《基于MFC的OpenGL编程》Part 5 Transformations - Rotations, Translations and Scaling

本文介绍在三维场景中如何使用OpenGL实现平移、旋转和缩放等变换操作,并通过实例演示了如何利用这些变换来模拟太阳系中的天体运动。
Transformations - Translation, Rotation and Scaling
Translation is nothing but moving along an arbitrary axis. Rotation is spinning about an arbitrary axis. Scaling is increase or decrease in size along an arbitrary axis. One important point to remember is that OpenGL uses a right hand coordinate system where Z-ve goes into the Screen. An object said to be undergoing a transformation could be undergoing a translation, rotation and/or scaling. Understanding how different types of transformations work together is very important.

本文将对地球进行建模,让其围绕着太阳,此外它还会有月球伴随,而在下文中将会加入对鼠标和键盘的事件响应机制。

绘制代码

复制代码
void CCY457OpenGLView::RenderScene ()
{//绘制函数
        //Draw Sun
    glTranslatef(0.0f,0.0f,-5.0f);
    glRotatef(6,1.0f,0.0f,0.0f);
    glutWireSphere(1.0f,20,20);
    //Draw Planet
    glPushMatrix();
        glTranslatef(-1.2f,-0.5f,-2.0f);
        glRotatef(6,1.0f,0.0f,0.0f);
        glutWireSphere(0.5f,20,20);
        //Draw Moon
        glPushMatrix();
            glTranslatef(-1.2f,-0.5f,-2.0f);
            glRotatef(6,1.0f,0.0f,0.0f);
            glutWireSphere(0.05f,20,20);
        glPopMatrix();
    glPopMatrix();
}


本文转自Phinecos(洞庭散人)博客园博客,原文链接:http://www.cnblogs.com/phinecos/archive/2008/11/05/1327417.html,如需转载请自行联系原作者
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值