usc2_今天发布:与USC合作的新游戏设计课程

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Always dreamed of designing your own game from concept to reality? The University of Southern California and Unity have teamed up to provide you with a course to help you bring your dream to life!

一直梦想着从概念到现实来设计自己的游戏? 南加州大学和Unity联手为您提供一门课程,帮助您实现梦想!

Unity + USC Games Unlocked is a self-paced, adaptive course that teaches you how to design and publish your own original game with insights from industry experts.

Unity + USC Unlocked游戏是一门自定进度的自适应课程,它会教您如何根据行业专家的见识设计和发布自己的原创游戏。

向最好的学习 (Learn from the best)

Games Unlocked includes interviews with current and former game developers, all with proven track records of shipping projects, including Estefania Harbuck (Disney Imagineer for Theme Park Rides), Asher Volmer (Co-creator of Threes), Kellee Santiago (Producer of Journey), David Logan (Creative Director for Whispering Willows), and me. While these days I work on Unity’s Spotlight team, I was previously the lead programmer on Firewatch and a Gameplay Programmer on several AAA console games.
解锁的游戏包括对现有游戏开发者和前游戏开发者的访谈,所有访谈均具有良好的运输项目记录,包括Estefania Harbuck(主题公园游乐设施的迪士尼幻想家),Asher Volmer( Threes的共同创始人),Kellee Santiago( 旅程的制作人), David Logan( 低语柳树的创意总监)和我。 这些天来,我在Unity的Spotlight团队工作,而我之前是Firewatch的首席程序员, 还是多个AAA控制台游戏的游戏程序员。

是什么使这门课程与众不同? (What sets this course apart?)

At Unity, we are passionate about enabling success for Unity creators. Beyond tools and tech, we provide educational content to creators wanting to build their own games. So when USC asked me to participate in this course, I jumped at the chance. While there is a ton of information out there about how to use Unity as a piece of software, how to implement specific features, specific algorithms, and get certain visual effects, there isn’t a lot written about how to take those disparate elements and craft them into a final, successful project.

在Unity,我们热衷于为Unity创作者实现成功。 除了工具和技术外,我们还为想要制作自己的游戏的创作者提供教育内容。 因此,当南加州大学要求我参加此课程时,我抓住了这个机会。 尽管关于如何将Unity用作软件,如何实现特定功能,特定算法以及获得某些视觉效果的信息很多,但是关于如何使用这些不同元素以及使他们成为最终成功的项目。

This program will teach you how to think like a developer. Rather than focus on specific problems, it will show you how those of us that have shipped some games think about iteration, playtesting, and scaling the development of a game. Every creative project is different, so the goal is to teach methods that allow students to solve their unique problems for themselves. In my interview with USC, we focused on how to make the hard decisions that come up as your project evolves over time.

该程序将教您如何像开发人员一样思考。 与其关注特定的问题,不如向您展示我们已经发售了一些游戏的人如何考虑迭代,游戏测试和扩展游戏的开发。 每个创造性的项目都是不同的,因此目标是教授允许学生自己解决独特问题的方法。 在我对USC的采访中,我们重点讨论了如何随着项目的发展而做出艰难的决定。

The one thing every project I have ever worked on has in common is that the final product was radically different than what we first thought it would be. It’s important to know what changes are necessary and which systems are not working. Getting useful feedback from a playtest is a skill in and of itself, and not one with a lot of YouTube tutorials to help you learn. It is all too easy to avoid hearing the hard truths or to follow user feedback in circles. This program will teach patterns for iterating efficiently and intelligently.

我从事过的每个项目的共同点是,最终产品与我们最初认为的完全不同。 重要的是要知道哪些更改是必需的,哪些系统不起作用。 从游戏测试中获得有用的反馈本身就是一项技能,而不是拥有大量YouTube教程来帮助您学习的技能。 避免听到硬道理或在圈子中关注用户反馈都是很容易的。 该程序将教授有效和智能地迭代的模式。

Lastly, the course allows you to build your own original game. Compared to other courses where students follow along with a tutorial, this course takes you through the entire production process of building and publishing original games.

最后,该课程允许您构建自己的原创游戏。 与其他课程和学员一起学习的教程相比,本课程将引导您完成构建和发布原始游戏的整个制作过程。

解锁Unity + USC游戏会有什么期待 (What to expect in Unity + USC Games Unlocked)

Open to the public and offered online, this intermediate level course unlocks secrets from professional game designers, including practical steps to take games from concept to reality, making it ideal for students, hobbyists, frustrated e-learners, and dreamers. The course incorporates the USC proven approach to teaching, including guest speakers, videos, project-based assignments, and a close-knit community. While the class is self-paced, students can expect to spend roughly 3-4 hours per week completing assignments, for approximately 8 weeks. You will walk away with a working understanding of the techniques game developers use to polish their projects, and get to apply those techniques to your own game.

该中级课程对公众开放并在线提供,它揭示了专业游戏设计师的秘密,包括将游戏从概念变为现实的实际步骤,非常适合学生,业余爱好者,沮丧的电子学习者和梦想家。 该课程结合了USC经过验证的教学方法,包括演讲嘉宾,视频,基于项目的任务以及紧密联系的社区。 当课程自定进度时,学生可以预期每周花费大约3-4个小时来完成作业,大约需要8周。 您将对游戏开发人员用来完善其项目的技术有实际的了解,并将这些技术应用于您自己的游戏。

与USC合作,这是世界一流的游戏设计学校 (Partnering with USC, top game design school in the world)

USC is releasing this course to the general public to provide learners with the skill and confidence necessary to create games at a professional level of quality and polish. They have chosen to partner with Unity specifically because it is user-friendly, highly accessible, and is already integrated into the introductory curriculum taught at USC.

南加州大学正在向公众发布此课程,以向学习者提供制作具有专业水准和水准的游戏所必需的技能和信心。 他们之所以选择与Unity合作,是因为它易于使用,易于访问,并且已经集成到USC教授的入门课程中。

Danny Bilson, Chair of the USC School of Cinematic Art’s Interactive Media & Games Division, had this to say:

南加州大学电影艺术学院互动媒体与游戏系主任丹尼·比尔森(Danny Bilson)这样说:

“This course is a tremendous opportunity for people who want to further expand their knowledge of game development and design while utilizing the Unity tools. We are thrilled to collaborate on such a unique partnership as we continue to expand our offerings to students and the general public.”
“对于那些想在利用Unity工具的同时进一步扩展游戏开发和设计知识的人们来说,本课程是一个巨大的机会。 我们很高兴能以这种独特的合作伙伴关系开展合作,因为我们将继续向学生和公众扩展我们的服务。”

Having the opportunity to work with USC to create this curriculum has been incredibly rewarding as both a Unity employee and a developer. I’m so grateful that I get to play a role in teaching students how to go beyond just using Unity and start making games that other people want to experience.

作为Unity员工和开发人员,有机会与USC合作创建此课程非常令人鼓舞。 我非常感谢我能在教学生如何超越使用Unity并开始制作其他人想要体验的游戏中发挥作用。

准备开始了吗? (Ready to Get Started?)

If you have a project you believe in, and want to learn some best practices for taking it from promising to polished –or even if you just want to listen to a bunch game devs talk about how games like Threes, Journey, Whispering Willows and Firewatch got made — register now for  Unity + USC Games Unlocked.

如果您相信一个项目,并且想学习一些将其从有希望变为精打细算的最佳实践,或者即使您只是想听一堆游戏开发者谈论诸如Threes,Journey,Whispering Willows和Firewatch之类的游戏的话,取得成功-现在注册Unity + USC Unlocked

翻译自: https://blogs.unity3d.com/2019/01/29/launching-today-new-game-design-course-in-partnership-with-usc/

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