></script>
<style>
* {
padding: 0;
margin: 0;
}
h1 {
margin: 100px 0 20px 70px;
font-size: 73px;
}
p {
margin: 0px 0 0px 50px;
}
.normal {
color: black;
}
.right {
color: rgb(1, 247, 255);
font-size: 40px;
}
.wrong {
color: rgb(255, 193, 216);
font-size: 40px;
}
button{
width: 100px;
height: 40px;
font-size: 20px;
letter-spacing: 5px;
font-weight: 800;
margin: 40px 0 0 50px;
}
</style>
</head>
<body>
<h1></h1>
<p>来吧,同志露一手给Ye看看!</p>
<button>重来</button>
<script>
var chars = "abcdefghijklmnopqrstuvwxyx"
var letter = ""
var score = 0
var h1 = document.querySelector("h1")
var p = document.querySelector("p")
var btn = document.querySelector("button")
// 封装一个0-24的随机数随机选择1个字母
function getRandomLeter() {
letter = chars[getRandom(0, 24)]
h1.innerText = letter
// console.log("letter",letter);
h1.style.color = getRandomColor1()
}
getRandomLeter()
window.
// 监听键盘点击事件
document.onkeyup = function (ke) {
// console.log("通过键盘按了:",ke.key);
if (ke.key === "Escape") {
var ret = window.confirm("同志,你确定要结束战斗吗?")
if (ret) {
document.onkeyup = null
h1.innerText = "溜了溜了,欢迎下次光临!"
p.innerText = "您本轮的得分为:" + score
return
} else {
window.alert("很好,那就继续战斗!")
}
}
if (ke.key === letter) {
p.classList.add("right")
score += 1
p.innerText = `哎哟不错喔,再来!得分:${score}`
} else {
p.classList.add("wrong")
score -= 1
p.innerText = `捞仔,就这?得分:${score}`
if (score < 0) {
p.innerText = `捞仔,就这?得分:${score}</br>负数啦,还有很大的提升空间!`
}
}
getRandomLeter()
}
btn.onclick = function(){
location.reload()
p.innerText = "Come on!"
}
</script>
</body>
</html>
数学工具03mathtool.js
/* 取[a,b]之间的随机整数 [1,10]*/
function getRandom(a, b) {
return a + Math.round(Math.random() * (b - a))
// return a + parseInt(Math.random() * (b - a + 1));
}
// 根据rgb(255,0,0)格式修改背景颜色
function getRandomColor() {
var red = getRandom(0, 255)
var green = getRandom(0, 255)
var blue = getRandom(0, 255)
var randomColor = `rgb(${red},${green},${blue})`
// console.log(randomColor);
return randomColor
}
// 根据十六进制 #58bc58 格式修改背景颜色
// function getRandomColor2() {
// var red = getRandom(0, 255)
// var green = getRandom(0, 255)
// var blue = getRandom(0, 255)
// red = red.toString(16)
// green = green.toString(16)
// blue = blue.toString(16)
// var randomColor = `#${red}${green}${blue}`
// // console.log(randomColor);
// return randomColor
// }
function css(css) {
var style = document.createElement("style");
style.type = "text/css";
try {
style.appendChild(document.createTextNode(css));
} catch (ex) {
style.styleSheet.cssText = css;
}
document.getElementsByTagName('head')[0].appendChild(style);
}
//点击页面任意位置,生成爱心效果
function loveWheel() {
(function (window, document, undefined) {
var hearts = [];
window.requestAnimationFrame = (function () {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function (callback) {
setTimeout(callback, 1000 / 60);
}
})();
init();
function init() {
css(".heart{width: 10px;height: 10px;position: fixed;background: #f00;transform: rotate(45deg);-webkit-transform: rotate(45deg);-moz-transform: rotate(45deg);}.heart:after,.heart:before{content: '';width: inherit;height: inherit;background: inherit;border-radius: 50%;-webkit-border-radius: 50%;-moz-border-radius: 50%;position: absolute;}.heart:after{top: -5px;}.heart:before{left: -5px;}");
attachEvent();
gameloop();
}
function gameloop() {
for (var i = 0; i < hearts.length; i++) {
if (hearts[i].alpha <= 0) {
document.body.removeChild(hearts[i].el);
hearts.splice(i, 1);
continue;
}
hearts[i].y--;
hearts[i].scale += 0.004;
hearts[i].alpha -= 0.013;
hearts[i].el.style.cssText = "left:" + hearts[i].x + "px;top:" + hearts[i].y + "px;opacity:" + hearts[i].alpha + ";transform:scale(" + hearts[i].scale + "," + hearts[i].scale + ") rotate(45deg);background:" + hearts[i].color;
}
requestAnimationFrame(gameloop);
}
function attachEvent() {
var old = typeof window.onclick === "function" && window.onclick;
window.onclick = function (event) {
old && old();
createHeart(event);
}
}
function createHeart(event) {
var d = document.createElement("div");
d.className = "heart";
hearts.push({
el: d,
x: event.clientX - 5,
y: event.clientY - 5,
scale: 1,
alpha: 1,
color: getRandomColor()
});
document.body.appendChild(d);
}
})(window, document);
}