鼠标拖拽,通过计算鼠标坐标和按下时的坐标判断播放的序列帧,一定时间无操作自动播放序列。
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class RotateBuildnew : MonoBehaviour
{
//序列载体
public Image image;
//序列
public Sprite[] sprit_arr;
//当前序列位置
private int index;
private float oriX;
private int offset;
private int currentIndex = 0;
//速度控制
private int delta = 10;
//无操作时间
private float noOperate = 0;
//是否开始计时
private