止 -
。
#include <QDebug>
#define cout qDebug() << "["<< __FILE__ << ":"<< __LINE__ << "]"
。
QMatrix4x4 matrix = {1,2,3,4,
1,2,3,4,
1,2,3,4,
1,2,3,4};
matrix(1,1) = 7;
cout<<matrix.row(0);
cout<<matrix.row(1);
cout<<matrix.row(2);
cout<<matrix.row(3);
。
#include<GL/gl.h>
//const GLubyte * name = glGetString(GL_VENDOR);
const GLubyte * biaoshifu = glGetString(GL_RENDERER);
const GLubyte * OpenGLVersion = glGetString(GL_VERSION);
// const GLubyte * gluVersion = glGetString(GL_EXTENSIONS);
//cout<<QStringLiteral("OpenGL实现厂商的名字")<<QString((char*)name);
cout<<QStringLiteral("渲染器标识符:")<<QString((char*)biaoshifu);
cout<<QStringLiteral("OpenGL实现的版本号:")<<QString((char*)OpenGLVersi