图片的缩放处理、圆角处理、阴影添加、投影效果处理。--谢谢原创

本文介绍了一种Android平台上的图像处理工具类,提供了包括图片缩放、阴影添加、转换为圆形图片、圆角图片处理及图片倒影效果等功能。通过使用Bitmap、Canvas等组件进行图像操作,帮助开发者轻松实现各种图像效果。
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BlurMaskFilter;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Bitmap.Config;
import android.graphics.PorterDuff.Mode;
import android.graphics.Shader.TileMode;

/**

 * 图像处理工具类

 * 

 * @author songbaoheng

 * @date 2013.7.16 16:55

 * */
public class ImageTools {

        /**
         * 图片缩放
         * 
         * @param bitmap
         * @param width
         * @param height
         * 
         */
        public static Bitmap zoomBitmap(Bitmap bitmap, int width, int height) {
                if (bitmap == null) {
                        return null;
                }
                int w = bitmap.getWidth();
                int h = bitmap.getHeight();
                Matrix matrix = new Matrix();
                float scaleWidth = ((float) width / w);
                float scaleHeight = ((float) height / h);
                matrix.postScale(scaleWidth, scaleHeight);
                Bitmap newbmp = Bitmap.createBitmap(bitmap, 0, 0, w, h, matrix, true);
                return newbmp;
        }

        /**
         * 添加阴影
         * 
         * @param originalBitmap
         * 
         */
        public static Bitmap drawImageDropShadow(Bitmap originalBitmap,Context context) {

                BlurMaskFilter blurFilter = new BlurMaskFilter(1,
                                BlurMaskFilter.Blur.NORMAL);
                Paint shadowPaint = new Paint();
                shadowPaint.setAlpha(50);
                
        
                shadowPaint.setColor(context.getResources()
                .getColor(R.color.red));
                shadowPaint.setMaskFilter(blurFilter);
                
                int[] offsetXY = new int[2];
                Bitmap shadowBitmap = originalBitmap
                                .extractAlpha(shadowPaint, offsetXY);

                Bitmap shadowImage32 = shadowBitmap.copy(Bitmap.Config.ARGB_8888, true);
                Canvas c = new Canvas(shadowImage32);
                c.drawBitmap(originalBitmap, offsetXY[0], offsetXY[1], null);

                return shadowImage32;
        }

        /**
         * 转换图片成圆形
         * 
         * @param bitmap
         *            传入Bitmap对象
         * @return
         */
        public static Bitmap toRoundBitmap(Bitmap bitmap) {
                int width = bitmap.getWidth();
                int height = bitmap.getHeight();
                float roundPx;
                float left, top, right, bottom, dst_left, dst_top, dst_right, dst_bottom;
                if (width <= height) {
                        roundPx = width / 2;

                        left = 0;
                        top = 0;
                        right = width;
                        bottom = width;

                        height = width;

                        dst_left = 0;
                        dst_top = 0;
                        dst_right = width;
                        dst_bottom = width;
                } else {
                        roundPx = height / 2;

                        float clip = (width - height) / 2;

                        left = clip;
                        right = width - clip;
                        top = 0;
                        bottom = height;
                        width = height;

                        dst_left = 0;
                        dst_top = 0;
                        dst_right = height;
                        dst_bottom = height;
                }

                Bitmap output = Bitmap.createBitmap(width, height, Config.ARGB_8888);
                Canvas canvas = new Canvas(output);

                final Paint paint = new Paint();
                final Rect src = new Rect((int) left, (int) top, (int) right,
                                (int) bottom);
                final Rect dst = new Rect((int) dst_left, (int) dst_top,
                                (int) dst_right, (int) dst_bottom);
                final RectF rectF = new RectF(dst);

                paint.setAntiAlias(true);// 设置画笔无锯齿

                canvas.drawARGB(0, 0, 0, 0); // 填充整个Canvas

                // 以下有两种方法画圆,drawRounRect和drawCircle
                canvas.drawRoundRect(rectF, roundPx, roundPx, paint);// 画圆角矩形,第一个参数为图形显示区域,第二个参数和第三个参数分别是水平圆角半径和垂直圆角半径。
                // canvas.drawCircle(roundPx, roundPx, roundPx, paint);

                paint.setXfermode(new 
PorterDuffXfermode(Mode.SRC_IN));// 
设置两张图片相交时的模式,参考http://trylovecatch.iteye.com/blog/1189452
                canvas.drawBitmap(bitmap, src, dst, paint); // 以Mode.SRC_IN模式合并bitmap和已经draw了的Circle

                return output;
        }

        /**
         * 圆角图片
         * 
         * @param bitmap
         * @return
         */
        public static Bitmap getRoundedCornerBitmap(Bitmap bitmap) {
                Bitmap output = Bitmap.createBitmap(bitmap.getWidth(),
                                bitmap.getHeight(), Config.ARGB_8888);
                Canvas canvas = new Canvas(output);

                final int color = 0xff424242;
                final Paint paint = new Paint();
                final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
                final RectF rectF = new RectF(rect);
                final float roundPx = 12;

                paint.setAntiAlias(true);
                canvas.drawARGB(0, 0, 0, 0);
                paint.setColor(color);
                canvas.drawRoundRect(rectF, roundPx, roundPx, paint);

                paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
                canvas.drawBitmap(bitmap, rect, rect, paint);

                return output;

        }

        /***
         * 设置图片倒影
         * 
         * @param originalBitmap
         * @return
         */
        public static Bitmap createReflectedImage(Bitmap originalBitmap) {
                // 图片与倒影间隔距离
                final int reflectionGap = 4;

                // 图片的宽度
                int width = originalBitmap.getWidth();
                // 图片的高度
                int height = originalBitmap.getHeight();

                Matrix matrix = new Matrix();
                // 图片缩放,x轴变为原来的1倍,y轴为-1倍,实现图片的反转
                matrix.preScale(1, -1);
                // 创建反转后的图片Bitmap对象,图片高是原图的一半。
                Bitmap reflectionBitmap = Bitmap.createBitmap(originalBitmap, 0,
                                height / 2, width, height / 2, matrix, false);
                // 创建标准的Bitmap对象,宽和原图一致,高是原图的1.5倍。
                Bitmap withReflectionBitmap = Bitmap.createBitmap(width, (height
                                + height / 2 + reflectionGap), Config.ARGB_8888);

                // 构造函数传入Bitmap对象,为了在图片上画图
                Canvas canvas = new Canvas(withReflectionBitmap);
                // 画原始图片
                canvas.drawBitmap(originalBitmap, 0, 0, null);

                // 画间隔矩形
                Paint defaultPaint = new Paint();
                canvas.drawRect(0, height, width, height + reflectionGap, defaultPaint);

                // 画倒影图片
                canvas.drawBitmap(reflectionBitmap, 0, height + reflectionGap, null);

                // 实现倒影效果
                Paint paint = new Paint();
                LinearGradient shader = new LinearGradient(0,
                                originalBitmap.getHeight(), 0,
                                withReflectionBitmap.getHeight(), 0x70ffffff, 0x00ffffff,
                                TileMode.MIRROR);
                paint.setShader(shader);
                paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));

                // 覆盖效果
                canvas.drawRect(0, height, width, withReflectionBitmap.getHeight(),
                                paint);

                return withReflectionBitmap;
        }
}


转载于:https://my.oschina.net/ningbazheng/blog/600234

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