一个context有可以切换多个state,切换到不同的state可以做不同的handle。
该模式将与状态相关的行为抽取到独立的状态类中, 让原对象将工作委派给这些类的实例, 而不是自行进行处理。
from __future__ import annotations
from abc import ABC, abstractmethod
class Context:
"""
The Context defines the interface of interest to clients. It also maintains
a reference to an instance of a State subclass, which represents the current
state of the Context.
"""
_state = None
"""
A reference to the current state of the Context.
"""
def __init__(self, state: State) -> None:
self.transition_to(state)
def transition_to(self, state: State):
"""
The Context allows changing the State object at runtime.
"""
print(f"Context: Transition to {type(state).__name__}")
self._state = state
self._state.context = self
"""
The Context delegates part of its behavior to the current State object.
"""
def request1(self):
self._state.handle1()
def request2(self):
self._state.handle2()
class State(ABC):
"""
The base State class declares methods that all Concrete State should
implement and also provides a backreference to the Context object,
associated with the State. This backreference can be used by States to
transition the Context to another State.
"""
@property
def context(self) -> Context:
return self._context
@context.setter
def context(self, context: Context) -> None:
self._context = context
@abstractmethod
def handle1(self) -> None:
pass
@abstractmethod
def handle2(self) -> None:
pass
"""
Concrete States implement various behaviors, associated with a state of the
Context.
"""
class ConcreteStateA(State):
def handle1(self) -> None:
print("ConcreteStateA handles request1.")
print("ConcreteStateA wants to change the state of the context.")
self.context.transition_to(ConcreteStateB())
def handle2(self) -> None:
print("ConcreteStateA handles request2.")
class ConcreteStateB(State):
def handle1(self) -> None:
print("ConcreteStateB handles request1.")
def handle2(self) -> None:
print("ConcreteStateB handles request2.")
print("ConcreteStateB wants to change the state of the context.")
self.context.transition_to(ConcreteStateA())
if __name__ == "__main__":
# The client code.
context = Context(ConcreteStateA())
context.request1()
context.request2()
output:
Context: Transition to ConcreteStateA
ConcreteStateA handles request1.
ConcreteStateA wants to change the state of the context.
Context: Transition to ConcreteStateB
ConcreteStateB handles request2.
ConcreteStateB wants to change the state of the context.
Context: Transition to ConcreteStateA
状态模式的优点
避免了过多的条件判断:状态模式通过将每个状态的行为封装到对应的类中,避免了在上下文中使用大量的条件判断语句(如if-else或switch-case)来根据状态执行不同的行为。
符合开闭原则:当需要增加新的状态时,只需要添加新的状态类,而不需要修改上下文类或其他状态类。
使状态转换更加明确:每个状态类只关心自己状态下的行为以及如何转换到其他状态,使得状态转换的逻辑更加清晰。
状态模式的缺点
- 增加了类的数量:每个状态都需要一个对应的类,可能会导致系统中类的数量增加。
- 状态转换逻辑分散:状态转换的逻辑分散在各个具体状态类中,可能会使得状态转换的整体逻辑不够直观。
适用场景
一个对象的行为取决于它的状态,并且它必须在运行时根据状态改变它的行为。
一个操作中含有大量的条件语句,且这些条件依赖于对象的状态。
通过状态模式,我们可以将复杂的条件判断转换为状态类之间的转换,使得代码更加清晰和可维护。
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