到底是怎么回事??
测试sin和cos函数,找出为什么在将坐标输出到SVG文件时,我在错误的位置上获得如此美妙的定位.所以我制作了这个测试代码,我可以预测答案是找出原因.奇怪的是,没有任何影响计算的东西会增加这种行为,而只是我将要留下的位置.如果位置为0并且在计算后将变为0,则它将不起作用,但如果position为1并且在计算之后它将变为1,则它起作用.
第一次测试:
import math
cX = 2
cY = 2
r = 2
rcX = cX + (r * math.cos(math.radians(0)))
rcY = cY + (r * math.sin(math.radians(0)))
print rcX #4
print rcY #2
r = 1
rlX = rcX + (r * math.cos(math.radians(90)))
rlY = rcY + (r * math.sin(math.radians(90)))
print rlX #4
print rlY #3
r = 4
flX = rlX + (r * math.cos(math.radians(180)))
flY = rlY + (r * math.sin(math.radians(180)))
print flX #0
print flY #3
r = 2
print r * math.cos(math.radians(270))
print flX + (r * math.cos(math.radians(270))) #-3.67394039744e-16 should be 0
print flY + (r * math.sin(math.radians(270))) #1
现在我将cX更改为3,即使它不影响计算,它也能正常工作:
r * math.cos(math.radians(270))
该计算的结果将添加到x坐标
import math
cX = 3
cY = 2
r = 2
rcX = cX + (r * math.cos(math.radians(0)))
rcY = cY + (r * math.sin(math.radians(0)))
print rcX #5
print rcY #2
r = 1
rlX = rcX + (r * math.cos(math.radians(90)))
rlY = rcY + (r * math.sin(math.radians(90)))
print rlX #5
print rlY #3
r = 4
flX = rlX + (r * math.cos(math.radians(180)))
flY = rlY + (r * math.sin(math.radians(180)))
print flX #1
print flY #3
r = 2
print r * math.cos(math.radians(270))
print flX + (r * math.cos(math.radians(270))) #1
print flY + (r * math.sin(math.radians(270))) #1