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原创 unity知识总结(不断更新中)
x = gameObject.transform.GetChild(0).GetComponent<组件名>();//获取子物体上面的组件。
2022-03-16 16:45:49
494
转载 将日志保存到本地
using System.IO; // //文件保存到txt文档中 //属于System.IO命名空间 //public StreamWriter(string path, bool append, Encoding encoding)/ //路径//覆盖||追加//字符编码,默认utf-8 StreamWriter streamWriter; void Start() { streamWriter = new StreamWriter(Applicat.
2022-03-24 18:04:25
194
原创 unity C#字典增删改查并记录时间
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Diagnostics; using System; using System.Linq; using System.Text; using System.Threading.Tasks; public class Dictionary : MonoBehaviour { Dictionary<int, string&
2022-03-24 09:19:41
3600
原创 unity C#Queue增删改查并记录时间
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Diagnostics; using System; public class Queue : MonoBehaviour { Queue<int> Q1 = new Queue<int>(100000); int[] A = new int[100000]; int[] B ...
2022-03-24 09:18:33
2993
原创 unity C#list增删改查并记录时间
using System.Collections; using System.Collections.Generic; using UnityEngine; //using Random = System.Random; //using System; using System.Diagnostics; using System; public class List : MonoBehaviour { List<int> a = new List<int>(); L...
2022-03-24 09:17:14
2793
原创 unity C#数组增删改查并记录时间
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.Diagnostics; public class Array : MonoBehaviour { int[] A = new int[100000]; int[] B = new int[100000]; public int ArrNum; void S...
2022-03-24 09:14:32
3686
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