最近接触了些 html 和 JavaScript,索性了解下 http 协议。在园子里找到了 HTTP协议详解,图文并茂,很爽!
于是小小的尝试了下
#include <WinSock2.h>
#include <iostream>
#include <string>
#include <fstream>
#pragma comment(lib, "ws2_32.lib")
using namespace std;
const int g_nPort = 80;
const string g_strAddr = "www.cnblogs.com";
const string g_strPath = "/hangj/";
int main(int argc, char* argv[])
{
WSADATA WSAData;
if (WSAStartup(MAKEWORD(2,2), &WSAData)){
printf("initializationing error!\n");
WSACleanup();
exit(-1);
}
struct hostent *he;
if ((he = gethostbyname(g_strAddr.c_str()))==NULL){
printf("gethostbyname failed.\n");
WSACleanup();
exit(-1);
}
struct sockaddr_in CliAddr = {0};
CliAddr.sin_family = AF_INET;
CliAddr.sin_port = htons(g_nPort);
CliAddr.sin_addr = *((struct in_addr*)he->h_addr_list[0]);
cout <<"ip: "<< inet_ntoa(*(struct in_addr*)he->h_addr_list[0]) <<endl;
int sockfd = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (INVALID_SOCKET == sockfd){
printf("socket failed.\n");
WSACleanup();
exit(-1);
}
if (0 > connect(sockfd, (struct sockaddr*)&CliAddr, sizeof(CliAddr))){
printf("connect failed.\n");
WSACleanup();
exit(-1);
}
string strSend="";
strSend += "GET " + g_strPath + " HTTP/1.1\n"; // URL
strSend += "Host: " + g_strAddr + "\n\n"; // Host
char bufSend[1024]={0};
sprintf(bufSend, "%s", strSend.c_str());
if (0 > send(sockfd, bufSend, strlen(bufSend), 0)){
printf("send failed.\n");
WSACleanup();
exit(-1);
}
ofstream os("hangj.html");
char bufRecv[10]={0};
int nRet=0;
printf("recv: \n");
while (sizeof(bufRecv)-1 <= (nRet=recv(sockfd, bufRecv, sizeof(bufRecv)-1, 0))){
bufRecv[nRet] = 0;
printf("%s", bufRecv);
os << bufRecv;
}
bufRecv[nRet] = 0;
printf("%s\n", bufRecv);
os << bufRecv;
os.close();
closesocket(sockfd);
WSACleanup();
getchar();
return 0;
}