[游戏模版8] Win32 透明贴图

本文介绍了一种在C++游戏中实现图片透明效果的方法。通过使用Win32 API中的BitBlt函数配合特定的图片格式,实现了dra.bmp图片在背景图片上的透明显示。这种方法涉及到图像科学知识,并详细介绍了如何准备dra.bmp文件以达到预期的视觉效果。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >


 

>_<:The same with previous introduction. In the InitInstance fanction make a little change:

>_<:Yes just add another picture "dra.bmp" and give the handle to dra.And then call function MyPaint(...)

复制代码
1 hdc=GetDC(hWnd);
2 mdc=CreateCompatibleDC(hdc);
3 
4 bg=(HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,600,450,LR_LOADFROMFILE);
5 dra=(HBITMAP)LoadImage(NULL,"dra.bmp",IMAGE_BITMAP,64,124,LR_LOADFROMFILE);
6 //名、类型、大小、加载方式;
7 
8 MyPaint(hdc);
9 ReleaseDC(hWnd,hdc);
复制代码

>_<:As following here is the MyPaint(...) function:

>_<:In this function :

  • firstly, move the picture "bg.bmp" to CompatibleDC mdc by its handle bg.
  • Then copy mdc to hdc. Until now there is no any change.
  • And then move dra to mdc,latter using twice BitBlt.

Here we can see:the seventh line, only use mdc's lower part do an operation SRCAND; the eighth line,use another part of mdc do an operation SRCPAINT. (Why through the two steps can achieve transparency? It involves some knowledge of image science, here will not introduce. )

>_<!However,one thing must be reminded:the picture of dra.bmp must use following style form:

 Yes,the part that you don't want to show must use the black background and this part will be done the operation late than another part.And another part  includes that you want to show must be black, you don't want to show must be white!

 

 

>_<:MyPaint(...)

复制代码
1 void MyPaint(HDC hdc)
2 {
3     SelectObject(mdc,bg);
4     BitBlt(hdc,0,0,1366,768,mdc,0,0,SRCCOPY);//在窗口位置、大小、原图剪切位
5 
6     SelectObject(mdc,dra);
7     BitBlt(hdc,200,320,64,62,mdc,0,62,SRCAND);
8     BitBlt(hdc,200,320,64,62,mdc,0,0,SRCPAINT);
9 }
复制代码

 

 

标签:  Win32


本文转自beautifulzzzz博客园博客,原文链接:http://www.cnblogs.com/zjutlitao/p/3733145.html ,如需转载请自行联系原作者
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值