三子棋
1.问题描述
使用c语言程序实现三子棋
2.基本流程
1.设置菜单界面
2.创建棋盘并初始化
3.打印棋盘
4.玩家落子
5.判定胜负关系
6.电脑落子
7.判定胜负关系
8.回到步骤2继续执行
3. 结果演示
结果:
4.代码实现
在这里插入代码片
```#define _CRT_SECURE_NO_WARNINGS
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define MAX_ROW 3
#define MAX_COL 3
//1.创建棋盘并初始化
void init(char chessBoard[MAX_ROW][MAX_COL])
{ /*把数组中每个元素都设为空格*/
for (int row = 0; row < MAX_ROW; row++)
{
for (int col = 0; col < MAX_COL; col++)
{
chessBoard[row][col] = ' ';
}
}
}
void print_chessBoard(char chessBoard[MAX_ROW][MAX_COL])
{ /*把棋盘打印出来*/
printf("+---+---+---+\n");
for (int row = 0; row <MAX_ROW; row++)
{
printf("| %c | %c | %c |\n", chessBoard[row][0],
chessBoard[row][1], chessBoard[row][2]);
printf("+---+---+---+\n");
}
}
void playerMove(char chessBoard[MAX_ROW][MAX_COL])
{ /*让玩家落子,通过控制输入行列坐标来实现*/
while (1)
{
int row = 0;
int col = 0;
printf("请输入坐标(row col):");
scanf("%d %d", &row, &col);
/*校验玩家输入是否合法,若非法则重新输入*/
if (row < 0 || row >= MAX_ROW || col < 0 || col >= MAX_COL)
{
printf("你的坐标不在合法范围内 [0, 2],请重新输入:\n");
continue;
}
/*校验玩家位置是否已经有子*/
if (chessBoard[row][col] != ' ')
{
printf("您的坐标位置已经有子了!\n");
continue;
}
/*真正落子*/
chessBoard[row][col] = 'x';
break;
}
}
void computerMove(char chessBoard[MAX_ROW][MAX_COL])
{
while (1)
{
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (chessBoard[row][col] != ' ')
{
continue;
}
chessBoard[row][col] = 'o';
break;
}
}
int isFull(char chessBoard[MAX_ROW][MAX_COL])
{ /*找空格,若找不到,就是满了*/
for (int row = 0; row < MAX_ROW; row++)
{
for (int col = 0; col < MAX_COL; col++)
{
if (chessBoard[row][col] == ' ')
{
return 0;
}
}
}
return 1;
}
/*'x'表示玩家胜利'o'表示电脑胜利 'q'表示和棋*/
char isWin(char chessBoard[MAX_ROW][MAX_COL])
{
/*判断所有行*/
for (int row = 0; row < MAX_ROW; row++)
{
if (chessBoard[row][0] != ' '
&& chessBoard[row][0] == chessBoard[row][1]
&& chessBoard[row][0] == chessBoard[row][2])
{
return chessBoard[row][0];
}
}
/*判断所有列*/
for (int col = 0; col < MAX_COL; col++)
{
if (chessBoard[0][col] != ' '
&& chessBoard[0][col] == chessBoard[1][col]
&& chessBoard[0][col] == chessBoard[2][col])
{
return chessBoard[0][col];
}
}
/*判断所有对角线*/
if (chessBoard[0][0] != ' '
&& chessBoard[0][0] == chessBoard[1][1]
&& chessBoard[0][0] == chessBoard[2][2])
{
return chessBoard[0][0];
}
if (chessBoard[2][0] != ' '
&& chessBoard[2][0] == chessBoard[1][1]
&& chessBoard[2][0] == chessBoard[0][2])
{
return chessBoard[2][0];
}
/*判断是否和棋判断是否剩余空间*/
if (isFull(chessBoard))
{
return 'q';
}
return ' ';
}
void game()
{
char chessBoard[MAX_ROW][MAX_COL] = { 0 };
init(chessBoard);
char winner = ' ';
while (1)
{
system("cls");
print_chessBoard(chessBoard);
playerMove(chessBoard);
winner = isWin(chessBoard);
if (winner != ' ')
{
break;
}
computerMove(chessBoard);
winner = isWin(chessBoard);
if (winner != ' ')
{
break;
}
}
print_chessBoard(chessBoard);
if (winner == 'x')
{
printf("您赢了!\n");
}
else if (winner == 'o')
{
printf("您输了!\n");
}
else
{
printf("平手!\n");
}
}
int menu()
{
printf("--------------------------\n");
printf("1.开始游戏\n");
printf("0.退出游戏\n");
printf("--------------------------\n");
int choice = 0;
printf("请输入你的选择:");
scanf("%d", &choice);
return choice;
}
int main()
{
/*此处使用强制类型转换*/
srand((unsigned int)time(0));
/*此处通过简单的菜单和玩家交互开始一局游戏*/
while (1)
{
int choice = menu();
if (choice == 1)
{
game();
}
else if (choice == 0)
{
printf("goodbye!\n");
break;
}
else
{
printf("错误,请重新输入!\n");
continue;
}
}
system("pause");
return 0;
}