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//Master 的代码
#pragma comment(lib, "ws2_32.lib")//预编译
#include <stdio.h>
#include <winsock2.h>
#include <iostream>
#include <algorithm>using namespace std;
int commonGetRandNumber(const int low, const int high);
typedef unsigned char uChar;int main(int argc, char* argv[])
{
//step1:初始化Windows Socket 2.2库
WSADATA wsaData;
WSAStartup(MAKEWORD(2, 2), &wsaData);//step2:创建一个新的Socket来响应客户端的连接请求
SOCKET sListen = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);//step3:填写服务器地址信息
int port = 5150;// 端口为5150
SOCKADDR_IN serverAddr;
serverAddr.sin_family = AF_INET;
serverAddr.sin_port = htons(port);
//serverAddr.sin_addr.s_addr =inet_addr("10.66.103.187");
serverAddr.sin_addr.s_addr = htonl(INADDR_ANY);
//IP地址为INADDR_ANY,使用htonl将IP地址转换为网络格式//step4:绑定监听端口
bind(sListen, (SOCKADDR*)&serverAddr, sizeof(serverAddr));//step5:开始监听,指定三次握手等待队列长度为5
listen(sListen, 5);
cout << "开始监听......\n" << endl;while (true)
{
//step6:接受新的连接
SOCKET sNewConnection;
SOCKADDR_IN clientAddr;
memset(&clientAddr, 0, sizeof(clientAddr));
int clientAddrLen = sizeof(clientAddr);
sNewConnection = accept(sListen,
(SOCKADDR*)&clientAddr, &clientAddrLen);//step7:新的连接建立后,就可以互相通信了,
//在这个简单的例子中,
//我们发送"Welcome to Network Programing!",然后关闭连接
//进行数据交换int iMenuTaskId = 1255;
while (1)
{
if (iMenuTaskId >= 0xFFFFFFFF)
{
iMenuTaskId = 1;
}
else
{
iMenuTaskId++;
}char chId1 = iMenuTaskId >> 24;
char chId2 = iMenuTaskId >> 16;
char chId3 = iMenuTaskId >> 8;
char chId4 = iMenuTaskId & 0XFF;
//收
char message[1024];
int recvSize = recv(sNewConnection,
message, sizeof(message), 0);
if (recvSize <= 0)
break;uChar uId1 = (unsigned char)message[0];
uChar uId2 = (unsigned char)message[1];
uChar uId3 = (unsigned char)message[2];
uChar uId4 = (unsigned char)message[3];
int iClientId = uId4 + uId3 * 0x100 + uId2 * 0x10000 + uId1 * 0x1000000;uChar uX1 = (unsigned char)message[4];
uChar uX2 = (unsigned char)message[5];
int iXNumber = uX2 + uX1 * 0x100;cout << "任务ID:" << iMenuTaskId << ";;;SlaveId:" << iClientId << ";;;传回来的随机X值" << iXNumber << endl;
//printf("%s: %s\n", "hu", message);
//发送任务ID
char data[1024] = { 0 };
printf("%s: ", "li");
data[0] = chId1;
data[1] = chId2;
data[2] = chId3;
data[3] = chId4;send(sNewConnection, data, strlen(message) + 255, 0);
}
//关闭与客户通讯的套接字
closesocket(sNewConnection);
printf("%s", "另一端关闭");
}//step8:关闭套接字
closesocket(sListen);
//step9:释放Windows Socket DLL的相关资源
WSACleanup();
return 0;
}/*
int accept(int sockfd, struct sockaddr *addr, socklen_t *addrlen);
参数
sockfd:套接字描述符,该套接口在listen()后监听连接。
addr:(可选)指针,指向一缓冲区,其中接收为通讯层所知的连接实体的地址。Addr参数的实际格式由套接口创建时所产生的地址族确定。
addrlen:(可选)指针,输入参数,配合addr一起使用,指向存有addr地址长度的整型数。
返回值:如果没有错误产生,则accept()返回一个描述所接受包的SOCKET类型的值。
否则的话,返回INVALID_SOCKET错误,应用程序可通过调用WSAGetLastError()来获得特定的错误代码。
*/
int commonGetRandNumber(const int low, const int high)
{
int randNum = 0;//生成随机数
randNum = rand() % (high - low + 1) + low;return randNum;
}
// Slave的代码
/*该例程不包含错误检查代码,主要用于描述创建TCP Client SOCKET并进行通讯的流程*/
#include <stdio.h>
#include <winsock.h>
#include <iostream>using namespace std;
#pragma comment(lib, "ws2_32.lib")//这句话的前面意思是静态加入一个lib文件也就是库文件ws2_32.lib文件,提供了对以下网络相关API的支持,若使用其中的API,则应该将ws2_32.lib加入工程(否则需要动态载入ws2_32.dll)。
int commonGetRandNumber(const int low, const int high);
typedef unsigned char uChar;int main(int argc, char* argv[])
{
//int First,Second;
//step 1: 初始化Windows Socket 2.2库
WSADATA wsaData;//功能是:存放windows socket初始化信息
WSAStartup(MAKEWORD(2, 2), &wsaData);//step 2: 创建客户端SOCKET套接字
SOCKET sClient = socket(AF_INET, SOCK_STREAM, 0);//step 3: 设置服务器地址
sockaddr_in serverAddr;memset(&serverAddr, 0, sizeof(sockaddr_in));//去掉没有影响,暂时不知用途
/*void *memset(void *s, int ch, size_t n);
函数解释:将s中当前位置后面的n个字节 (typedef unsigned int size_t )用 ch 替换并返回 s 。
memset:作用是在一段内存块中填充某个给定的值,它是对较大的结构体或数组进行清零操作的一种最快方法*/serverAddr.sin_family = AF_INET;
//serverAddr.sin_addr.s_addr = inet_addr(argv[1]);
//serverAddr.sin_port = htons((u_short)atoi(argv[2]));serverAddr.sin_addr.s_addr = inet_addr("127.0.0.1");
//serverAddr.sin_addr.s_addr = htonl(INADDR_ANY);
serverAddr.sin_port = htons(5150);//step 4: 连接服务器
connect(sClient, (SOCKADDR*)&serverAddr, sizeof(serverAddr));//sockaddr和sockaddr_in的区别:二者的占用的内存大小是一致的,因此可以互相转化,从这个意义上说,他们并无区别//step 5:与服务器进行通讯
while (1)
{
char data[1024] = { 0 };
int iRandomX = commonGetRandNumber(500, 1000);
data[0] = sClient >> 24;
data[1] = sClient >> 16;
data[2] = sClient >> 8;
data[3] = sClient & 0xFF;
data[4] = iRandomX >> 8;
data[5] = iRandomX & 0xFF;
int sendSize = send(sClient, data, strlen(data) + 255, 0);//第三个参数是缓冲区中数据的长度,返回所发送的数据的总长度或SOCKET_ERROR错误
//获取任务ID
char getdata[1024] = { 0 };
int recvSize = recv(sClient, getdata, 1024, 0);//第三个参数是缓冲区的长度;成功执行时,返回接收到的字节数。另一端已关闭则返回0。失败返回-1
uChar uId1 = (unsigned char)getdata[0];
uChar uId2 = (unsigned char)getdata[1];
uChar uId3 = (unsigned char)getdata[2];
uChar uId4 = (unsigned char)getdata[3];
int iMenuTaskId = uId4 + uId3 * 0x100 + uId2 * 0x10000 + uId1 * 0x1000000;//获取随机数
cout << "任务ID:"<< iMenuTaskId << ";;;;随机数和Slepp时间为:" << iRandomX << endl;
Sleep(iRandomX);}
//step 6:关闭套接字
closesocket(sClient);//step 7:释放Winsock库
WSACleanup();
getchar();
getchar();
return 0;
}/*
sockaddr_in(在netinet/in.h中定义):
struct sockaddr_in {
short int sin_family; Address family
unsigned short int sin_port; Port number
struct in_addr sin_addr; Internet address
unsigned char sin_zero[8]; Same size as struct sockaddr
};
struct in_addr {
unsigned long s_addr;
};*/
int commonGetRandNumber(const int low, const int high)
{
int randNum = 0;//生成随机数
randNum = rand() % (high - low + 1) + low;return randNum;
}