BattleInfo

private Dictionary<string, UILabel> mLabels;

private Dictionary<string,UISprite> mSprites;

Coroutine myTimer;

 

protected pverride void OnAwake()

{

    mLabels = UI.GetElement<UILabel>(transform);

    mSprites = UI.GetElement<UISprite>(transform);

    Register();

    transform.Find("grid").localPosition = GetTop();  //在游戏上方显示

}

 

private void OnDestory()

{

    UnRegister();  

}

 

private void Register()

{

    EventManager.AddListener(EventConst.StartBattleTime,StartTime);

    EventManager.AddListener(EventConst.RefreshBattleNum,RefreshAliveNum);

    EventManager.AddListener(EventConst.RefreshBattleName,RefreshHonourValue);

    EventManager.AddListener(EventConst.RefreshBattleHonourValue,RefreshHonourValue);

    EventManager.AddListener(EventConst.StopBattleTime,StopTime);

}

 

private void UnRegister()

{

    EventManager.RemoveListener(EventConst.StartBattleTime,StartTime);

    EventManager.RemoveListener(EventConst.RefreshBattleNum,RefreshAliveNum);

    EventManager.RemoveListener(EventConst.RefreshBattleName,RefreshHonourValue);

    EventManager.RemoveListener(EventConst.RefreshBattleHonourValue,RefreshHonourValue);

    EventManager.RemoveListener(EventConst.StopBattleTime,StopTime);

}

 

private void StartTime(object param)

{

    List<object> list = (List<object>)param;

    TimeSpan ts = TimeSpan.Parse((string)list[0]);

    myTimer = StartCoroutine(UI.DoTimerMinuteSec(ts,mLabels["CountDown"]));

}

 

private void StopTime(object param)

{

    List<object> list = (List<object>)param;

    StopCoroutine(myTimer);

    int type = (int)  list[0];

    if(type == 0)

    {

    }else if(type == 1){

        mLabels["CountDown"].text = "00:00";

    }

}

 

private void RefreshAliveNum(object param)

{

    Lisr<object> items = (List<object>)param;

    string type = (string)items[0];

   

   if(type == "all")

   {

        mLabels["AppearUnits1"].text = items[1].ToString();

        mLabels["AppearUnits1"].text = items[2].ToString();

   }

    else if(type == "player")

    {

        mLabels["AppearUnits1"].text = items[1].ToString();       

    }

   else if(type == "enemy")

    {

        mLabels["AppearUnits1"].text = items[1].ToString();       

    }

}

 

private void RefreshName(object param)

{

    Lisr<object> items = (List<object>)param;

    string type = (string)items[0];

   

   if(type == "all")

   {

        mLabels["Name1"].text = items[1].ToString();

        mLabels["Name2"].text = items[2].ToString();

   }

    else if(type == "player")

    {

        mLabels["Name1"].text = items[1].ToString();       

    }

   else if(type == "enemy")

    {

        mLabels["Name2"].text = items[1].ToString();       

    }

}

 

private void RefreshHonourValue(object param)

{

    Lisr<object> items = (List<object>)param;

    string type = (string)items[0];

   

   if(type == "all")

   {

        mLabels["HorourValue1"].text = items[1].ToString();

        mLabels["HorourValue2"].text = items[2].ToString();

   }

    else if(type == "player")

    {

        mLabels["HorourValue1"].text = items[1].ToString();       

    }

   else if(type == "enemy")

    {

        mLabels["HorourValue2"].text = items[1].ToString();       

    }

}

 

转载于:https://www.cnblogs.com/kangpingfei/p/6899834.html

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