Handler 源码分析

一、生产者与消费者
Android开发中,经常在子线程中进行一些操作,当操作完成之后会通过Handler发送一条消息给主线程,通知主线程做出相应的操作,其背后原理,是一个经典的生产者与消费者模型,生产者和消费者在同一时间内共用同一个存储空间,生产者往存储空间中添加消息,消费者从存储空间中取出消息。如下图所示,这个是Handler工作的基本原理。
在这里插入图片描述
二、为什么主线程创建Handler不用调用Looper.prepare() Looper.loop()
因为在我们APP启动的时候,系统已经帮我们调用了。

public static void main(String[] args) {
        Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");
        CloseGuard.setEnabled(false);

        Environment.initForCurrentUser();

        // Set the reporter for event logging in libcore
        EventLogger.setReporter(new EventLoggingReporter());

        // Make sure TrustedCertificateStore looks in the right place for CA certificates
        final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
        TrustedCertificateStore.setDefaultUserDirectory(configDir);

        Process.setArgV0("<pre-initialized>");
		// 初始化Looper以及MessageQueue
        Looper.prepareMainLooper();

        if (sMainThreadHandler == null) {
            sMainThreadHandler = thread.getHandler();
        }

        if (false) {
            Looper.myLooper().setMessageLogging(new
                    LogPrinter(Log.DEBUG, "ActivityThread"));
        }

        // End of event ActivityThreadMain.
        Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
        Looper.loop();// 开始轮训操作

        throw new RuntimeException("Main thread loop unexpectedly exited");
    }

Looper.prepareMainLooper();
初始化Looper,MessageQueue以及和当前线程绑定起来

  public static void prepareMainLooper() {
        prepare(false);
        synchronized (Looper.class) {
            if (sMainLooper != null) {
                throw new IllegalStateException("The main Looper has already been prepared.");
            }
            sMainLooper = myLooper();
        }
    }

prepare()方法,主要是把当前线程与Looper绑定起来,并且保证一个线程只有一个Looper

private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

Looper的构造方法中创建了,当前线程的MessageQueue,也只有一个,同时保证了一个线程也只有一个MessageQueue

 private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

Looper.loop()

public static void loop() {
        final Looper me = myLooper();// 通过ThreadLocal获取刚才创建的Looper
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;//

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        // Allow overriding a threshold with a system prop. e.g.
        // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
        final int thresholdOverride =
                SystemProperties.getInt("log.looper."
                        + Process.myUid() + "."
                        + Thread.currentThread().getName()
                        + ".slow", 0);

        boolean slowDeliveryDetected = false;

        for (;;) {
            // 这是一个死循环不停的从消息队列中取消息
            Message msg = queue.next();
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }
            // 取出消息,交给Handler的dispatchMessage取处理
            msg.target.dispatchMessage(msg);
            // 处理完成之后回收消息
            msg.recycleUnchecked();
       }
}

三、创建Handler

Handler handler = new Handler(){
            @Override
            public void handleMessage(Message msg) {
                super.handleMessage(msg);
            }
        };

内部调用this(null,false);

 public Handler(Callback callback, boolean async) {
		// 获取Looper,注意不是创建
        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread " + Thread.currentThread()
                        + " that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;//创建消息队列MessageQueue
        mCallback = callback; //初始化了回调接口
        mAsynchronous = async;
    }

从ThreadLocal中获取Looper

public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }

四、创建Message
可以直接new Message 但是有更好的方式 Message.obtain。因为可以检查是否有可以复用的Message,避免过多的创建、销毁Message对象,达到优化内存和性能的目的。
这块用到了,享元设计模式,避免内存抖动。

public static Message obtain() {
        synchronized (sPoolSync) {
            if (sPool != null) {
                Message m = sPool;// 临时变量,指向头指针
                sPool = m.next;// 头指针,指向下一个
                m.next = null;// 断开前一个指向下一个的引用
                m.flags = 0; // clear in-use flag
                sPoolSize--;
                return m;
            }
        }
        return new Message();
    }

五、Message和Handler的绑定
创建Message的时候可以通过 Message.obtain(Handler h) 这个构造方法绑定。
当然可以在 在Handler 中的enqueueMessage()也绑定了,所有发送Message的方法都会调用此方法入队,所以在创建Message的时候是可以不绑定的。

private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
		// message 和 Handler进行绑定
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

Handler发送消息的方法很多,但是最终都会调用,MessageQueue的enqueueMessage方法进行入队操作。最终由Looper取出,交给Handler的dispatchMessage进行处理。

public void dispatchMessage(Message msg) {
        // callback在message的构造方法中初始化或者使用
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            // 最终执行handleMessage方法
            handleMessage(msg);
        }
    }
private static void handleCallback(Message message) {
        message.callback.run();
}

六、总结
handler.sendMessage 发送消息到消息队列MessageQueue,然后looper调用自己的loop()函数带动MessageQueue从而轮询messageQueue里面的每个Message,当Message达到了可以执行的时间的时候开始执行,执行后就会调用message绑定的Handler来处理消息。大致的过程如下
在这里插入图片描述
七、消息屏障
概念:就是 msg.target 为null的消息,用于屏幕刷新(60hz的屏幕,需要每16.6ms去刷新一次,这些消息,需要及时处理,不能和其他的消息类比,)

private int postSyncBarrier(long when) {
        synchronized (this) {
            final int token = mNextBarrierToken++;
            final Message msg = Message.obtain();
            msg.markInUse();
            msg.when = when;
            msg.arg1 = token;// 这块没有给msg.target 赋值
            Message prev = null;
            Message p = mMessages;
            if (when != 0) {
                while (p != null && p.when <= when) {
                    prev = p;
                    p = p.next;
                }
            }
            if (prev != null) { // invariant: p == prev.next
                msg.next = p;
                prev.next = msg;
            } else {
                msg.next = p;
                mMessages = msg;
            }
            return token;
        }
    }

八、异步消息
异步消息会设置 msg.setAsynchronous(true);

void scheduleTraversals() {
        if (!mTraversalScheduled) {
            mTraversalScheduled = true;
            mTraversalBarrier = mHandler.getLooper().getQueue().postSyncBarrier();// 先发送消息屏障
            mChoreographer.postCallback(
                    Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);// 然后发送异步消息
            notifyRendererOfFramePending();
            pokeDrawLockIfNeeded();
        }
    }
    private void postCallbackDelayedInternal(int callbackType,
            Object action, Object token, long delayMillis) {
        if (DEBUG_FRAMES) {
            Log.d(TAG, "PostCallback: type=" + callbackType
                    + ", action=" + action + ", token=" + token
                    + ", delayMillis=" + delayMillis);
        }

        synchronized (mLock) {
            final long now = SystemClock.uptimeMillis();
            final long dueTime = now + delayMillis;
            mCallbackQueues[callbackType].addCallbackLocked(dueTime, action, token);

            if (dueTime <= now) {
                scheduleFrameLocked(now);
            } else {
                Message msg = mHandler.obtainMessage(MSG_DO_SCHEDULE_CALLBACK, action);
                msg.arg1 = callbackType;
                msg.setAsynchronous(true); // 异步消息
                mHandler.sendMessageAtTime(msg, dueTime);
            }
        }
    }

九、消息屏障及异步消息处理
在取消息的时候,先找到消息屏障的msg,然后再找到异步消息去处理,最后移除掉消息屏障的消息

Message next() {
        // Return here if the message loop has already quit and been disposed.
        // This can happen if the application tries to restart a looper after quit
        // which is not supported.
        final long ptr = mPtr;
        if (ptr == 0) {
            return null;
        }

        int pendingIdleHandlerCount = -1; // -1 only during first iteration
        int nextPollTimeoutMillis = 0;
        for (;;) {
            if (nextPollTimeoutMillis != 0) {
                Binder.flushPendingCommands();
            }

            nativePollOnce(ptr, nextPollTimeoutMillis);

            synchronized (this) {
                // Try to retrieve the next message.  Return if found.
                final long now = SystemClock.uptimeMillis();
                Message prevMsg = null;
                Message msg = mMessages;
                if (msg != null && msg.target == null) { // 消息屏障的msg
                    // Stalled by a barrier.  Find the next asynchronous message in the queue.
                    do {
                        prevMsg = msg;
                        msg = msg.next;
                    } while (msg != null && !msg.isAsynchronous()); // 循环寻找异步消息,然后处理屏幕刷新
                }
  void unscheduleTraversals() {
        if (mTraversalScheduled) {
            mTraversalScheduled = false;
            mHandler.getLooper().getQueue().removeSyncBarrier(mTraversalBarrier);// 移除消息屏障
            mChoreographer.removeCallbacks(
                    Choreographer.CALLBACK_TRAVERSAL, mTraversalRunnable, null);// 移除异步消息
        }
    }
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值