canvas跟随鼠标移动画带透明度的线(画涂鸦)

提示:canvas画线


前言

一、带透明度的线

test.html

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>canvas跟随鼠标移动画透明线</title>
    <style>
        div,canvas,img{
   
            user-select: none;
        }
        .my_canvas,.bg_img{
   
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%,-50%);
        }
        .bg_img{
   
            width: 674px;
            height: 495px;
            background: #ddd;
        }
    </style>
</head>
<body>
    <div class="bg_img"></div>
    <canvas id="myCanvasBot" class="my_canvas" width="674" height="495"></canvas>
    <canvas id="myCanvasTop" class="my_canvas" width="674" height="495"></canvas>
    <script>
        const canvasWidth = 674;
        const canvasHeight = 495;
        //底层canvas
        const botCan = document.getElementById('myCanvasBot');
        //顶层canvas
        const topCan = document.getElementById('myCanvasTop');
        //底层画布
        const botCtx = botCan.getContext('2d');
        //顶层画布
        const topCtx = topCan.getContext('2d');
        //鼠标是否按下  是否移动  是否画图了
        let isDown = false,isMove = false,isDrawed = false;
        //需要画图的轨迹
        let drawPoints = [];
        //起始点x,y
        let startPoint = {
   
            x:0,
            y:0
        };
        //图片历史
        let imgHistory = [];
        //icon历史
        let partHistory = [];
        //鼠标按下
        const mousedown = (e)=>{
   
            isDown = true;
            let x = (e||window.event).offsetX;
            let y = (e||window.event).offsetY;
            startPoint = {
   x,y}
            // drawPoints.push({x,y});
            drawPoints.push([{
   x,y}]);
            topCtx.beginPath();
            topCtx.moveTo(x,y);
        }
        //鼠标移动
        const mousemove = (e)=>{
   
            if(isDown){
   
                isMove = true;
                drawCurve(e);
            }
        }
        //鼠标抬起
        const mouseup = (e)=>{
   
            if(isDown&&isMove){
   
                isDown = false;
                isMove = false;
                drawPoints = [];
                //把topCan画布生成图片
                let img = new Image();
                img.src = topCan.toDataURL('image/png');
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