UE4 C++常用API
//C++暴露给蓝图可编辑UCLASS(Blueprintable) //创建FStringFString::Printf(TEXT("aa bb")); //蓝图调用变量UCLASS( ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) ) //限制条件范围meta = (ClampMin=0.1,ClampMax = 100) //蓝图识别组件UPROPERTY(EditAnywhere, BlueprintRead.
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2020-10-09 20:17:02 ·
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