[LeetCode] Construct the Rectangle 构建矩形

本文介绍了一种算法,用于根据给定的网页面积设计接近正方形的网页尺寸,以确保长度和宽度之间的差异最小。提供了两种解决方案,一种使用开方运算快速找到合适尺寸,另一种通过遍历整数找到最佳配对。

For a web developer, it is very important to know how to design a web page's size. So, given a specific rectangular web page’s area, your job by now is to design a rectangular web page, whose length L and width W satisfy the following requirements:

1. The area of the rectangular web page you designed must equal to the given target area.

2. The width W should not be larger than the length L, which means L >= W.
3. The difference between length L and width W should be as small as possible.

You need to output the length L and the width W of the web page you designed in sequence.

Example:

Input: 4
Output: [2, 2]
Explanation: The target area is 4, and all the possible ways to construct it are [1,4], [2,2], [4,1]. 
But according to requirement 2, [1,4] is illegal; according to requirement 3,  [4,1] is not optimal compared to [2,2]. So the length L is 2, and the width W is 2.

Note:

  1. The given area won't exceed 10,000,000 and is a positive integer
  2. The web page's width and length you designed must be positive integers.

 

这道题让我们根据面积来求出矩形的长和宽,要求长和宽的差距尽量的小,那么就是说越接近正方形越好。那么我们肯定是先来判断一下是不是正方行,对面积开方,如果得到的不是整数,说明不是正方形。那么我们取最近的一个整数,看此时能不能整除,如果不行,就自减1,再看能否整除。最坏的情况就是面积是质数,最后减到了1,那么返回结果即可,参见代码如下:

解法一:

class Solution {
public:
    vector<int> constructRectangle(int area) {
        int r = sqrt(area);
        while (area % r != 0) --r;
        return {area / r, r};
    }
};

如果我们不想用开方运算sqrt的话,那就从1开始,看能不能整除,循环的终止条件是看平方值是否小于等于面积,参见代码如下:

解法二:

class Solution {
public:
    vector<int> constructRectangle(int area) {
        int r = 1;
        for (int i = 1; i * i <= area; ++i) {
            if (area % i == 0) r = i;
        }
        return {area / r, r};
    }
};

本文转自博客园Grandyang的博客,原文链接:Construct the Rectangle 构建矩形,如需转载请自行联系原博主。

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值