方舟自己的服务器无法运行,【疑问】今天开方舟主机服务器 又出问题了 是我一个人么...

该楼层疑似违规已被系统折叠 隐藏此楼查看此楼

错误代码如下

Assertion failed: IsValid() [File:G:\SVN_Ark\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 647]

VERSION: 253.93

KERNELBASE.dll!UnknownFunction (0x000007fefd7ea06d) + 0 bytes [UnknownFile:0]

ShooterGame.exe!FOutputDevice::Logf__VA() (0x00000001405ffed8) + 159 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]

ShooterGame.exe!FDebug::AssertFailed() (0x0000000140600475) + 178 bytes [g:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]

ShooterGame.exe!GetPlayerControllerFromNetId() (0x0000000140deecbf) + 41 bytes [g:\svn_ark\engine\source\runtime\engine\private\gamesession.cpp:31]

ShooterGame.exe!FPlayerMuteList::ServerUnmutePlayer() (0x0000000140f1b7b2) + 49 bytes [g:\svn_ark\engine\source\runtime\engine\private\playermutelist.cpp:62]

ShooterGame.exe!APlayerController::ServerUnmutePlayer_Implementation() (0x0000000140f16f9b) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\playercontroller.cpp:3177]

ShooterGame.exe!APlayerController::execServerUnmutePlayer() (0x00000001417af874) + 228 bytes [g:\svn_ark\engine\source\runtime\engine\classes\gameframework\playercontroller.h:150]

ShooterGame.exe!UFunction::Invoke() (0x00000001406841b0) + 6 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3746]

ShooterGame.exe!UObject::ProcessEvent() (0x00000001406d1518) + 0 bytes [g:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]

ShooterGame.exe!AActor::ProcessEvent() (0x0000000140ce701f) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\actor.cpp:593]

ShooterGame.exe!APlayerController::ServerUnmutePlayer() (0x00000001413cf4f1) + 0 bytes [g:\svn_ark\projects\shootergame\intermediate\build\win64\shootergame\inc\engine\engine.generated.1.cpp:2601]

ShooterGame.exe!FOnlineVoiceSteam::UpdateMuteListForLocalTalker(

(0x0000000141cbab56) + 0 bytes [g:\svn_ark\engine\source\runtime\online\onlinesubsystemsteam\private\voiceinterfacesteam.cpp:544]

ShooterGame.exe!FOnlineVoiceSteam::ProcessMuteChangeNotification() (0x0000000141cba9de) + 0 bytes [g:\svn_ark\engine\source\runtime\online\onlinesubsystemsteam\private\voiceinterfacesteam.cpp:501]

ShooterGame.exe!FOnlineVoiceSteam::RegisterRemoteTalker() (0x0000000141cba71d) + 0 bytes [g:\svn_ark\engine\source\runtime\online\onlinesubsystemsteam\private\voiceinterfacesteam.cpp:287]

ShooterGame.exe!FOnlineSessionSteam::RegisterVoice() (0x0000000141c9a720) + 0 bytes [g:\svn_ark\engine\source\runtime\online\onlinesubsystemsteam\private\onlinesessioninterfacesteam.cpp:1625]

ShooterGame.exe!FOnlineSessionSteam::RegisterPlayers() (0x0000000141c9abcb) + 11 bytes [g:\svn_ark\engine\source\runtime\online\onlinesubsystemsteam\private\onlinesessioninterfacesteam.cpp:1690]

ShooterGame.exe!FOnlineSessionSteam::RegisterPlayer() (0x0000000141c9aa08) + 24 bytes [g:\svn_ark\engine\source\runtime\online\onlinesubsystemsteam\private\onlinesessioninterfacesteam.cpp:1652]

ShooterGame.exe!APlayerState::RegisterPlayerWithSession() (0x0000000140f1cb5d) + 48 bytes [g:\svn_ark\engine\source\runtime\engine\private\playerstate.cpp:273]

ShooterGame.exe!AGameSession::RegisterPlayer() (0x0000000140def520) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gamesession.cpp:165]

ShooterGame.exe!AShooterGameMode::InitNewPlayer() (0x000000013ff0814c) + 113 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:3369]

ShooterGame.exe!AGameMode::Login() (0x0000000140de40ac) + 38 bytes [g:\svn_ark\engine\source\runtime\engine\private\gamemode.cpp:1039]

ShooterGame.exe!UWorld::SpawnPlayActor() (0x0000000140e9ca6a) + 207 bytes [g:\svn_ark\engine\source\runtime\engine\private\levelactor.cpp:599]

ShooterGame.exe!UWorld::NotifyControlMessage() (0x00000001410a74f4) + 55 bytes [g:\svn_ark\engine\source\runtime\engine\private\world.cpp:4036]

ShooterGame.exe!UControlChannel::ReceivedBunch() (0x0000000140d84c05) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1057]

ShooterGame.exe!UChannel::ReceivedSequencedBunch() (0x0000000140d82e0f) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:248]

ShooterGame.exe!UChannel::ReceivedNextBunch() (0x0000000140d83570) + 11 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:533]

ShooterGame.exe!UChannel::ReceivedRawBunch() (0x0000000140d8304c) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]

ShooterGame.exe!UNetConnection::ReceivedPacket() (0x0000000140ecfc5a) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1109]

ShooterGame.exe!UNetConnection::ReceivedRawPacket() (0x0000000140ecea58) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:576]

ShooterGame.exe!UIpNetDriver::TickDispatch() (0x0000000140c9d494) + 0 bytes [g:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:174]

ShooterGame.exe!TBaseUObjectMethodDelegateInstance_OneParam::ExecuteIfSafe() (0x000000013fcabf14) + 0 bytes [g:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]

ShooterGame.exe!TBaseMulticastDelegate_OneParam::Broadcast() (0x0000000140eaf9c3) + 14 bytes [g:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]

ShooterGame.exe!UWorld::Tick() (0x0000000140ea4436) + 0 byte

[g:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1092]

ShooterGame.exe!UGameEngine::Tick() (0x0000000140dd00cc) + 0 bytes [g:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1139]

ShooterGame.exe!FEngineLoop::Tick() (0x000000013fbeb970) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2380]

ShooterGame.exe!GuardedMain() (0x000000013fbe5e3c) + 0 bytes [g:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]

ShooterGame.exe!GuardedMainWrapper() (0x000000013fbece5a) + 5 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]

ShooterGame.exe!WinMain() (0x000000013fbecf88) + 8 bytes [g:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]

ShooterGame.exe!__tmainCRTStartup() (0x0000000141fe5091) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

kernel32.dll!UnknownFunction (0x00000000777d59cd) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x000000007790a2e1) + 0 bytes [UnknownFile:0]

ntdll.dll!UnknownFunction (0x000000007790a2e1) + 0 bytes [UnknownFile:0]

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值