html游戏计算器,HTML5 海蓝色计算器

本文介绍了一个使用JavaScript实现的简易计算器项目,通过操作DOM元素完成基本的数学运算,包括加、减、乘、除等功能,并实现了清除、小数点输入及简单的错误处理。

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JavaScript

语言:

JaveScriptBabelCoffeeScript

确定

// Get all the keys from document

var keys = document.querySelectorAll('#calculator span');

var operators = ['+', '-', 'x', '÷'];

var decimalAdded = false;

// Add onclick event to all the keys and perform operations

for (var i = 0; i < keys.length; i++) {

keys[i].onclick = function(e) {

// Get the input and button values

var input = document.querySelector('.input');

var inputVal = input.innerHTML;

var btnVal = this.getAttribute("data-value");

// Now, just append the key values (btnValue) to the input string and finally use javascript's eval function to get the result

// If clear key is pressed, erase everything

if (btnVal == 'C') {

input.innerHTML = '';

decimalAdded = false;

}

// If eval key is pressed, calculate and display the result

else if (btnVal == '=') {

var equation = inputVal;

var lastChar = equation[equation.length - 1];

// Replace all instances of x and ÷ with * and / respectively. This can be done easily using regex and the 'g' tag which will replace all instances of the matched character/substring

equation = equation.replace(/x/g, '*').replace(/÷/g, '/');

// Final thing left to do is checking the last character of the equation. If it's an operator or a decimal, remove it

if (operators.indexOf(lastChar) > -1 || lastChar == '.')

equation = equation.replace(/.$/, '');

if (equation)

input.innerHTML = eval(equation);

decimalAdded = false;

}

// Basic functionality of the calculator is complete. But there are some problems like

// 1. No two operators should be added consecutively.

// 2. The equation shouldn't start from an operator except minus

// 3. not more than 1 decimal should be there in a number

// We'll fix these issues using some simple checks

// indexOf works only in IE9+

else if (operators.indexOf(btnVal) > -1) {

// Operator is clicked

// Get the last character from the equation

var lastChar = inputVal[inputVal.length - 1];

// Only add operator if input is not empty and there is no operator at the last

if (inputVal != '' && operators.indexOf(lastChar) == -1)

input.innerHTML += btnVal;

// Allow minus if the string is empty

else if (inputVal == '' && btnVal == '-')

input.innerHTML += btnVal;

// Replace the last operator (if exists) with the newly pressed operator

if (operators.indexOf(lastChar) > -1 && inputVal.length > 1) {

// Here, '.' matches any character while $ denotes the end of string, so anything (will be an operator in this case) at the end of string will get replaced by new operator

input.innerHTML = inputVal.replace(/.$/, btnVal);

}

decimalAdded = false;

}

// Now only the decimal problem is left. We can solve it easily using a flag 'decimalAdded' which we'll set once the decimal is added and prevent more decimals to be added once it's set. It will be reset when an operator, eval or clear key is pressed.

else if (btnVal == '.') {

if (!decimalAdded) {

input.innerHTML += btnVal;

decimalAdded = true;

}

}

// if any other key is pressed, just append it

else {

input.innerHTML += btnVal;

}

// prevent page jumps

e.preventDefault();

}

}

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