隐藏软键盘:
EditText myEditText = new EditText(this);
InputMethodManager imm = (InputMethodManager) getSystemService(INPUT_METHOD_SERVICE); imm.hideSoftInputFromWindow(myEditText.getWindowToken(), 0);
自定义全屏主题:
<style name="AppTheme.Fullscreen"> <item name="android:windowFullscreen">true</item> <item name="android:windowContentOverlay">@null</item> </style>
隐藏虚拟按键:
VideoView myVideoView = new VideoView(this); myVideoView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_HIDE_NAVIGATION);弱化虚拟按键:
SurfaceView mySurfaceView = new SurfaceView(this); mySurfaceView.setSystemUiVisibility(View.SYSTEM_UI_FLAG_LOW_PROFILE);开启与关闭屏幕常亮:
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
getWindow().clearFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
确定设备的尺寸:
switch (getResources().getConfiguration().screenLayout & Configuration.SCREENLAYOUT_SIZE_MASK) { case Configuration.SCREENLAYOUT_SIZE_XLARGE: break;case Configuration.SCREENLAYOUT_SIZE_LARGE: break;case Configuration.SCREENLAYOUT_SIZE_NORMAL: break;case Configuration.SCREENLAYOUT_SIZE_SMALL: break;default: }
获取屏幕的宽度与高度:
Point size = new Point(); getWindowManager().getDefaultDisplay().getSize(size); int screenWidth = size.x; int screenHeight = size.y;获取设备的DPI:
int density = getResources().getDisplayMetrics().densityDpi;if (density > DisplayMetrics.DENSITY_XXXHIGH) { } else if (density > DisplayMetrics.DENSITY_XXHIGH) { } else if (density > DisplayMetrics.DENSITY_XHIGH) { } else if (density > DisplayMetrics.DENSITY_HIGH) { } else if (density > DisplayMetrics.DENSITY_MEDIUM) { } else if (density > DisplayMetrics.DENSITY_LOW) { }检查网络连接的静态方法:
public static boolean isConnectedToNetwork(Context context) { boolean isConnected = false; ConnectivityManager manager = (ConnectivityManager) context .getSystemService(Context.CONNECTIVITY_SERVICE); if (manager != null) { NetworkInfo networkInfo = manager.getActiveNetworkInfo(); if (networkInfo != null) { isConnected = networkInfo.isConnected(); } } return isConnected; }检查当前线程是否为UI线程:
if (Looper.myLooper() == Looper.getMainLooper()) { // UI线程 } else { // 其它线程 }