I've just started using Libgdx to practice making games and I used the project creation .jar provided on the site to create the initial projects. However an error shows up in the Android project which says:
android.os.Bundle cannot be resolved.
I am using Eclipse for Java IDE. If I put the cursor over AndroidApplication which is underlined in red, it suggests that I configure the build path. I believe I have the Android SDK installed, because it worked a while back on a different workspace on a simple example project. Does anyone know what I might have done wrong in this new workspace? How can I configure the build path for the AndroidApplication class?
BTW, I believe I'm using Java 1.6 as that's what JAVA_HOME points to, although I've also got Java 1.7 installed. That might not be relevant though...
package com.example.drop;
import android.os.Bundle;
import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
public class MainActivity extends AndroidApplication {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
cfg.useGL20 = false;
cfg.useAccelerometer = false;
cfg.useCompass = false;
initialize(new Drop(), cfg);
}
}