Radiance Fields
Radiance fields have recently made significant strides in advancing 3D scene representation. These fields are functions that assign radiance (color) and density values to arbitrary 3D coordinates. The color of a pixel is rendered by aggregating the radiances of 3D points through volume rendering.
Radiance fields find extensive applications across various domains of vision and graphics, especially in view synthesis, generative models, and surface reconstruction. They can be implemented through multiple approaches, such as MLPs, decomposed tensors, hash tables, and voxels, with numerous studies aiming to enhance their quality or rendering and reconstruction speed.
Among these advancements, 3DGS stands out for