设备定义结构体
struct fz_device
{
int refs;
int hints;
int flags;
void (*close_device)(fz_context *, fz_device *);
void (*drop_device)(fz_context *, fz_device *);
void (*fill_path)(fz_context *, fz_device *, const fz_path *, int even_odd, fz_matrix, fz_colorspace *, const float *color, float alpha, fz_color_params );
void (*stroke_path)(fz_context *, fz_device *, const fz_path *, const fz_stroke_state *, fz_matrix, fz_colorspace *, const float *color, float alpha, fz_color_params );
void (*clip_path)(fz_context *, fz_device *, const fz_path *, int even_odd, fz_matrix, fz_rect scissor);
void (*clip_stroke_path)(fz_context *, fz_device *, const fz_path *, const fz_stroke_state *, fz_matrix, fz_rect scissor);
void (*fill_text)(fz_context *, fz_device *, const fz_text *, fz_matrix, fz_colorspace *, const float *color, float alpha, fz_color_params );
void (*stroke_text)(fz_context *, fz_device *, const fz_text *, const fz_stroke_state *, fz_matrix, fz_colorspace *, const float *color, float alpha, fz_color_params );
void (*clip_text)(fz_context *, fz_device *, const fz_text *, fz_matrix, fz_rect scissor);
void (*clip_stroke_text)(fz_context *, fz_device *, const fz_text *, const fz_stroke_state *, fz_matrix, fz_rect scissor);
void (*ignore_text)(fz_context *, fz_device *, const fz_text *, fz_matrix );
void (*fill_shade)(fz_context *, fz_device *, fz_shade *shd, fz_matrix ctm, float alpha, fz_color_params color_params);
void (*fill_image)(fz_context *, fz_device *, fz_image *img, fz_matrix ctm, float alpha, fz_color_params color_params);
void (*fill_image_mask)(fz_context *, fz_device *, fz_image *img, fz_matrix ctm, fz_colorspace *, const float *color, float alpha, fz_color_params color_params);
void (*clip_image_mask)(fz_context *, fz_device *, fz_image *img, fz_matrix ctm, fz_rect scissor);
void (*pop_clip)(fz_context *, fz_device *);
void (*begin_mask)(fz_context *, fz_device *, fz_rect area, int luminosity, fz_colorspace *, const float *bc, fz_color_params );
void (*end_mask)(fz_context *, fz_device *);
void (*begin_group)(fz_context *, fz_device *, fz_rect area, fz_colorspace *cs, int isolated, int knockout, int blendmode, float alpha);
void (*end_group)(fz_context *, fz_device *);
int (*begin_tile)(fz_context *, fz_device *, fz_rect area, fz_rect view, float xstep, float ystep, fz_matrix ctm, int id);
void (*end_tile)(fz_context *, fz_device *);
void (*render_flags)(fz_context *, fz_device *, int set, int clear);
void (*set_default_colorspaces)(fz_context *, fz_device *, fz_default_colorspaces *);
void (*begin_layer)(fz_context *, fz_device *, const char *layer_name);
void (*end_layer)(fz_context *, fz_device *);
fz_rect d1_rect;
int container_len;
int container_cap;
fz_device_container_stack *container;
};