AtNodeIterator* it = AiUniverseGetNodeIterator(AI_NODE_LIGHT);
while (!AiNodeIteratorFinished(it))
{
AtNode* light = AiNodeIteratorGetNext(it);
data->lightGroups[light] = AiNodeGetInt(light, "lightGroup") - 1;
}
AiNodeIteratorDestroy(it);
zsjstandard 会不会因为有些 指针用完以后没有destroy 而出现内存使用问题??