一.例子:
swing的监听机制
二.设计方式和相关角色
观察者模式的实现方式有2种,第一种是建了2个接口:subject和observer,然后再建两个具体类实现接口从而达到模式,第二种则是建立抽象类subject将聚集管理方法移到这里做,下面是第二种的代码(JAVA提供的类也是这种方法实现的):
Subject抽象类:
package com.se.design.observer;
import java.util.Enumeration;
import java.util.Vector;
import com.se.design.observer.Observer;
public abstract class Subject {
private Vector<Observer> observerVector = new Vector<Observer>();
public void attach(Observer observer) {
observerVector.addElement(observer);
}
public void detach(Observer observer) {
observerVector.removeElement(observer);
}
public void notifyObserver() {
Enumeration<Observer> enumeration = observerVector.elements();
while (enumeration.hasMoreElements()) {
((Observer) enumeration.nextElement()).update();
}
}
}
Observer接口:
package com.se.design.observer;
public interface Observer {
/*update self*/
public void update();
}
ConcreteSubject类:
package com.se.design.observer;
public class ConcreteSubject extends Subject {
private String state;
public void change(String newstate) {
this.state = newstate;
this.notifyObserver();
}
}
ConcreteObserver类:
package com.se.design.observer;
public class ConcreteObserver implements Observer{
@Override
public void update() {
// TODO Auto-generated method stub
System.out.println("I'm observer");
}
}