EventTrigger.Entry entryPointerDown = new EventTrigger.Entry();
entryPointerDown.eventID = EventTriggerType.PointerDown;
entryPointerDown.callback = new EventTrigger.TriggerEvent();
UnityAction<BaseEventData> pointerDownCB = new UnityAction<BaseEventData>((BaseEventData baseEventData) =>
{
mPlayerMoveModel.isJump.Value = true;
ActionKit.DelayFrame(1,() => mPlayerMoveModel.isJump.Value = false).Start(CoroutineController.Instance);
});
entryPointerDown.callback.AddListener(pointerDownCB);
Jump.triggers.Add(entryPointerDown);