三子棋小游戏

本文介绍了一个简单的井字游戏(Tic-Tac-Toe)的C语言实现,包括游戏板初始化、显示、玩家与电脑走棋及胜负判断等功能。通过源代码详细展示了如何使用二维字符数组来模拟游戏状态。
game.h


#ifndef __GAME_H__
#define __GAME_H__

#include<stdio.h>
#include<stdlib.h>
#include<string.h>

#define ROWS 3
#define COLS 3

void init_board(char board[ROWS][COLS], int row, int col);
void display_board(char board[ROWS][COLS], int row, int col);
void player_move(char board[ROWS][COLS], int row, int col);
void computer_move(char board[ROWS][COLS], int row, int col);
char check_win(char board[ROWS][COLS], int row, int col);

#endif   //__GAME_H__  

game.c
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"
void init_board(char board[ROWS][COLS], int row, int col)
{
memset(board, ' ', row*col*sizeof(char));
}

void display_board(char board[ROWS][COLS], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if (i != 2)
printf("---|---|---\n");
}
}

void player_move(char board[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
while (1)
{
printf("请输入坐标>>:");
scanf("%d%d", &x, &y);
x--;
y--;
if (((x >= 0) && (x <= 2)) && ((y >= 0) && (y <= 2)))
{
if (board[x][y] == ' ')
{
board[x][y] = 'X';
break;
}
else
{
printf("下标有误,请重新输入!\n");
}
}
else
{
printf("下标有误,请重新输入!\n");
}
}
}

void computer_move(char board[ROWS][COLS], int row, int col)
{
while (1)
{
int x = rand() % 3;
int y = rand() % 3;
if (board[x][y] == ' ')
{
board[x][y] = '0';
break;
}
}
}

static int is_full(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}

char check_win(char board[ROWS][COLS], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if ((board[i][0] == board[i][1]) && (board[i][1] == board[i][2]) && (board[i][1] != ' '))
{
return  board[i][1];
}
}
for (i = 0; i < col; i++)
{
if ((board[0][i] == board[1][i]) && (board[1][i] == board[2][i]) && (board[1][i] != ' '))
{
return board[1][i];
}
}
if ((board[0][0] == board[1][1]) && (board[1][1] == board[2][2]) && (board[1][1] != ' '))
{
return board[1][1];
}
if((board[2][0] == board[1][1]) && (board[1][1] == board[0][2]) && (board[1][1] != ' '))
{
return board[1][1];
}
if (is_full(board, row, col))
{
return 'q';
}
return ' ';
return 0;
}



test.c
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#include"game.h"

void menu()
{
printf("****************************\n");
printf("********1.play  0.exit******\n");
printf("****************************\n");
}

void game()
{
char board[ROWS][COLS];
char ret = 0;
    init_board( board, ROWS, COLS);
    display_board( board,ROWS,COLS);
srand((unsigned int)time(NULL));

while (1)
{
player_move(board, ROWS, COLS);
if ((ret = check_win(board, ROWS, COLS)) != ' ')
break;
display_board(board, ROWS, COLS);
computer_move(board, ROWS, COLS);
if ((ret = check_win(board, ROWS, COLS)) != ' ')
break;
display_board(board, ROWS, COLS);
}
if (ret == 'X')
{
printf("玩家赢\n");
}
else if (ret =='0')
{
printf("电脑赢\n");
}
else if (ret =='q')
{
printf("平局\n");
}
display_board(board, ROWS, COLS);
}

int main()
{
int input = 0;
do
{
menu();
printf("请选择>>:");
scanf("%d",&input);
switch (input)
{
case 1:
game();
break;
case 0:
break;
default:
printf("选择错误\n");
break;
}
} while (input);
return 0;

}
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