南加大计算机游戏专业,南加州大学游戏设计项目有哪些课程?

南加州大学游戏设计方向专业设置在计算机科学里。计算机方面游戏设计分支方向主要是从事一些技术类的工作,比如如引擎设计,编程,游戏质监,测试等,每个类型又有细分的方向,如编程有,整体编程,声音程序员,图形程序员,网络程序员等。托普仕留学整理了南加州大学的课程设置。

南加大这个专业的课程如下:

CSCI 103L Introduction to Programming 3

CSCI 104L Data Structures and Object-Oriented Design 4

CSCI 109 Introduction to Computing 3

CSCI 170 Discrete Methods in Computer Science 4

CSCI 201L Principles of Software Development 4

CSCI 270 Introduction to Algorithms and Theory of Computing 4

CSCI 402x Operating Systems 4

CSCI 460 Introduction to Artificial Intelligence 3

CSCI 480 Computer Graphics 3

EE 352L Computer Organization and Architecture 3

EE 450 Introduction to Computer Networks 3

GAME DEVELOPMENT (39 UNITS) UNITS

CSCI 180 Survey of Digital Games and Their Technologies 3

CSCI 281 Pipelines for Games and Interactives 3

CSCI 491abL Final Game Project 4-2

CSCI 492 Immersive Game Design 2

CTAN 452 Introduction to 3-D Computer Animation 2

CTIN 484L Intermediate Game Development 2

CTIN 488 Game Design Workshop 4

CTIN 489 Intermediate Game Design Workshop 2

EE 452L Game Hardware Architectures 3

ITP 280 Video Game Production 4

ITP 380 Video Game Programming 4

ITP 485 Programming Game Engines 4

MATH (11–12 UNITS) UNITS

MATH 125 Calculus I 4

MATH 126 Calculus II 4

MATH 225 Linear Algebra and Linear Differential Equations (4), or

EE 241 Applied Linear Algebra for Engineering (3) 3-4

CIENCE (4 UNITS) UNITS

PHYS 151L* Fundamentals of Physics I: Mechanics and Thermodynamics 4

WRITING (7 UNITS) UNITS

WRIT 140 Writing and Critical Reasoning 4

WRIT 340 Advanced Writing 3

GENERAL EDUCATION (20 UNITS) UNITS

The major will comply with the university general education and diversity

requirements. 20*PHYS 151L satisfies a GE requirement.

TECHNICAL ELECTIVES (8 UNITS) UNITS技术方面选修课

Choose a minimum of 8 units from the following:

CSCI 351 Programming and Multimedia on the World Wide Web 3

CSCI 477ab*** Design and Construction of Large Software Systems 2-2

CSCI 485 File and Database Management 3

CSCI 490x Directed Research 1-8

CSCI 499 Special Topics 2-4

CTAN 330 Animation Fundamentals 2

CTAN 443L Character Development for 3-D Animation and Games 2

CTIN 401L Interface Design for Games 2

CTIN 403 Advanced Visual Design for Gamers 2

CTIN 404L Usability Testing for Games 2

CTIN 405L Design and Technology for Mobile Experiences 2

CTIN 406L Sound Design for Games 2

CTIN 458 Business and Management of Games 2

CTIN 459L*** Game Industry Workshop 4

CTIN 462 Critical Theory and Analysis of Games 4

CTIN 463 Anatomy of a Game 4

CTIN 482 Designing Online Multiplayer Game Environments 2

CTIN 483 Introduction to Game Development 4

CTIN 492L Experimental Game Topics 4, max 8

EE 320 Digital Media Basics for Multimedia 3

ENGR 395abc*** Cooperative Education Work Experience (students who take 3

units of Co-op may use it as one technical elective) 1 or 2, max 5

Free Electives 2-3

内容概要:本文档主要介绍了Intel Edge Peak (EP) 解决方案,涵盖从零到边缘高峰的软件配置和服务管理。EP解决方案旨在简化客户的入门门槛,提供一系列工具和服务,包括Edge Software Provisioner (ESP),用于构建和缓存操作系统镜像和软件栈;Device Management System (DMS),用于远程集群或本地集群管理;以及Autonomous Clustering for the Edge (ACE),用于自动化边缘集群的创建和管理。文档详细描述了从软件发布、设备制造、运输、安装到最终设备激活的全过程,并强调了在不同应用场景(如公共设施、工业厂房、海上油井和移动医院)下的具体部署步骤和技术细节。此外,文档还探讨了安全设备注册(FDO)、集群管理、密钥轮换和备份等关键操作。 适合人群:具备一定IT基础设施和边缘计算基础知识的技术人员,特别是负责边缘设备部署和管理的系统集成商和运维人员。 使用场景及目标:①帮助系统集成商和客户简化边缘设备的初始配置和后续管理;②确保设备在不同网络环境下的安全启动和注册;③支持大规模边缘设备的自动化集群管理和应用程序编排;④提供详细的密钥管理和集群维护指,确保系统的长期稳定运行。 其他说明:本文档是详细描述了Edge Peak技术及其应用案例。文档不仅提供了技术实现的指导,还涵盖了策略配置、安全性和扩展性的考虑,帮助用户全面理解和实施Intel的边缘计算解决方案。
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