java postdelayed,Handler.postDelayed运行额外的时间

博客讨论了在Android中使用Handler的postDelayed()方法与Timer进行定时更新计数器时遇到的问题。作者发现postDelayed()在30秒内运行时间大约为39秒,而不是预期的30秒。分析指出,Android并非实时操作系统,postDelayed()只能保证至少的延迟时间,实际延迟可能受到主线程负载和其他设备活动的影响。而Timer在性能上表现更好,因为它创建了新的线程来执行任务,不依赖主线程。解决方案建议考虑使用AlarmManager来实现更精确的定时任务。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

I am writing an handler to run for an fix amount(30 Sec) time. Basic on that it update counter to draw a view component.

counterRunnable = new Runnable() {

int currV = 0;

public void run(){

if(count >= 360) {

counterHandler.removeCallbacks(this);

onTimerComplete();

} else {

count++;

counterHandler.postDelayed(this, 83); // (30/360) = ~83

}

}

};

As I am running back it for delay of 83ms for 360 time (83*360 = 29880ms ~30 Sec) but it is running for ~39 sec. Any suggestion if I am doing anything wrong.

Analysis:

I checked same with Timer(scheduled at fix rate) and it's performing better as compare Handler.postDelay but still any suggestion why postDelay worst here ?

解决方案

You can check this answer and implement this behaviour with AlarmManager.

As you can see in the documentation, there can be an additional delay for the runnable to start running. Also you can check this explanation from @CommonsWare:

Android is not a real-time operating system. All postDelayed()

guarantees is that it will be at least the number of milliseconds

specified. Beyond that will be dependent primarily on what the main

application thread is doing (if you are tying it up, it cannot process

the Runnable), and secondarily on what else is going on the device

(services run with background priority and therefore get less CPU time

than does the foreground).

Edit: Keep in mind that Timer creates a new thread for your code to be executed. So it doesn't depend on main thread's workload. You can check a discussion about this here

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值