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原创 ug设计思想
//★改进★最小包容体(适合3d任何角度计算最小块) #include <uf.h> #include <uf_exit.h> #include <uf_ui.h> #if ! defined ( __hp9000s800 ) && ! defined ( __sgi ) && ! defined ( __sun ) include include using std::ostrstream; using std::endl; usi
2022-06-08 13:59:25
170
原创 ui编辑模块
UF_initialize(); Point3d p1 = point0->Point(); int L1 = integer0->Value(); double W1 = double01->Value(); NXString H = string0->Value(); //类型转换 const char*H1 = H.GetLocaleText(); //强制类型转换 char* H2 = const_cast<char*>(H1); char L2
2022-06-07 09:11:03
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原创 ug二次开发
void project_1() { //创建块 UF_FEATURE_SIGN sign = UF_NULLSIGN; double block_orign[3] = { 0.0,0.0,0.0 }; char* block_len[3] = { “100”,“100”,“100” }; tag_t blk_obj; UF_MODL_create_block1(sign, block_orign, block_len, &blk_obj); ////创建孔 //double hole_orgin[
2022-06-01 15:05:36
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