[零基础学JAVA]Java SE面向对象部分-19.面向对象高级(07)

本文通过具体案例深入解析了抽象类和接口的应用场景,包括员工信息管理系统和宠物商店系统的设计与实现,帮助读者理解两者之间的区别及实际用途。
上季内容回顾:
代理设计、适配器设计
抽象类和接口的区别
本季主要知识点:
本季以题目讲解为主,详细的讲解了抽象类和接口的实际应用及典型的实例分析。
练习题一
image
abstract class Employee    
{    
         private String name;    
         private int age;    
         private String sex;    
         public Employee(){}    
         public Employee(String name, int age,String sex)    
        {    
                 this.setName(name);    
                 this.setAge(age);    
                 this.setSex(sex);    
        }    
         public void setName(String name)    
        {    
                 this.name = name;    
        }    
         public void setAge( int age)    
        {    
                 this.age = age;    
        }    
         public void setSex(String sex)    
        {    
                 this.sex = sex;    
        }    
         public String getName()    
        {    
                 return this.name;    
        }    
         public int getAge()    
        {    
                 return this.age;    
        }    
         public String getSex()    
        {    
                 return this.sex;    
        }    
         //显示数据    
         public abstract String getInfo();    
}    

class Manager extends Employee    
{    
         //职务    
         private String job;    
         //年薪    
         private float income;    
         public Manager(){}    
         public Manager(String name, int age,String sex,String job, float income)    
        {    
                 super(name,age,sex);    
                 this.setJob(job);    
                 this.setIncome(income);    
        }    
         public void setJob(String job)    
        {    
                 this.job = job;    
        }    
         public void setIncome( float income)    
        {    
                 this.income = income;    
        }    
         public String getJob()    
        {    
                 return this.job;    
        }    
         public float getIncome()    
        {    
                 return this.income;    
        }    
         public String getInfo()    
        {    
                 return "管理层信息:"+ "\n"    
                                + "\t|- 姓名: "+ super.getName()+ "\n"    
                                + "\t|- 年龄: "+ super.getAge()+ "\n"    
                                + "\t|- 性别: "+ super.getSex()+ "\n"    
                                + "\t|- 职务: "+ this.getJob()+ "\n"    
                                + "\t|- 年薪: "+ this.getIncome();    
        }    
}    

class Worker extends Employee    
{    
         private String dept;    
         private float salary;    
         public Worker(){}    
         public Worker(String name, int age,String sex,String dept, float salary)    
        {    
                 super(name,age,sex);    
                 this.setDept(dept);    
                 this.setSalary(salary);    
        }    
         public void setDept(String dept)    
        {    
                 this.dept = dept;    
        }    
         public void setSalary( float salary)    
        {    
                 this.salary = salary;    
        }    
         public String getDept()    
        {    
                 return this.dept;    
        }    
         public float getSalary()    
        {    
                 return this.salary;    
        }    
         public String getInfo()    
        {    
                 return "职员信息:"+ "\n"    
                                + "\t|- 姓名: "+ super.getName()+ "\n"    
                                + "\t|- 年龄: "+ super.getAge()+ "\n"    
                                + "\t|- 性别: "+ super.getSex()+ "\n"    
                                + "\t|- 部门: "+ this.getDept()+ "\n"    
                                + "\t|- 月薪: "+ this.getSalary();    
        }    
}    
public class Demo01    
{    
         public static void main(String args[])    
        {    
                Employee w = new Worker( "张三",30, "男", "技术部",5000.0f);    
                Employee m = new Manager( "李四",35, "女", "经理",10000.0f);    
                System.out.println(w.getInfo());    
                System.out.println(m.getInfo());    
        }    
}
image
练习题二(重点来咯~~~)
image
分析:
  只要是宠物则肯定可以向宠物商店中加入
   猫  --> 宠物
   狗  --> 宠物
  宠物商店存放宠物
image
五种宠物?如果说不是五种,可能是更多种了,那该如何?
  5种宠物 --> 5个接口对象 --> 对象数组
//宠物    
interface Pet    
{    
}    
//宠物商店    
class PetShop    
{    
}    
//小狗    
class Dog implements Pet    
{    
}    
//小猫    
class Cat implements Pet    
{    
}

宠物信息: 
· 名字 
· 年龄
· 颜色
· 价钱
还应该具备一个返回全部信息的方法。
我们继续看下面哈~
//宠物    
interface Pet    
{    
         //返回宠物的名字    
         public String getName();    
         //返回宠物的年龄    
         public int getAge();    
         //返回宠物的颜色    
         public String getColor();    
         //返回宠物的价钱    
         public float getPrice();    
         //返回宠物的全套信息    
         public String getInfo();    
}    
//宠物商店    
class PetShop    
{    
         //必须有一个对象数组可以保存全部的宠物    
         private Pet p[] = null;    
         //必须定义一个当前已经加到了多少个宠物    
         private int foot = 0;    
         //对象数组的大小,可以由程序运行时动态分配    
         //len表示对象数组的长度    
         public PetShop( int len)    
        {    
                 //动态得开辟了对象数组空间    
                 this.p = new Pet[len];    
        }    
         //增加宠物    
         //假设说宠物商店里面的宠物已经够多了,那还可以继续增加吗?    
         public boolean add(Pet p)    
        {    
                 if ( this.foot< this.p.length)    
                {    
                         //还有地方加入宠物    
                         this.p[foot] = p;    
                         //宠物数量增加    
                         this.foot++;    
                         return true;    
                }    
                 else    
                {    
                         return false;    
                }    
        }    
         //查找宠物信息的方法    
         public Pet[] search(String keyWord)    
        {    
                 //要返回的对象数组    
                Pet pet[] = null;    
                 //最后要根据count的内容开辟对象数组pet,把此数组返回    
                 int count =0;    
                 //pet的大小是否确定呢?    
                 //先求出符合关键字的全部宠物信息    
                 //循环验证    
                 for ( int i=0;i< this.p.length ;i++ )    
                {    
                         //判断返回的信息是否有指定的关键字存在    
                         if ( this.p[i].getInfo().indexOf(keyWord)!=-1)    
                        {    
                                 //如果不等于-1,表示已经找到了    
                                 //就表示可以增加一个记录    
                                count++;    
                        }    
                }    
                 //经过以上代码之后,肯定count包含了全部已经满足要求的宠物信息个数    
                 if (count!=0)    
                {    
                         //已经有内容    
                        pet = new Pet[count];    
                        count = 0;    
                         //还需要重新循环一次    
                         for ( int i=0;i< this.p.length;i++)    
                        {    
                                 //判断返回的信息是否有指定的关键字存在    
                                 if( this.p[i].getInfo().indexOf(keyWord)!=-1)    
                                {    
                                         //如果不等于-1,表示已经查找到了    
                                         //表示向返回的对象数组中加入内容    
                                        pet[count]= this.p[i];    
                                }    
                        }    
                         //表示全部符合要求的对象数组    
                         return pet;    
                }    
                 else    
                {    
                         //表示没有查询到内容    
                         return null;    
                }    
        }    
}    
//小狗    
class Dog implements Pet    
{    
         private String name;    
         private int age;    
         private String color;    
         private float price;    
         //加入两个构造方法    
         public Dog(){}    
         public Dog(String name, int age,String color, float price)    
        {    
                 this.setName(name);    
                 this.setAge(age);    
                 this.setColor(color);    
                 this.setPrice(price);    
        }    
         public void setName(String name)    
        {    
                 this.name = name;    
        }    
         public void setAge( int age)    
        {    
                 this.age = age;    
        }    
         public void setColor(String color)    
        {    
                 this.color = color;    
        }    
         public void setPrice( float price)    
        {    
                 this.price = price;    
        }    
         public String getName()    
        {    
                 return this.name;    
        }    
         public int getAge()    
        {    
                 return this.age;    
        }    
         public String getColor()    
        {    
                 return this.color;    
        }    
         public float getPrice()    
        {    
                 return this.price;    
        }    
         public String getInfo()    
        {    
                 return "狗的信息:"+ "\n"    
                                + "\t|- 狗的名字: "+ this.name+ "\n"    
                                + "\t|- 狗的颜色: "+ this.color+ "\n"    
                                + "\t|- 狗的年龄: "+ this.age+ "\n"    
                                + "\t|- 狗的价格: "+ this.price+ "\n";    
        }    
}    
//小猫    
class Cat implements Pet    
{    
         private String name;    
         private int age;    
         private String color;    
         private float price;    
         //加入两个构造方法    
         public Cat(){}    
         public Cat(String name, int age,String color, float price)    
        {    
                 this.setName(name);    
                 this.setAge(age);    
                 this.setColor(color);    
                 this.setPrice(price);    
        }    
         public void setName(String name)    
        {    
                 this.name = name;    
        }    
         public void setAge( int age)    
        {    
                 this.age = age;    
        }    
         public void setColor(String color)    
        {    
                 this.color = color;    
        }    
         public void setPrice( float price)    
        {    
                 this.price = price;    
        }    
         public String getName()    
        {    
                 return this.name;    
        }    
         public int getAge()    
        {    
                 return this.age;    
        }    
         public String getColor()    
        {    
                 return this.color;    
        }    
         public float getPrice()    
        {    
                 return this.price;    
        }    
         public String getInfo()    
        {    
                 return "猫的信息:"+ "\n"    
                                + "\t|- 猫的名字: "+ this.name+ "\n"    
                                + "\t|- 猫的颜色: "+ this.color+ "\n"    
                                + "\t|- 猫的年龄: "+ this.age+ "\n"    
                                + "\t|- 猫的价格: "+ this.price+ "\n";    
        }    
}    
//编写主方法进行测试    
public class Demo02    
{    
         public static void main(String args[])    
        {    
                 //指定里面存放宠物的个数    
                PetShop shop = new PetShop(5);    
                 //向商店中增加宠物    
                System.out.println(shop.add( new Dog( "拉布拉多",3, "黄色",5000.0f))? "添加宠物成功!": "添加宠物失败!");    
                System.out.println(shop.add( new Cat( "黑猫",2, "黑色",500.0f))? "添加宠物成功!": "添加宠物失败!");    
                System.out.println(shop.add( new Dog( "美卡",1, "金色",2000.0f))? "添加宠物成功!": "添加宠物失败!");    
                System.out.println(shop.add( new Cat( "波斯猫",2, "白色",2800.0f))? "添加宠物成功!": "添加宠物失败!");    
                System.out.println(shop.add( new Dog( "哈巴狗",3, "棕色",120.0f))? "添加宠物成功!": "添加宠物失败!");    
                 //这个是第六个宠物,已经放不下了,所以就不放了    
                System.out.println(shop.add( new Dog( "人造狗",1, "杂色",10.0f))? "添加宠物成功!": "添加宠物失败!");    
                 //增加成功之后进行查询    
                 //返回的应该是一个对象数组(即接口数组)    
                Pet p[] = shop.search( "狗");    
                 for ( int i=0;i<p.length ;i++ )    
                {    
                        System.out.println(p[i].getInfo());    
                }    
        }    
}
image
出现空指向错误哈~主要原因在于count的值没有改变,则其他的元素都是null,我们加入count++就可以了哈~
//宠物    
interface Pet    
{    
         //返回宠物的名字    
         public String getName();    
         //返回宠物的年龄    
         public int getAge();    
         //返回宠物的颜色    
         public String getColor();    
         //返回宠物的价钱    
         public float getPrice();    
         //返回宠物的全套信息    
         public String getInfo();    
}    
//宠物商店    
class PetShop    
{    
         //必须有一个对象数组可以保存全部的宠物    
         private Pet p[] = null;    
         //必须定义一个当前已经加到了多少个宠物    
         private int foot = 0;    
         //对象数组的大小,可以由程序运行时动态分配    
         //len表示对象数组的长度    
         public PetShop( int len)    
        {    
                 //动态得开辟了对象数组空间    
                 this.p = new Pet[len];    
        }    
         //增加宠物    
         //假设说宠物商店里面的宠物已经够多了,那还可以继续增加吗?    
         public boolean add(Pet p)    
        {    
                 if ( this.foot< this.p.length)    
                {    
                         //还有地方加入宠物    
                         this.p[foot] = p;    
                         //宠物数量增加    
                         this.foot++;    
                         return true;    
                }    
                 else    
                {    
                         return false;    
                }    
        }    
         //查找宠物信息的方法    
         public Pet[] search(String keyWord)    
        {    
                 //要返回的对象数组    
                Pet pet[] = null;    
                 //最后要根据count的内容开辟对象数组pet,把此数组返回    
                 int count =0;    
                 //pet的大小是否确定呢?    
                 //先求出符合关键字的全部宠物信息    
                 //循环验证    
                 for ( int i=0;i< this.p.length ;i++ )    
                {    
                         //判断返回的信息是否有指定的关键字存在    
                         if ( this.p[i].getInfo().indexOf(keyWord)!=-1)    
                        {    
                                 //如果不等于-1,表示已经找到了    
                                 //就表示可以增加一个记录    
                                count++;    
                        }    
                }    
                 //经过以上代码之后,肯定count包含了全部已经满足要求的宠物信息个数    
                 if (count!=0)    
                {    
                         //已经有内容    
                        pet = new Pet[count];    
                        count = 0;    
                         //还需要重新循环一次    
                         for ( int i=0;i< this.p.length;i++)    
                        {    
                                 //判断返回的信息是否有指定的关键字存在    
                                 if( this.p[i].getInfo().indexOf(keyWord)!=-1)    
                                {    
                                         //如果不等于-1,表示已经查找到了    
                                         //表示向返回的对象数组中加入内容    
                                        pet[count]= this.p[i];    
                                         // count的值没有改变,则其他的元素都是null    
                                        count++;    
                                }    
                        }    
                         //表示全部符合要求的对象数组    
                         return pet;    
                }    
                 else    
                {    
                         //表示没有查询到内容    
                         return null;    
                }    
        }    
}    
//小狗    
class Dog implements Pet    
{    
         private String name;    
         private int age;    
         private String color;    
         private float price;    
         //加入两个构造方法    
         public Dog(){}    
         public Dog(String name, int age,String color, float price)    
        {    
                 this.setName(name);    
                 this.setAge(age);    
                 this.setColor(color);    
                 this.setPrice(price);    
        }    
         public void setName(String name)    
        {    
                 this.name = name;    
        }    
         public void setAge( int age)    
        {    
                 this.age = age;    
        }    
         public void setColor(String color)    
        {    
                 this.color = color;    
        }    
         public void setPrice( float price)    
        {    
                 this.price = price;    
        }    
         public String getName()    
        {    
                 return this.name;    
        }    
         public int getAge()    
        {    
                 return this.age;    
        }    
         public String getColor()    
        {    
                 return this.color;    
        }    
         public float getPrice()    
        {    
                 return this.price;    
        }    
         public String getInfo()    
        {    
                 return "狗的信息:"+ "\n"    
                                + "\t|- 狗的名字: "+ this.name+ "\n"    
                                + "\t|- 狗的颜色: "+ this.color+ "\n"    
                                + "\t|- 狗的年龄: "+ this.age+ "\n"    
                                + "\t|- 狗的价格: "+ this.price+ "\n";    
        }    
}    
//小猫    
class Cat implements Pet    
{    
         private String name;    
         private int age;    
         private String color;    
         private float price;    
         //加入两个构造方法    
         public Cat(){}    
         public Cat(String name, int age,String color, float price)    
        {    
                 this.setName(name);    
                 this.setAge(age);    
                 this.setColor(color);    
                 this.setPrice(price);    
        }    
         public void setName(String name)    
        {    
                 this.name = name;    
        }    
         public void setAge( int age)    
        {    
                 this.age = age;    
        }    
         public void setColor(String color)    
        {    
                 this.color = color;    
        }    
         public void setPrice( float price)    
        {    
                 this.price = price;    
        }    
         public String getName()    
        {    
                 return this.name;    
        }    
         public int getAge()    
        {    
                 return this.age;    
        }    
         public String getColor()    
        {    
                 return this.color;    
        }    
         public float getPrice()    
        {    
                 return this.price;    
        }    
         public String getInfo()    
        {    
                 return "猫的信息:"+ "\n"    
                                + "\t|- 猫的名字: "+ this.name+ "\n"    
                                + "\t|- 猫的颜色: "+ this.color+ "\n"    
                                + "\t|- 猫的年龄: "+ this.age+ "\n"    
                                + "\t|- 猫的价格: "+ this.price+ "\n";    
        }    
}    
//编写主方法进行测试    
public class Demo02    
{    
         public static void main(String args[])    
        {    
                 //指定里面存放宠物的个数    
                PetShop shop = new PetShop(5);    
                 //向商店中增加宠物    
                System.out.println(shop.add( new Dog( "拉布拉多",3, "黄色",5000.0f))? "添加宠物成功!": "添加宠物失败!");    
                System.out.println(shop.add( new Cat( "黑猫",2, "黑色",500.0f))? "添加宠物成功!": "添加宠物失败!");    
                System.out.println(shop.add( new Dog( "美卡",1, "金色",2000.0f))? "添加宠物成功!": "添加宠物失败!");    
                System.out.println(shop.add( new Cat( "波斯猫",2, "白色",2800.0f))? "添加宠物成功!": "添加宠物失败!");    
                System.out.println(shop.add( new Dog( "哈巴狗",3, "棕色",120.0f))? "添加宠物成功!": "添加宠物失败!");    
                 //这个是第六个宠物,已经放不下了,所以就不放了    
                System.out.println(shop.add( new Dog( "人造狗",1, "杂色",10.0f))? "添加宠物成功!": "添加宠物失败!");    
                 //增加成功之后进行查询    
                 //返回的应该是一个对象数组(即接口数组)    
                Pet p[] = shop.search( "狗");    
                 for ( int i=0;i<p.length ;i++ )    
                {    
                        System.out.println(p[i].getInfo());    
                }    
        }    
}
现在我们就查出了带狗的信息哈~~~
image
如果我们要查找带卡的宠物呢?
//宠物    
interface Pet    
{    
         //返回宠物的名字    
         public String getName();    
         //返回宠物的年龄    
         public int getAge();    
         //返回宠物的颜色    
         public String getColor();    
         //返回宠物的价钱    
         public float getPrice();    
         //返回宠物的全套信息    
         public String getInfo();    
}    
//宠物商店    
class PetShop    
{    
         //必须有一个对象数组可以保存全部的宠物    
         private Pet p[] = null;    
         //必须定义一个当前已经加到了多少个宠物    
         private int foot = 0;    
         //对象数组的大小,可以由程序运行时动态分配    
         //len表示对象数组的长度    
         public PetShop( int len)    
        {    
                 //动态得开辟了对象数组空间    
                 this.p = new Pet[len];    
        }    
         //增加宠物    
         //假设说宠物商店里面的宠物已经够多了,那还可以继续增加吗?    
         public boolean add(Pet p)    
        {    
                 if ( this.foot< this.p.length)    
                {    
                         //还有地方加入宠物    
                         this.p[foot] = p;    
                         //宠物数量增加    
                         this.foot++;    
                         return true;    
                }    
                 else    
                {    
                         return false;    
                }    
        }    
         //查找宠物信息的方法    
         public Pet[] search(String keyWord)    
        {    
                 //要返回的对象数组    
                Pet pet[] = null;    
                 //最后要根据count的内容开辟对象数组pet,把此数组返回    
                 int count =0;    
                 //pet的大小是否确定呢?    
                 //先求出符合关键字的全部宠物信息    
                 //循环验证    
                 for ( int i=0;i< this.p.length ;i++ )    
                {    
                         //判断返回的信息是否有指定的关键字存在    
                         if ( this.p[i].getInfo().indexOf(keyWord)!=-1)    
                        {    
                                 //如果不等于-1,表示已经找到了    
                                 //就表示可以增加一个记录    
                                count++;    
                        }    
                }    
                 //经过以上代码之后,肯定count包含了全部已经满足要求的宠物信息个数    
                 if (count!=0)    
                {    
                         //已经有内容    
                        pet = new Pet[count];    
                        count = 0;    
                         //还需要重新循环一次    
                         for ( int i=0;i< this.p.length;i++)    
                        {    
                                 //判断返回的信息是否有指定的关键字存在    
                                 if( this.p[i].getInfo().indexOf(keyWord)!=-1)    
                                {    
                                         //如果不等于-1,表示已经查找到了    
                                         //表示向返回的对象数组中加入内容    
                                        pet[count]= this.p[i];    
                                         // count的值没有改变,则其他的元素都是null    
                                        count++;    
                                }    
                        }    
                         //表示全部符合要求的对象数组    
                         return pet;    
                }    
                 else    
                {    
                         //表示没有查询到内容    
                         return null;    
                }    
        }    
}    
//小狗    
class Dog implements Pet    
{    
         private String name;    
         private int age;    
         private String color;    
         private float price;    
         //加入两个构造方法    
         public Dog(){}    
         public Dog(String name, int age,String color, float price)    
        {    
                 this.setName(name);    
                 this.setAge(age);    
                 this.setColor(color);    
                 this.setPrice(price);    
        }    
         public void setName(String name)    
        {    
                 this.name = name;    
        }    
         public void setAge( int age)    
        {    
                 this.age = age;    
        }    
         public void setColor(String color)    
        {    
                 this.color = color;    
        }    
         public void setPrice( float price)    
        {    
                 this.price = price;    
        }    
         public String getName()    
        {    
                 return this.name;    
        }    
         public int getAge()    
        {    
                 return this.age;    
        }    
         public String getColor()    
        {    
                 return this.color;    
        }    
         public float getPrice()    
        {    
                 return this.price;    
        }    
         public String getInfo()    
        {    
                 return "狗的信息:"+ "\n"    
                                + "\t|- 狗的名字: "+ this.name+ "\n"    
                                + "\t|- 狗的颜色: "+ this.color+ "\n"    
                                + "\t|- 狗的年龄: "+ this.age+ "\n"    
                                + "\t|- 狗的价格: "+ this.price+ "\n";    
        }    
}    
//小猫    
class Cat implements Pet    
{    
         private String name;    
         private int age;    
         private String color;    
         private float price;    
         //加入两个构造方法    
         public Cat(){}    
         public Cat(String name, int age,String color, float price)    
        {    
                 this.setName(name);    
                 this.setAge(age);    
                 this.setColor(color);    
                 this.setPrice(price);    
        }    
         public void setName(String name)    
        {    
                 this.name = name;    
        }    
         public void setAge( int age)    
        {    
                 this.age = age;    
        }    
         public void setColor(String color)    
        {    
                 this.color = color;    
        }    
         public void setPrice( float price)    
        {    
                 this.price = price;    
        }    
         public String getName()    
        {    
                 return this.name;    
        }    
         public int getAge()    
        {    
                 return this.age;    
        }    
         public String getColor()    
        {    
                 return this.color;    
        }    
         public float getPrice()    
        {    
                 return this.price;    
        }    
         public String getInfo()    
        {    
                 return "猫的信息:"+ "\n"    
                                + "\t|- 猫的名字: "+ this.name+ "\n"    
                                + "\t|- 猫的颜色: "+ this.color+ "\n"    
                                + "\t|- 猫的年龄: "+ this.age+ "\n"    
                                + "\t|- 猫的价格: "+ this.price+ "\n";    
        }    
}    
//编写主方法进行测试    
public class Demo02    
{    
         public static void main(String args[])    
        {    
                 //指定里面存放宠物的个数    
                PetShop shop = new PetShop(5);    
                 //向商店中增加宠物    
                System.out.println(shop.add( new Dog( "拉布拉多",3, "黄色",5000.0f))? "添加宠物成功!": "添加宠物失败!");    
                System.out.println(shop.add( new Cat( "黑猫",2, "黑色",500.0f))? "添加宠物成功!": "添加宠物失败!");    
                System.out.println(shop.add( new Dog( "美卡",1, "金色",2000.0f))? "添加宠物成功!": "添加宠物失败!");    
                System.out.println(shop.add( new Cat( "波斯猫",2, "白色",2800.0f))? "添加宠物成功!": "添加宠物失败!");    
                System.out.println(shop.add( new Dog( "哈巴狗",3, "棕色",120.0f))? "添加宠物成功!": "添加宠物失败!");    
                 //这个是第六个宠物,已经放不下了,所以就不放了    
                System.out.println(shop.add( new Dog( "人造狗",1, "杂色",10.0f))? "添加宠物成功!": "添加宠物失败!");    
                 //增加成功之后进行查询    
                 //返回的应该是一个对象数组(即接口数组)    
                Pet p[] = shop.search( "卡");    
                 for ( int i=0;i<p.length ;i++ )    
                {    
                        System.out.println(p[i].getInfo());    
                }    
        }    
}
image
思想总结出来:
  一切就是操作接口,本程序如果可以清楚的掌握,并且可以写出类似的题目,则基本的概念就算具备了。
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