模仿系统apiDemos里的范例,去掉了listview,修改为点击图片后,更新图片并播放3d翻转动画。

代码:

package com.example.aexh_11_transition3d;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.view.View;
import android.view.ViewGroup;
import android.view.View.OnClickListener;
import android.view.animation.AccelerateInterpolator;
import android.view.animation.Animation;
import android.view.animation.DecelerateInterpolator;
import android.view.animation.Animation.AnimationListener;
import android.widget.ImageView;
public class MainActivity extends Activity implements OnClickListener
{
    /**
     * 仿照系统的范例,修改成点击图片播放动画更新图片。
     * apiDemos范例: com.example.android.apis.animation
     * Transition3d
     */
    private static final int[] PHOTOS_RESOURCES = new int[]
    { R.drawable.photo1, R.drawable.photo2, R.drawable.photo3, R.drawable.photo4, R.drawable.photo5, R.drawable.photo6 };
    private ImageView mImageview;
    private ViewGroup mLayout;
    private int mPosition;
                                      
    @Override
    protected void onCreate(Bundle savedInstanceState)
    {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
                                          
        mImageview = (ImageView) findViewById(R.id.p_w_picpathView1);
        mImageview.setOnClickListener(this);
        mLayout = (ViewGroup) findViewById(R.id.p_w_picpath_layout);// ViewGroup是所有layout的父类
                                          
        /**
         * 下面这句应该是用来压缩大图的,没加上这句运行正常
         */
        // Since we are caching large views, we want to keep their cache
        // between each animation
        mLayout.setPersistentDrawingCache(ViewGroup.PERSISTENT_ANIMATION_CACHE);
    }
                                      
    @Override
    public void onClick(View v)
    {
        if (v.getId() == R.id.p_w_picpathView1)
        {
            // Pre-load the p_w_picpath then start the animation
            mPosition++;
            applyRotation(0, 90);
            mImageview.setImageResource(PHOTOS_RESOURCES[mPosition % 6]);
        }
    }
                                      
    /**
     * Setup a new 3D rotation on the container view.
     *
     * @param position
     *            the item that was clicked to show a picture, or -1 to show the
     *            list
     * @param start
     *            the start angle at which the rotation must begin
     * @param end
     *            the end angle of the rotation
     */
    private void applyRotation(float start, float end)
    {
        // Find the center of the container
        final float centerX = mLayout.getWidth() / 2.0f;
        final float centerY = mLayout.getHeight() / 2.0f;
                                          
        // Create a new 3D rotation with the supplied parameter
        // The animation listener is used to trigger the next animation
        final Rotate3dAnimation rotation = new Rotate3dAnimation(start, end, centerX, centerY, 310.0f, true);
        rotation.setDuration(500);
        rotation.setFillAfter(true);
        rotation.setInterpolator(new AccelerateInterpolator());
                                          
        // 监听动画
        rotation.setAnimationListener(new AnimationListener()
        {
            @Override
            public void onAnimationStart(Animation animation)
            {
                                                  
            }
                                              
            @Override
            public void onAnimationRepeat(Animation animation)
            {
                                                  
            }
                                              
            @Override
            public void onAnimationEnd(Animation animation)
            {
                                                  
                mLayout.post(mAaction);// 刷新layout这个View
            }
        });
                                          
        // 启动动画
        mLayout.startAnimation(rotation);
    }
                                      
    Runnable mAaction = new Runnable()
    {
        @Override
        public void run()
        {
            final float centerX = mLayout.getWidth() / 2.0f;
            final float centerY = mLayout.getHeight() / 2.0f;
            Rotate3dAnimation rotation;
                                              
            // mImageView.requestFocus();
                                              
            rotation = new Rotate3dAnimation(90, 180, centerX, centerY, 310.0f, false);
                                              
            rotation.setDuration(500);
            rotation.setFillAfter(true);
            rotation.setInterpolator(new DecelerateInterpolator());
                                              
            mLayout.startAnimation(rotation);
        }
    };
}


系统实现的动画方法:

package com.example.aexh_11_transition3d;
/*
 * Copyright (C) 2007 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */
import android.view.animation.Animation;
import android.view.animation.Transformation;
import android.graphics.Camera;
import android.graphics.Matrix;
/**
 * An animation that rotates the view on the Y axis between two specified
 * angles. This animation also adds a translation on the Z axis (depth) to
 * improve the effect.
 */
public class Rotate3dAnimation extends Animation
{
    private final float mFromDegrees;
    private final float mToDegrees;
    private final float mCenterX;
    private final float mCenterY;
    private final float mDepthZ;
    private final boolean mReverse;
    private Camera mCamera;
               
    /**
     * Creates a new 3D rotation on the Y axis. The rotation is defined by its
     * start angle and its end angle. Both angles are in degrees. The rotation
     * is performed around a center point on the 2D space, definied by a pair of
     * X and Y coordinates, called centerX and centerY. When the animation
     * starts, a translation on the Z axis (depth) is performed. The length of
     * the translation can be specified, as well as whether the translation
     * should be reversed in time.
     *
     * @param fromDegrees
     *            the start angle of the 3D rotation
     * @param toDegrees
     *            the end angle of the 3D rotation
     * @param centerX
     *            the X center of the 3D rotation
     * @param centerY
     *            the Y center of the 3D rotation
     * @param reverse
     *            true if the translation should be reversed, false otherwise
     */
               
               
               
    public Rotate3dAnimation(float fromDegrees, float toDegrees, float centerX, float centerY, float depthZ, boolean reverse)
    {
        mFromDegrees = fromDegrees;
        mToDegrees = toDegrees;
        mCenterX = centerX;
        mCenterY = centerY;
        mDepthZ = depthZ;
        mReverse = reverse;
    }
               
    @Override
    public void initialize(int width, int height, int parentWidth, int parentHeight)
    {
        super.initialize(width, height, parentWidth, parentHeight);
        mCamera = new Camera();
    }
               
    @Override
    protected void applyTransformation(float interpolatedTime, Transformation t)
    {
        final float fromDegrees = mFromDegrees;
        float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime);
                   
        final float centerX = mCenterX;
        final float centerY = mCenterY;
        final Camera camera = mCamera;
                   
        final Matrix matrix = t.getMatrix();
                   
        camera.save();
        if (mReverse)
        {
            camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime);
        }
        else
        {
            camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime));
        }
        camera.rotateY(degrees);
        camera.getMatrix(matrix);
        camera.restore();
                   
        matrix.preTranslate(-centerX, -centerY);
        matrix.postTranslate(centerX, centerY);
    }
}



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