最近想着模仿QQ第一次在电脑登录时候的滑块验证
效果如下
主代码:
PuzzleWidget.h
#ifndef PUZZLEWIDGET_H
#define PUZZLEWIDGET_H
#include <QWidget>
class PuzzleWidget : public QWidget
{
Q_OBJECT
Q_PROPERTY(QString pixmap READ getPixmap WRITE setPixmap)
public:
PuzzleWidget(QWidget *parent);
~PuzzleWidget();
public:
QString getPixmap() const { return m_pixmap; }; //获得图片
void setPixmap(const QString& pixmap); //设置组图
void setValue(int value);
bool isOverlap(); //是否重合
private slots:
void onUpdatePixmap(); //更新位图
protected:
void paintEvent(QPaintEvent *event);
private:
int m_value;
QString m_pixmap;
QPoint m_offsetPoint;
};
#endif // PUZZLEWIDGET_H
PuzzleWidget.cpp
#include "puzzlewidget.h"
#include <QPainter>
#include <QPainterPath>
#include <QTime>
#include <QTimer>
const int squarewidth = 46;
const int squareradius = 20;
PuzzleWidget::PuzzleWidget(QWidget *parent)
: QWidget(parent)
{
m_value = 0;
m_offsetPoint = QPoint(0, 0);
qsrand(QTime(0, 0, 0).secsTo(QTime::currentTime()));
}
PuzzleWidget::~PuzzleWidget()
{
}
void PuzzleWidget::setPixmap(const QString& pixmap)
{
m_pixmap = pixmap;
QTimer::singleShot(10, this, SLOT(onUpdatePixmap()));
}
void PuzzleWidget::onUpdatePixmap()
{
m_offsetPoint.rx() = qBound(0, qrand() % this->width() + squarewidth + squareradius, this->width() - squarewidth - squareradius);
m_offsetPoint.ry() = qBound(0, qrand() % this->height() + squarewidth + squareradius, this->height() - squarewidth - squareradius);
update();
}
void PuzzleWidget::setValue(int value)
{
m_value = qBound(0, value, this->width() - squarewidth - squareradius + m_offsetPoint.x());
update();
}
void PuzzleWidget::paintEvent(QPaintEvent *event)
{
QPainter painter(this);
painter.setRenderHints(QPainter::Antialiasing);
QPainterPath clippath;
clippath.addRoundedRect(this->rect(), 4, 4);
painter.setClipPath(clippath);
const QPixmap& pixmap = QPixmap(m_pixmap).scaled(this->width(), this->height(), Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
painter.drawPixmap(0, 0, this->width(), this->height(), pixmap);
QPainterPath cutoutpath;
cutoutpath.setFillRule(Qt::WindingFill);
QRect rect(m_offsetPoint, QSize(squarewidth, squarewidth));
cutoutpath.addRoundedRect(rect, 2, 2);
cutoutpath.addEllipse(rect.center().x() - squareradius / 2, rect.top() - squareradius + 6, squareradius, squareradius);
QPainterPath subellipseparh;
subellipseparh.addEllipse(rect.right() - squareradius + 6, rect.center().y() - squareradius / 2, squareradius, squareradius);
cutoutpath -= subellipseparh;
painter.setPen(QPen(QColor(80, 80, 80), 1));
painter.setBrush(QColor(100, 100, 100, 220));
painter.drawPath(cutoutpath);
QPixmap puzzlePixmap(this->size());
puzzlePixmap.fill(Qt::transparent);
QPainter puzzlePainter(&puzzlePixmap);
puzzlePainter.setRenderHints(QPainter::Antialiasing);
puzzlePainter.setClipPath(cutoutpath);
puzzlePainter.setPen(QPen(QColor(80, 80, 80), 2));
puzzlePainter.setBrush(QColor(200, 200, 200, 100));
puzzlePainter.drawPixmap(0, 0, this->width(), this->height(), pixmap);
puzzlePainter.drawPath(cutoutpath);
painter.drawPixmap(-m_offsetPoint.x() + m_value, 0, this->width(), this->height(), puzzlePixmap);
}
bool PuzzleWidget::isOverlap()
{
return qAbs(-m_offsetPoint.x() + m_value) < 5;
}
SliderPuzzleWidget.h
#ifndef SLIDERPUZZLEWIDGET_H
#define SLIDERPUZZLEWIDGET_H
#include <QWidget>
#include "ui_sliderpuzzlewidget.h"
//滑块验证
class SliderPuzzleWidget : public QWidget
{
Q_OBJECT
public:
SliderPuzzleWidget(QWidget *parent = 0);
~SliderPuzzleWidget();
private:
void initForm();
private slots:
void onUpdateWidget(); //更新widget
void onSliderValueChanged(int value); //滑条数值改变
void onSliderReleased(); //滑条释放
private:
Ui::SliderPuzzleWidget ui;
};
#endif // SLIDERPUZZLEWIDGET_H
SliderPuzzleWidget .cpp
#pragma execution_character_set("utf-8")
#include "sliderpuzzlewidget.h"
#include <QTimer>
#include <QMessageBox>
#include <QDebug>
#include <QTime>
SliderPuzzleWidget::SliderPuzzleWidget(QWidget *parent)
: QWidget(parent)
{
ui.setupUi(this);
this->initForm();
this->setFixedHeight(400);
this->setFixedWidth(600);
}
SliderPuzzleWidget::~SliderPuzzleWidget()
{
}
//初始化界面
void SliderPuzzleWidget::initForm()
{
QTimer::singleShot(10, this, SLOT(onUpdateWidget()));
connect(ui.horizontalSlider, &QSlider::valueChanged, this, &SliderPuzzleWidget::onSliderValueChanged);
connect(ui.horizontalSlider, &QSlider::sliderReleased, this, &SliderPuzzleWidget::onSliderReleased);
ui.puzzlewidget->setPixmap(":/FrmSlidePuzzleWidget/Resources/ZW1.jpg");//默认图片
}
//设置坏块范围
void SliderPuzzleWidget::onUpdateWidget()
{
ui.horizontalSlider->setRange(0, this->width());
}
//滑块值改变
void SliderPuzzleWidget::onSliderValueChanged(int value)
{
ui.puzzlewidget->setValue(value);
}
//滑块释放
void SliderPuzzleWidget::onSliderReleased()
{
//判断是否重合
QString content = ui.puzzlewidget->isOverlap() ? "验证成功!" : "验证失败!";
QMessageBox msgBox;
msgBox.setWindowTitle("滑块图片验证码");
msgBox.setText(content);
msgBox.exec();
//轮流切换图片
static int testIndex = 1;
testIndex = testIndex + 1 > 4 ? 1 : testIndex + 1;
ui.horizontalSlider->setValue(0);
ui.puzzlewidget->setPixmap(QString(":/FrmSlidePuzzleWidget/Resources/ZW%1.jpg").arg(testIndex));
}