socket listen backlog

本文详细解释了Socket监听队列(backlog)的概念及其在操作系统中的作用,它可以帮助服务器更好地处理并发连接请求高峰。文章还探讨了如何通过调整监听队列大小来优化服务器性能,并对比了同步与异步Socket编程中监听和接受连接的不同处理方式。

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http://stackoverflow.com/questions/4253454/question-about-listening-and-backlog-for-sockets

 

The listen backlog is, as Pieter said, a queue which is used by the operating system to store connections that have been accepted by the TCP stack but not, yet, by your program.

Conceptually, when a client connects it's placed in this queue until your Accept() code removes it and hands it to your program.

 

As such, the listen backlog is a tuning parameter调优参数 that can be used to help your server handle peaks峰值 in concurrent connection attempts.

Note that this is concerned with peaks in concurrent connection attempts and in no way related to the maximum number of concurrent connections that your server can maintain.

For example, if you have a server which receives 10 new connections per second then it's unlikely that tuning the listen backlog will have any affect even if these connections are long lived

and your server is supporting 10,000 concurrent connections (assuming your server isn't maxing out the CPU serving the existing connections!).

However, if a server occasionally experiences short periods when it is accepting 1000 new connections per second then you can probably prevent some connections from being rejected

by tuning the listen backlog to provide a larger queue and therefore give your server more time to call Accept() for each connection.

 

As for pros优点 and cons缺点, well the pros are that you can handle peaks in concurrent connection attempts better and the corresponding con is that the operating system needs to allocate more space for the listen backlog queue because it is larger. So it's a performance vs resources trade off权衡.

 

Personally I make the listen backlog something that can be externally tuned via a config file.

 

How and when you call listen and accept depends upon the style of sockets code that you're using.

With synchronous code you'd call Listen() once with a value, say 10, for your listen backlog and then loop calling Accept().

The call to listen sets up the end point that your clients can connect to and conceptually creates the listen backlog queue of the size specified.

Calling Accept() removes a pending connection from the listen backlog queue, sets up a socket for application use and passes it to your code as a newly established connection.

If the time taken by your code to call Accept(), handle the new connection, and loop round to call Accept() again is longer than the gap间隙 between concurrent connection attempts

then you'll start to accumulate累加 entries登记 in the listen backlog queue.

 

With asynchronous sockets it can be a little different, if you're using async accepts you will listen once, as before and then post several (again configurable) async accepts.

As each one of these completes you handle the new connection and post a new async accept.

In this way you have a listen backlog queue and a pending accept 'queue' and so you can accept connections faster

(what's more the async accepts are handled on thread pool threads so you don't have a single tight accept loop).

This is, usually, more scalable and gives you two points to tune to handle more concurrent connection attempts.

 

请对英文提示给于中文解释。并说明uwsgi启动是否已成功没有问题。 uwsgi --ini frobshop_uwsgi.ini [uWSGI] getting INI configuration from frobshop_uwsgi.ini *** Starting uWSGI 2.0.30 (64bit) on [Sat Jun 28 16:17:34 2025] *** compiled with version: 9.3.0 on 26 June 2025 16:32:37 os: Linux-4.4.194.pdnas.rk3328.258 #1 SMP Sat Sep 18 10:50:43 CST 2021 nodename: arm-64 machine: aarch64 clock source: unix pcre jit disabled detected number of CPU cores: 4 current working directory: /root/.virtualenvs/frobshop detected binary path: /root/.virtualenvs/venvoscar/bin/uwsgi setgid() to 1000 set additional group 0 (root) setuid() to 1000 chdir() to /root/.virtualenvs/frobshop your processes number limit is 15677 your memory page size is 4096 bytes detected max file descriptor number: 1024 lock engine: pthread robust mutexes thunder lock: disabled (you can enable it with --thunder-lock) uwsgi socket 0 bound to TCP address 192.168.1.26:8000 fd 3 Python version: 3.8.10 (default, Mar 18 2025, 20:04:55) [GCC 9.4.0] Python main interpreter initialized at 0x55b0577230 python threads support enabled your server socket listen backlog is limited to 100 connections your mercy for graceful operations on workers is 60 seconds mapped 364600 bytes (356 KB) for 4 cores *** Operational MODE: preforking *** WSGI app 0 (mountpoint='') ready in 10 seconds on interpreter 0x55b0577230 pid: 1201113 (default app) *** uWSGI is running in multiple interpreter mode *** spawned uWSGI master process (pid: 1201113) spawned uWSGI worker 1 (pid: 1201121, cores: 1) spawned uWSGI worker 2 (pid: 1201122, cores: 1) spawned uWSGI worker 3 (pid: 1201123, cores: 1) spawned uWSGI worker 4 (pid: 1201124, cores: 1)
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06-29
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