三子棋
项目介绍
代码
sanziqitest.c
#include "game.h"
char ret;
void menu()
{
printf("***********************************************\n");
printf("***************1.play 0.exit***************\n");
printf("***********************************************\n");
}
void game()
{
char board[ROW][COL] = {0};//只有game函数被执行完,board才会被释放
InitBoard(board,ROW,COL);
DisplayBoard(board,ROW,COL);
//下棋,一直下棋,知道有人赢
while(1)
{
//玩家下棋(落到数组上)
PlayerMove(board,ROW,COL);
DisplayBoard(board,ROW,COL);
//判断玩家是否赢
ret = IsWin(board,ROW,COL);
if(ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board,ROW,COL);
DisplayBoard(board,ROW,COL);
//判断电脑是否赢
ret = IsWin(board,ROW,COL);
if(ret != 'C')
{
break;
}
}
if(ret == '*')
{
printf("玩家赢\n");
}else if(ret == '#')
{
printf("电脑赢\n");
}
else{
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int )time (NULL));
do{
menu();
printf("请选择");
scanf("%d",&input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出");
break;
default :
printf("重新输入\n");
break;
}
}while(input);
}
int main()
{
test();
return 0;
}
game.c
#include "game.h"
//每个元素都初始化
void InitBoard(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for(i = 0; i<row;i++)
{
for(j = 0; j<col;j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL],int row,int col)
{
int i = 0;
for(i = 0; i<row; i++)
{
int j = 0;
//打印一行数据
for(j = 0; j<col; j++)
{
printf(" %c ",board[i][j]);
if(j < col - 1)
printf("|");;
}
//分行
printf("\n");
//打印分割行1
if(i<row -1)
{
for(j = 0; j<col;j++)
{
printf("---");
if(j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
printf("player move>\n");
while(1)
{
printf("please input cordinate:>");
scanf("%d%d",&x,&y);
//判断x,y坐标的合法性
if(x>=1 && x <= row && y>=1 && y<= col)
{
//判断下棋的地方是否已经满了
if(board[x-1][y-1] == ' ') //空格
{
board[x-1][y-1] = '*'; //*
break; //落子成功,跳出循环
}
else
{
printf("this place had been used\n");
}
}
else
{
printf("cordinate is illegal please input again!\n");
}
}
}
void ComputerMove(char board[ROW][COL],int row,int col)
{
int x = 0;
int y = 0;
printf("computer move:>\n");
//电脑并不需要检查落子,循环直到找到空格即可
while(1)
{
//生成随机点
x = rand() % row;
y = rand() % col;
if(board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//返回1 表示棋盘满, 返回0 表示没满
int IsFull(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for(i = 0; i<ROW;i++)
{
for(j = 0; j<COL; j++)
{
if(board[i][j] == ' ')
{
return 0;//没满
}
}
}
return 1;//满了
}
char IsWin(char board[ROW][COL],int row,int col)
{
int i = 0;
//判断三行
for(i = 0; i<row; i++)
{
if(board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];//返回任何一个元素
}
}
//判断三列
for(i = 0; i<col; i++)
{
if(board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[i][1];//返回任何一个元素
}
}
//判断对角线
if(board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if(board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' ')
{
return board[1][1];
}
//盘带是否平局
//1、没人赢,棋盘满
if(1 == IsFull(board,ROW,COL))
{
return 'P';
}
else{
return 'C';
}
}
game.h
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL],int row,int col);
void DisplayBoard(char board[ROW][COL],int row,int col);
void PlayerMove(char board[ROW][COL],int row,int col);
void ComputerMove(char board[ROW][COL],int row,int col);
//告诉我们四种游戏的状态
//玩家赢 - ''*
//电脑赢 - '#'
//平局 - 'P'
//游戏继续 - 'C'
int IsFull(char board[ROW][COL],int row,int col);
char IsWin(char board[ROW][COL],int row,int col);
演示效果