//函数里面直接访问了界面控件,不能在业务线程中调用该函数
private void ClientConnectServer() //客户端连接服务器函数,主机辅机共用
{
try
{
if (m_bConnectServer)
{
Exception.Text = “已经连接过服务器,开始登陆”;
LoginServer(“开始登陆”);
return;
}
Exception.Text = "开始连接服务器";
//创建线程
Thread StartConnectServerThread = new Thread(new ParameterizedThreadStart(StartConnectToServerThread));
StartConnectServerThread.IsBackground = true;
StartConnectServerThread.Start("129.204.94.123");
}
catch (Exception ex)
{
Logtest("ClientConnectServer->" + ex.Message);
throw;
}
}
private void StartConnectToServerThread(object obj) //客户端连接服务器专用函数
{
try
{
string strIP = obj as string;
m_socketClientSendToServer = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPAddress ip = IPAddress.Parse(strIP);
//创建端口号
IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(“8001”));
//连接端口号
m_socketClientSendToServer.Connect(point);
m_bConnectServer = true;
m_heartConncetFailTimes = 0;
timer.Start();
//开始登陆
Exception.Dispatcher.Invoke(DisplayCallBack, "连接服务器成功,开始登陆");
Exception.Dispatcher.Invoke(LoginServerCallBack, "开始登陆");
return;
}
catch (Exception ex)
{
Logtest("StartConnectToServerThread" + ex.Message);
Exception.Dispatcher.Invoke(DisplayCallBack, "连接服务器失败,请检查电脑网络是否正常");
return;
}
}
private bool ClientSendServerAndReceive(string strSend, ref string strReceive) //仅用于客户端发信息给服务器
{
try
{
byte[] buffer0 = new byte[2048];
buffer0 = Encoding.UTF8.GetBytes(strSend);
m_socketClientSendToServer.Send(buffer0);
byte[] buffer1 = new byte[2048];
int count = m_socketClientSendToServer.Receive(buffer1);
if (0 == count)
{
Exception.Dispatcher.Invoke(DisplayCallBack, "跟服务器通讯异常,请保证外网稳定性");
Logtest("跟服务器通讯异常,请保证外网稳定性");
return false;
}
strReceive = Encoding.Default.GetString(buffer1, 0, count);
Logtest("服务器回复信息: " + strReceive);
return true;
}
catch (Exception ex)
{
Exception.Dispatcher.Invoke(DisplayCallBack, "电脑外网是否正常,请检查");
Logtest("ClientSendServerAndReceive->m_socketClientSendToServer Fail:" + ex.Message);
return false;
}
}