How do Gnash developers work with the Adobe/Macromedia EULA?
There is some debate about whether the Adobe/Macromedia Flash EULA can be considered binding, but Gnash developers prefer to avoid the issue by not installing Adobe/Macromedia tools, and thereby not accepting the EULA. We can use tools like Ming to generate Flash testcases, and we rely on the efforts of volunteers to run our testcases on commercial software and report the result.
所以开发的速度跟爬一样...
【 在 hgoldfish (老鱼) 的大作中提到: 】
: 这群开发人员是不是都要雇个人,装个flash专门演示各种功能,专门做逆反工作。flash的功能都不知道怎么开发gnash呢。
Gnash开发者为避免Adobe/Macromedia EULA的法律纠纷,选择不使用其工具,转而依赖Ming等替代方案来生成Flash测试用例,并依靠志愿者在商业软件上运行测试并报告结果,导致开发进度缓慢。
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