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乐在其中设计模式(C#) - 状态模式(State Pattern)


作者: webabcd


介绍
允许一个对象在其内部状态改变时改变它的行为。对象看起来似乎修改了它所属的类。


示例
有一个Message实体类,对它的操作有Insert()和Get()方法,持久化数据在SqlServer数据库中或Xml文件里。在对象内部可以根据用户的不同选择不同的数据持久化方案。
 
MessageModel
InBlock.gif using System;
InBlock.gif using System.Collections.Generic;
InBlock.gif using System.Text;
InBlock.gif
InBlock.gif namespace Pattern.State
InBlock.gif{
InBlock.gif         /// <summary>
InBlock.gif         /// Message实体类
InBlock.gif         /// </summary>
InBlock.gif         public class MessageModel
InBlock.gif        {
InBlock.gif                 /// <summary>
InBlock.gif                 /// 构造函数
InBlock.gif                 /// </summary>
InBlock.gif                 /// <param name="msg">Message内容</param>
InBlock.gif                 /// <param name="pt">Message发布时间</param>
InBlock.gif                 public MessageModel( string msg, DateTime pt)
InBlock.gif                {
InBlock.gif                         this._message = msg;
InBlock.gif                         this._publishTime = pt;
InBlock.gif                }
InBlock.gif
InBlock.gif                 private string _message;
InBlock.gif                 /// <summary>
InBlock.gif                 /// Message内容
InBlock.gif                 /// </summary>
InBlock.gif                 public string Message
InBlock.gif                {
InBlock.gif                        get { return _message; }
InBlock.gif                        set { _message = value; }
InBlock.gif                }
InBlock.gif
InBlock.gif                 private DateTime _publishTime;
InBlock.gif                 /// <summary>
InBlock.gif                 /// Message发布时间
InBlock.gif                 /// </summary>
InBlock.gif                 public DateTime PublishTime
InBlock.gif                {
InBlock.gif                        get { return _publishTime; }
InBlock.gif                        set { _publishTime = value; }
InBlock.gif                }
InBlock.gif        }
InBlock.gif}
 

AbstractMessageState
InBlock.gif using System;
InBlock.gif using System.Collections.Generic;
InBlock.gif using System.Text;
InBlock.gif
InBlock.gif namespace Pattern.State
InBlock.gif{
InBlock.gif         /// <summary>
InBlock.gif         /// 状态模式抽象类
InBlock.gif         /// </summary>
InBlock.gif         public abstract class AbstractMessageState
InBlock.gif        {
InBlock.gif                 /// <summary>
InBlock.gif                 /// Context类型
InBlock.gif                 /// </summary>
InBlock.gif                 protected Message _message;
InBlock.gif
InBlock.gif                 /// <summary>
InBlock.gif                 /// Context类型属性
InBlock.gif                 /// </summary>
InBlock.gif                 public Message Message
InBlock.gif                {
InBlock.gif                        get { return _message; }
InBlock.gif                        set { _message = value; }
InBlock.gif                }
InBlock.gif
InBlock.gif                 /// <summary>
InBlock.gif                 /// 改变状态
InBlock.gif                 /// </summary>
InBlock.gif                 public abstract void StateChangeCheck();
InBlock.gif
InBlock.gif                 /// <summary>
InBlock.gif                 /// 获取Message
InBlock.gif                 /// </summary>
InBlock.gif                 /// <returns></returns>
InBlock.gif                 public abstract List<MessageModel> Get();
InBlock.gif
InBlock.gif                 /// <summary>
InBlock.gif                 /// 插入Message
InBlock.gif                 /// </summary>
InBlock.gif                 /// <param name="mm">Message实体对象</param>
InBlock.gif                 /// <returns></returns>
InBlock.gif                 public abstract bool Insert(MessageModel mm);
InBlock.gif        }
InBlock.gif}
 
XmlMessage
InBlock.gif using System;
InBlock.gif using System.Collections.Generic;
InBlock.gif using System.Text;
InBlock.gif
InBlock.gif namespace Pattern.State
InBlock.gif{
InBlock.gif         /// <summary>
InBlock.gif         /// Xml方式操作Message
InBlock.gif         /// </summary>
InBlock.gif         public class XmlMessage : AbstractMessageState
InBlock.gif        {
InBlock.gif                 /// <summary>
InBlock.gif                 /// 构造函数
InBlock.gif                 /// </summary>
InBlock.gif                 /// <param name="message">Context类型参数</param>
InBlock.gif                 public XmlMessage(Message message)
InBlock.gif                {
InBlock.gif                         this._message = message;
InBlock.gif                }
InBlock.gif
InBlock.gif                 /// <summary>
InBlock.gif                 /// 改变状态
InBlock.gif                 /// </summary>
InBlock.gif                 public override void StateChangeCheck()
InBlock.gif                {
InBlock.gif                         // 如果UserId是admin则变换状态为SqlMessage
InBlock.gif                         if ( this._message.UserId == "admin")
InBlock.gif                        {
InBlock.gif                                 this._message.AbstractMessageState = new SqlMessage( this._message);
InBlock.gif                        }
InBlock.gif                }
InBlock.gif
InBlock.gif                 /// <summary>
InBlock.gif                 /// 获取Message
InBlock.gif                 /// </summary>
InBlock.gif                 /// <returns></returns>
InBlock.gif                 public override List<MessageModel> Get()
InBlock.gif                {
InBlock.gif                        List<MessageModel> l = new List<MessageModel>();
InBlock.gif                        l.Add( new MessageModel( "XML方式获取Message", DateTime.Now));
InBlock.gif
InBlock.gif                         return l;
InBlock.gif                }
InBlock.gif
InBlock.gif                 /// <summary>
InBlock.gif                 /// 插入Message
InBlock.gif                 /// </summary>
InBlock.gif                 /// <param name="mm">Message实体对象</param>
InBlock.gif                 /// <returns></returns>
InBlock.gif                 public override bool Insert(MessageModel mm)
InBlock.gif                {
InBlock.gif                         // 代码略
InBlock.gif                         return true;
InBlock.gif                }
InBlock.gif        }
InBlock.gif}
 
SqlMessage
InBlock.gif using System;
InBlock.gif using System.Collections.Generic;
InBlock.gif using System.Text;
InBlock.gif
InBlock.gif namespace Pattern.State
InBlock.gif{
InBlock.gif         /// <summary>
InBlock.gif         /// Sql方式操作Message
InBlock.gif         /// </summary>
InBlock.gif         public class SqlMessage : AbstractMessageState
InBlock.gif        {
InBlock.gif                 /// <summary>
InBlock.gif                 /// 构造函数
InBlock.gif                 /// </summary>
InBlock.gif                 /// <param name="message">Context类型参数</param>
InBlock.gif                 public SqlMessage(Message message)
InBlock.gif                {
InBlock.gif                         this._message = message;
InBlock.gif                }
InBlock.gif
InBlock.gif                 /// <summary>
InBlock.gif                 /// 改变状态
InBlock.gif                 /// </summary>
InBlock.gif                 public override void StateChangeCheck()
InBlock.gif                {
InBlock.gif
InBlock.gif                }
InBlock.gif
InBlock.gif                 /// <summary>
InBlock.gif                 /// 获取Message
InBlock.gif                 /// </summary>
InBlock.gif                 /// <returns></returns>
InBlock.gif                 public override List<MessageModel> Get()
InBlock.gif                {
InBlock.gif                        List<MessageModel> l = new List<MessageModel>();
InBlock.gif                        l.Add( new MessageModel( "SQL方式获取Message", DateTime.Now));
InBlock.gif
InBlock.gif                         return l;
InBlock.gif                }
InBlock.gif
InBlock.gif                 /// <summary>
InBlock.gif                 /// 插入Message
InBlock.gif                 /// </summary>
InBlock.gif                 /// <param name="mm">Message实体对象</param>
InBlock.gif                 /// <returns></returns>
InBlock.gif                 public override bool Insert(MessageModel mm)
InBlock.gif                {
InBlock.gif                         // 代码略
InBlock.gif                         return true;
InBlock.gif                }
InBlock.gif        }
InBlock.gif}
 
Message
InBlock.gif using System;
InBlock.gif using System.Collections.Generic;
InBlock.gif using System.Text;
InBlock.gif
InBlock.gif namespace Pattern.State
InBlock.gif{
InBlock.gif         /// <summary>
InBlock.gif         /// Context类
InBlock.gif         /// </summary>
InBlock.gif         public class Message
InBlock.gif        {
InBlock.gif                 /// <summary>
InBlock.gif                 /// 类型为状态模式抽象类的私有变量
InBlock.gif                 /// </summary>
InBlock.gif                 private AbstractMessageState _abstractMessageState;
InBlock.gif
InBlock.gif                 /// <summary>
InBlock.gif                 /// 类型为状态模式抽象类的属性
InBlock.gif                 /// </summary>
InBlock.gif                 public AbstractMessageState AbstractMessageState
InBlock.gif                {
InBlock.gif                        get { return _abstractMessageState; }
InBlock.gif                        set { _abstractMessageState = value; }
InBlock.gif                }                
InBlock.gif
InBlock.gif                 /// <summary>
InBlock.gif                 /// UserId私有变量
InBlock.gif                 /// </summary>
InBlock.gif                 private string _userId;
InBlock.gif
InBlock.gif                 /// <summary>
InBlock.gif                 /// UserId
InBlock.gif                 /// </summary>
InBlock.gif                 public string UserId
InBlock.gif                {
InBlock.gif                        get { return _userId; }
InBlock.gif                        set { _userId = value; }
InBlock.gif                }
InBlock.gif
InBlock.gif                 /// <summary>
InBlock.gif                 /// 构造函数
InBlock.gif                 /// </summary>
InBlock.gif                 /// <param name="userId">UserId</param>
InBlock.gif                 public Message( string userId)
InBlock.gif                {
InBlock.gif                         this._userId = userId;
InBlock.gif
InBlock.gif                        _abstractMessageState = new XmlMessage( this);
InBlock.gif                }
InBlock.gif
InBlock.gif                 /// <summary>
InBlock.gif                 /// 获取Message
InBlock.gif                 /// </summary>
InBlock.gif                 /// <returns></returns>
InBlock.gif                 public List<MessageModel> Get()
InBlock.gif                {
InBlock.gif                         // 修改状态
InBlock.gif                        _abstractMessageState.StateChangeCheck();
InBlock.gif
InBlock.gif                         return _abstractMessageState.Get();
InBlock.gif                }
InBlock.gif
InBlock.gif                 /// <summary>
InBlock.gif                 /// 插入Message
InBlock.gif                 /// </summary>
InBlock.gif                 /// <param name="mm">Message实体对象</param>
InBlock.gif                 /// <returns></returns>
InBlock.gif                 public bool Insert(MessageModel mm)
InBlock.gif                {
InBlock.gif                         // 修改状态
InBlock.gif                        _abstractMessageState.StateChangeCheck();
InBlock.gif
InBlock.gif                         return _abstractMessageState.Insert(mm);
InBlock.gif                }
InBlock.gif        }
InBlock.gif}
 
client
InBlock.gif using System;
InBlock.gif using System.Data;
InBlock.gif using System.Configuration;
InBlock.gif using System.Collections;
InBlock.gif using System.Web;
InBlock.gif using System.Web.Security;
InBlock.gif using System.Web.UI;
InBlock.gif using System.Web.UI.WebControls;
InBlock.gif using System.Web.UI.WebControls.WebParts;
InBlock.gif using System.Web.UI.HtmlControls;
InBlock.gif
InBlock.gif using Pattern.State;
InBlock.gif
InBlock.gif public partial class State : System.Web.UI.Page
InBlock.gif{
InBlock.gif         protected void Page_Load( object sender, EventArgs e)
InBlock.gif        {
InBlock.gif                Message m = new Message( "admin");
InBlock.gif                Response.Write(m.Insert( new MessageModel( "插入", DateTime.Now)));
InBlock.gif                Response.Write( "<br />");
InBlock.gif                Response.Write(m.Get()[0].Message + " " + m.Get()[0].PublishTime.ToString());
InBlock.gif                Response.Write( "<br />");
InBlock.gif
InBlock.gif                m = new Message( "user");
InBlock.gif                Response.Write(m.Insert( new MessageModel( "插入", DateTime.Now)));
InBlock.gif                Response.Write( "<br />");
InBlock.gif                Response.Write(m.Get()[0].Message + " " + m.Get()[0].PublishTime.ToString());
InBlock.gif                Response.Write( "<br />");
InBlock.gif        }
InBlock.gif}
 
 
运行结果
True
SQL方式获取Message 2007-3-6 22:58:17
True
XML方式获取Message 2007-3-6 22:58:17


参考
http://www.dofactory.com/Patterns/PatternState.aspx


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