书接上回,这里讨论MeshAction网格行为!!!
一、搭建基础场景
let box:AbstractMesh;
let cube:AbstractMesh;
let sphere:AbstractMesh;
let cylinder:AbstractMesh;
let mat:PBRMaterial;
// 创建天空盒
const createSkyBox = (scene:Scene):void=>{
const envTex = CubeTexture.CreateFromPrefilteredData('./env/environment.env',scene)
scene.environmentTexture = envTex;
scene.createDefaultSkybox(envTex,true,1000,0.2,true)
scene.environmentIntensity = 1.5
}
// 创建网格
const creatMeshes=(scene:Scene):void=>{
mat = new PBRMaterial('pbr')
mat.albedoColor = new Color3(1,0,0);
mat.roughness =1
cube = MeshBuilder.CreateBox('cube',{size:2})
cube.material = mat
cube.position = new Vector3(-4,0,0)
sphere = MeshBuilder.CreateSphere('sphere',{diameter:2})
sphere.material = mat
sphere.position = new Vector3(0,0,0)
cylinder = MeshBuilder.CreateCylinder('cylinder',{diameter:2})
cylinder.material = mat
cylinder.position = new Vector3(4,0,0)
// 创建行为

本文介绍了如何在Three.js中搭建基础场景,包括创建天空盒、网格和相机,然后详细展示了如何使用MeshAction为网格添加交互行为,如放大、材质颜色变化和物体旋转。
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