前言
SDL中内置加载BMP的API,使用起来会更加简单,便于初学者学习使用SDL
如果需要加载JPG、PNG等其他格式的图片,可以使用第三方库:SDL_image
测试环境:
- ffmpeg的4.3.2自行编译版本
- windows环境
- qt5.12
- sdl2.0.22(mingw编译器)
显示yuv图片需要知道yuv图片的尺寸和采样格式
ffplay -video_size 564x513 -pixel_format yuv420p out.yuv
完整代码:
SdlShowYuvThread.h
#ifndef SDLSHOWYUVTHREAD_H
#define SDLSHOWYUVTHREAD_H
#include <QObject>
#include <QThread>
class SdlShowYuvThread : public QThread
{
Q_OBJECT
public:
explicit SdlShowYuvThread(QObject *parent = nullptr);
~SdlShowYuvThread();
signals:
// QThread interface
protected:
virtual void run() override;
};
#endif // SDLSHOWYUVTHREAD_H
SdlShowYuvThread.cpp
#include "sdlshowyuvthread.h"
#include <SDL2/SDL.h>
#include <QDebug>
#include <QFile>
#define END(judge, func) \
if (judge) { \
qDebug() << #func << "error" << SDL_GetError(); \
goto end; \
}
#define FILENAME "E:/media/picture-test-yuv420p.yuv"
#define PIXEL_FORMAT SDL_PIXELFORMAT_IYUV
#define IMG_W 1928
#define IMG_H 1048
SdlShowYuvThread::SdlShowYuvThread(QObject *parent) : QThread(parent)
{
// 当监听到线程结束时(finished),就调用deleteLater回收内存
connect(this,&SdlShowYuvThread::finished,this,[=](){
this->deleteLater();
qDebug()<<"SdlShowYuvThread线程结束";
});
}
SdlShowYuvThread::~SdlShowYuvThread()
{
// 断开所有的连接
disconnect();
// 内存回收之前,正常结束线程
requestInterruption();
// 安全退出
quit();
wait();
qDebug() << this << "析构(内存被回收)";
}
void SdlShowYuvThread::run()
{
// 窗口
SDL_Window *window = nullptr;
// 渲染上下文
SDL_Renderer *renderer = nullptr;
// 纹理(直接跟特定驱动程序相关的像素数据)
SDL_Texture *texture = nullptr;
// 文件
QFile file(FILENAME);
// 初始化子系统
END(SDL_Init(SDL_INIT_VIDEO), SDL_Init);
// 创建窗口
window = SDL_CreateWindow(
// 标题
"SDL显示YUV图片",
// x
SDL_WINDOWPOS_UNDEFINED,
// y
SDL_WINDOWPOS_UNDEFINED,
// w
IMG_W,
// h
IMG_H,
SDL_WINDOW_SHOWN
);
END(!window, SDL_CreateWindow);
// 创建渲染上下文
renderer = SDL_CreateRenderer(window, -1,
SDL_RENDERER_ACCELERATED |
SDL_RENDERER_PRESENTVSYNC);
if (!renderer) {
renderer = SDL_CreateRenderer(window, -1, 0);
END(!renderer, SDL_CreateRenderer);
}
// 创建纹理
texture = SDL_CreateTexture(renderer,
PIXEL_FORMAT,
SDL_TEXTUREACCESS_STREAMING,
IMG_W, IMG_H);
END(!texture, SDL_CreateTexture);
// 打开文件
if (!file.open(QFile::ReadOnly)) {
qDebug() << "file open error" << FILENAME;
goto end;
}
// 将YUV的像素数据填充到texture
END(SDL_UpdateTexture(texture, nullptr, file.readAll().data(), IMG_W),
SDL_UpdateTexture);
// 设置绘制颜色(画笔颜色)
END(SDL_SetRenderDrawColor(renderer,
0, 0, 0, SDL_ALPHA_OPAQUE),
SDL_SetRenderDrawColor);
// 用绘制颜色(画笔颜色)清除渲染目标
END(SDL_RenderClear(renderer),
SDL_RenderClear);
// 拷贝纹理数据到渲染目标(默认是window)
END(SDL_RenderCopy(renderer, texture, nullptr, nullptr),
SDL_RenderCopy);
// 更新所有的渲染操作到屏幕上
SDL_RenderPresent(renderer);
// 等待退出事件
while (!isInterruptionRequested()) {
SDL_Event event;
SDL_WaitEvent(&event);
switch (event.type) {
case SDL_QUIT:
goto end;
}
}
end:
file.close();
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}
线程调用:
void MainWindow::on_pushButton_sdl_show_yuv_clicked()
{
m_pSdlShowYuvThread=new SdlShowYuvThread(this);
m_pSdlShowYuvThread->start();
}
注意:.h文件中提前声明了以下全局变量
SdlShowYuvThread *m_pSdlShowYuvThread=nullptr;
注意:本文为个人记录,新手照搬可能会出现各种问题,请谨慎使用
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