默认Menu上的Icon必须通过iconField和iconFunction去指定,但是这两种方式都必须用嵌入资源Class名字去指定Icon,如果想用动态的图片(比如URL)作为Menu的Icon,就必须定制一把MenuItemRenderer。
首先写个类CustomMenuItemRenderer继承MenuItemRenderer,里面增加一个如下变量作为自定义Icon的组件:
private var image:UIComponent = new UIComponent();
然后里面重写measure方法(计算MenuItem的宽高):
override protected function measure():void {
super.measure();
if (separatorIcon || listData == null) {
return;
}
var imageAsset:IImageAsset = Utils.getImageAsset(data.@iconName);
if(imageAsset == null){
return;
}
measuredWidth += imageAsset.width;
if(imageAsset.height > measuredHeight){
measuredHeight = imageAsset.height;
}
}
重写commitProperties方法(重画并增加Icon,指定Icon宽高):
override protected function commitProperties():void {
super.commitProperties();
if (separatorIcon || listData == null) {
return;
}
var imageAsset:IImageAsset = Utils.getImageAsset(data.@iconName);
if(imageAsset == null){
return;
}
image.width = imageAsset.width;
image.height = imageAsset.height;
image.graphics.beginBitmapFill(imageAsset.getBitmapData());
image.graphics.drawRect(0, 0, image.width, image.height);
image.graphics.endFill();
if(!this.contains(image)){
this.addChild(image);
}
}
重写updateDisplayList方法(指定Icon的位置,由于Icon在左边,所以super一把后,再移动Labe等的位置):
override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void{
super.updateDisplayList(unscaledWidth, unscaledHeight);
if (separatorIcon || listData == null) {
return;
}
var imageAsset:IImageAsset = Utils.getImageAsset(data.@iconName);
if(imageAsset == null){
return;
}
if(typeIcon){
typeIcon.x += imageAsset.width;
}
if(label){
label.x += imageAsset.width;
}
}
重写measuredIconWidth方法(计算Icon的宽度):
override public function get measuredIconWidth():Number {
var imageAsset:IImageAsset = Utils.getImageAsset(data.@iconName);
if(imageAsset == null){
return 0 ;
}else{
var horizontalGap:Number = getStyle("horizontalGap");
return imageAsset.width + horizontalGap;
}
}
最后用自定义的CustomMenuItemRenderer指定Menu的ItemRenderer,注意使用iconName指定icon的名字(这里为TWaver注册图片的名字)。也可以用别的名字,注意把CustomMenuItemRenderer里面的@iconName换一下
var menu:Menu = Menu.createMenu(network, myMenuData, false);
menu.labelField = "@label";
menu.itemRenderer = new ClassFactory(CustomMenuItemRenderer);
var point:Point = network.getLogicalPoint(event.mouseEvent);
network.callLater(function():void{
menu.show(point.x, point.y);
});
指定Menu数据的XML文件如下:
<mx:XML format="e4x" id="myMenuData">
<root>
<menuitem label="www.servasoftware.com" iconName="databox_icon">
<menuitem label="TWaver" type="check" toggled="true">
<menuitem label="Java" type="radio" groupName="one"/>
<menuitem label="Web" type="radio" groupName="one" toggled="true"/>
<menuitem label="Flex" type="radio" groupName="one" iconName="bus_icon"/>
<menuitem label="Silverlight" type="radio" groupName="one"/>
</menuitem>
<menuitem type="separator"/>
<menuitem label="2BizBox" iconName="data_icon"/>
</menuitem>
<menuitem label="www.2bizbox.com"/>
<menuitem label="twaver.servasoft.com"/>
</root>
</mx:XML>
</code>
http://livedocs.adobe.com/flex/3/html/help.html?content=menucontrols_3.html