1、主页面布局文件
activity_main.xml(仅仅有2个button按钮)
<?xml version="1.0" encoding="utf-8"?
> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical"> <Button android:layout_width="fill_parent" android:layout_height="wrap_content" android:onClick="testTuPian" android:text="測试图片处理" /> <Button android:layout_width="fill_parent" android:layout_height="wrap_content" android:onClick="testDraw" android:text="測试绘制图形" /> </LinearLayout>
MainActivity.java(启动2个button)
package com.atguigu.l11_graphics;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
public class MainActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
public void testTuPian(View view) {
startActivity(new Intent(this, TuPianTestActivity.class));
}
public void testDraw(View view) {
startActivity(new Intent(this, DrawTestActivity.class));
}
}
2、startActivity(new Intent(this, TuPianTestActivity.class));启动的界面
上图布局文件例如以下
activity_tupian_test.xml
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical">
<Button
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:onClick=<span style="color:#ff0000;">"testBD"</span>
android:text="測试Bitmap" />
<Button
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:onClick="<span style="color:#ff0000;">testMatrix</span>"
android:text="測试图片的缩放等处理" />
<Button
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="使用Shape做的button"
android:background="@drawable/shape_test"/>
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="center_horizontal"
android:background="@drawable/image_selector"
android:onClick="<span style="color:#ff0000;">clickIV</span>"/>
<Button
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="使用Selector+Shape做的button"
android:background="@drawable/shape_selector"/>
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:background="@drawable/test2"
android:text="A NinePatchDrawable graphic is a stretchable bitmap image, which Android will automatically resize to accommodate the contents of the View in which you have placed it as the background. A NinePatch drawable is a standard PNG image that includes an extra" />
</LinearLayout>
TuPianTestActivity.java
package com.atguigu.l11_graphics;
import android.app.Activity;
import android.content.Intent;
import android.os.Bundle;
import android.view.View;
import android.widget.Toast;
/*
* 測试操作图片的Activity
*/
public class TuPianTestActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_tupian_test);
}
public void<span style="color:#ff0000;"> testBD</span>(View v) {
startActivity(new Intent(this, BitmapTestActivity.class));
}
public void <span style="color:#ff0000;">testMatrix</span>(View v) {
startActivity(new Intent(this, MatrixTestActivity.class));
}
public void <span style="color:#ff0000;">clickIV</span>(View v) {
Toast.makeText(this, "点击了selector", 0).show();
}
}
3、将上图分开来看(从上到下依次展示布局文件或者代码)
3-1、activity_bitmap.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<Button
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="保存图片"
android:onClick="saveImage"/>
<ImageView
android:id="@+id/iv_bitmap1"
android:layout_width="fill_parent"
android:layout_height="wrap_content" />
<ImageView
android:id="@+id/iv_bitmap2"
android:layout_width="fill_parent"
android:layout_height="wrap_content" />
<ImageView
android:id="@+id/iv_bitmap3"
android:layout_width="fill_parent"
android:layout_height="wrap_content" />
</LinearLayout>
BitmapTestActivity.java
package com.atguigu.l11_graphics;
import java.io.FileNotFoundException;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Bitmap.CompressFormat;
import android.graphics.BitmapFactory;
import android.os.Bundle;
import android.view.View;
import android.widget.ImageView;
/*
Bitmap: 载入一张图片数据到内存中, 都能够封装成一个Bitmap对象
需求3: 将一个bitmap对象保存到存储空间中
*/
public class BitmapTestActivity extends Activity {
private ImageView iv_bitmap1;
private ImageView iv_bitmap2;
private ImageView iv_bitmap3;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_bitmap);
iv_bitmap1 = (ImageView) findViewById(R.id.iv_bitmap1);
iv_bitmap2 = (ImageView) findViewById(R.id.iv_bitmap2);
iv_bitmap3 = (ImageView) findViewById(R.id.iv_bitmap3);
//1: 载入资源文件里的图片资源并显示
iv_bitmap1.setImageResource(R.drawable.ic_launcher);
//2: 使用bitmapfactory做--载入资源图片
Bitmap bitmap = BitmapFactory.decodeResource(getResources(),R.drawable.ic_launcher);
iv_bitmap2.setImageBitmap(bitmap);
//载入存储空间的图片
Bitmap bitmap2 = BitmapFactory.decodeFile("/storage/sdcard/atguigu.png");
iv_bitmap3.setImageBitmap(bitmap2);
}
/**
* 讲bitmap对象保存到存储空间去
* /data/data/包名/files/save.png
*/
public void saveImage(View v) {
Bitmap bitmap = BitmapFactory.decodeFile("/storage/sdcard/atguigu.png");
try {
bitmap.compress(CompressFormat.PNG, 100,openFileOutput("save.png", Context.MODE_PRIVATE));
} catch (FileNotFoundException e) {
e.printStackTrace();
}
}
}
3-2、activity_matrix.xml
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="50dip"
android:orientation="horizontal" >
<EditText
android:id="@+id/et_matrix_scale"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="1.0"
android:text="0.25" />
<EditText
android:id="@+id/et_matrix_rotate"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="1.0"
android:text="30" />
<EditText
android:id="@+id/et_matrix_translateX"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="1.0"
android:text="10" />
<EditText
android:id="@+id/et_matrix_translateY"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="1.0"
android:text="10" />
</LinearLayout>
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="50dip"
android:orientation="horizontal" >
<Button
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="1.0"
android:onClick="scaleBitmap"
android:text="缩放" />
<Button
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="1.0"
android:onClick="rotateBitmap"
android:text="旋转" />
<Button
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="1.0"
android:onClick="translateBitmap"
android:text="移动" />
<Button
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:layout_weight="1.0"
android:onClick="clearMatrix"
android:text="还原" />
</LinearLayout>
<ImageView
android:id="@+id/iv_matrix_icon"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:src="@drawable/ic_launcher"
android:scaleType="matrix"/>
</LinearLayout>
MatrixTestActivity.java
package com.atguigu.l11_graphics;
import android.app.Activity;
import android.graphics.Matrix;
import android.os.Bundle;
import android.view.View;
import android.widget.EditText;
import android.widget.ImageView;
/*
Matrix 。中文里叫矩阵。高等数学里有介绍。在图像处理方面,主要是用于平面的缩放、平移、旋转等操作
*/
public class MatrixTestActivity extends Activity {
private EditText et_matrix_scale;
private EditText et_matrix_rotate;
private EditText et_matrix_translateX;
private EditText et_matrix_translateY;
private ImageView iv_matrix_icon;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_matrix);
et_matrix_scale = (EditText) findViewById(R.id.et_matrix_scale);
et_matrix_rotate = (EditText) findViewById(R.id.et_matrix_rotate);
et_matrix_translateX = (EditText) findViewById(R.id.et_matrix_translateX);
et_matrix_translateY = (EditText) findViewById(R.id.et_matrix_translateY);
iv_matrix_icon = (ImageView) findViewById(R.id.iv_matrix_icon);
}
/**
* 缩放图片
*/
Matrix matrix = new Matrix();
public void scaleBitmap(View view) {
// 得到缩放比例--float类型
float sacle = Float.parseFloat(et_matrix_scale.getText().toString());
// 对缩放图片对象设置xy轴缩放比例
matrix.postScale(sacle, sacle);
iv_matrix_icon.setImageMatrix(matrix);
}
/**
* 旋转图片
*/
public void rotateBitmap(View view) {
float degrees = Float.parseFloat(et_matrix_rotate.getText().toString());
matrix.postRotate(degrees);
iv_matrix_icon.setImageMatrix(matrix);
}
/**
* 移动图片
*/
public void translateBitmap(View view) {
float dx = Float.parseFloat(et_matrix_translateX.getText().toString());
float dy = Float.parseFloat(et_matrix_translateY.getText().toString());
matrix.postTranslate(dx, dy);
iv_matrix_icon.setImageMatrix(matrix);
}
/**
* 还原操作
*/
public void clearMatrix(View view) {
//清除数据
matrix.reset();
iv_matrix_icon.setImageMatrix(matrix);
}
}
MatrixTestActivity.java
package com.atguigu.l11_graphics;
import android.app.Activity;
import android.graphics.Matrix;
import android.os.Bundle;
import android.view.View;
import android.widget.EditText;
import android.widget.ImageView;
/*
Matrix ,中文里叫矩阵。高等数学里有介绍。在图像处理方面,主要是用于平面的缩放、平移、旋转等操作
*/
public class MatrixTestActivity extends Activity {
private EditText et_matrix_scale;
private EditText et_matrix_rotate;
private EditText et_matrix_translateX;
private EditText et_matrix_translateY;
private ImageView iv_matrix_icon;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_matrix);
et_matrix_scale = (EditText) findViewById(R.id.et_matrix_scale);
et_matrix_rotate = (EditText) findViewById(R.id.et_matrix_rotate);
et_matrix_translateX = (EditText) findViewById(R.id.et_matrix_translateX);
et_matrix_translateY = (EditText) findViewById(R.id.et_matrix_translateY);
iv_matrix_icon = (ImageView) findViewById(R.id.iv_matrix_icon);
}
/**
* 缩放图片
*/
Matrix matrix = new Matrix();
public void scaleBitmap(View view) {
// 得到缩放比例--float类型
float sacle = Float.parseFloat(et_matrix_scale.getText().toString());
// 对缩放图片对象设置xy轴缩放比例
matrix.postScale(sacle, sacle);
iv_matrix_icon.setImageMatrix(matrix);
}
/**
* 旋转图片
*/
public void rotateBitmap(View view) {
float degrees = Float.parseFloat(et_matrix_rotate.getText().toString());
matrix.postRotate(degrees);
iv_matrix_icon.setImageMatrix(matrix);
}
/**
* 移动图片
*/
public void translateBitmap(View view) {
float dx = Float.parseFloat(et_matrix_translateX.getText().toString());
float dy = Float.parseFloat(et_matrix_translateY.getText().toString());
matrix.postTranslate(dx, dy);
iv_matrix_icon.setImageMatrix(matrix);
}
/**
* 还原操作
*/
public void clearMatrix(View view) {
//清除数据
matrix.reset();
iv_matrix_icon.setImageMatrix(matrix);
}
}
3-3、
shape_test.xml
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" >
<!-- 半径大小 -->
<corners android:radius="10dp" />
<!-- 边框 -->
<stroke
android:dashGap="2dp"
android:dashWidth="2dp"
android:width="3dp"
android:color="#FF7F00" />
<size
android:height="50dp"
android:width="40dp" />
<!-- 颜色 -->
<solid android:color="#FFD700"></solid>
<!-- 覆盖solid -->
<gradient
android:startColor="#ffffff"
android:centerColor="#EE4000"
android:endColor="#ffffff"
android:angle="90"/>
</shape>
3-4、
image_selector.xml
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android" >
<!-- 特别的状态放在前面 -->
<item android:drawable="@drawable/main_index_search_pressed" android:state_pressed="true"/>
<item android:drawable="@drawable/main_index_search_normal"/>
</selector>
3-5、
<?
xml version="1.0" encoding="utf-8"?
> <selector xmlns:android="http://schemas.android.com/apk/res/android" > <item android:state_pressed="true"> <shape> <corners android:radius="4dp"></corners> <stroke android:width="2dp" android:color="#EEAD0E" android:dashWidth="4dp" android:dashGap="2dp"></stroke> <size android:height="40dp"></size> <gradient android:startColor="#ffffff" android:centerColor="#ffffff" android:endColor="#E0FFFF"/> </shape> </item> <item> <shape> <corners android:radius="2dp"></corners> <stroke android:width="2dp" android:color="#EE7AE9"></stroke> <size android:height="40dp"></size> <solid android:color="#E0FFFF"></solid> </shape> </item> </selector>
3-6、(9patch图片)
4、startActivity(new Intent(this, DrawTestActivity.class));启动以下图片
DrawTestActivity.java
package com.atguigu.l11_graphics;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.OvalShape;
import android.os.Bundle;
import android.view.View;
public class DrawTestActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// 显示自己定义视图
setContentView(new MyView(this));
}
/**
* 自己定义myview视图
*/
private class MyView extends View {
//成员变量---可画的图形对象
private ShapeDrawable shapeDrawable;
public MyView(Context context) {
super(context);
// 初始化一个图形对象---參数是椭圆
shapeDrawable = new ShapeDrawable(new OvalShape());
// 通过椭圆得到画笔,通过画笔设置颜色
shapeDrawable.getPaint().setColor(Color.RED);
// 指定位置left top right bottom
shapeDrawable.setBounds(10, 10, 200, 100);
}
// 显示界面视图效果 画布
@Override
protected void onDraw(Canvas canvas) {
//设置画布的颜色
canvas.drawColor(Color.GREEN);
// 将图像画到画布上
shapeDrawable.draw(canvas);
//指定画笔
Paint paint = new Paint();
//通过画笔设置颜色
paint.setColor(Color.BLUE);
//设置字体大小
paint.setTextSize(30);
//设置平滑度
paint.setAntiAlias(true);
//在画布上写上字体
canvas.drawText("你好", 10, 200, paint);
}
}
}