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原创 合并Mesh
[MenuItem("GameObject/合并Mesh", false, 1)] public static void MergeMesh() { Object[] selecTransform = Selection.objects; Transform cube = DrawCubeObject(); GameObject cubeParent = new GameObject(); List<CombineI.
2022-05-31 10:41:23
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原创 unityEditor下自动生成AnimatorController状态机
unityEditor下自动生成AnimatorController状态机 public class CreateAnimatorController_Ninja: Editor { private static string AnimatorPath = @“Assets/Animation/AiAnimatorCol”; private static string StudentAiPrefabPath = @“Assets/A_Prefabs/Ai/Student”; [MenuItem("Asset
2021-10-09 15:26:32
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