Android线程和线程池

本文详细介绍了在Android应用中使用多线程技术进行后台任务处理的方法,包括线程池的创建、任务队列的使用、Handler更新UI以及如何在特定场景下打断正在进行的任务。重点阐述了如何通过设置线程优先级、线程池参数和任务队列来优化应用性能,同时提供了实例代码以供参考。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

Translated From Google Android.
class PhotoDecodeRunnable implements Runnable {
...
    /*
     * Defines the code to run for this task.
     */
    @Override
    public void run() {
        // Moves the current Thread into the background
        android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_BACKGROUND);
        ...
        /*
         * Stores the current Thread in the the PhotoTask instance,
         * so that the instance
         * can interrupt the Thread.
         */
        mPhotoTask.setImageDecodeThread(Thread.currentThread());
        ...
    }
...
}

android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_BACKGROUND);
这句话可以将你的线程移动到后台。(该优先级低于主线程,避免与主线程竞争CPU)

管理多线程

这里以PhotoManager为例:

1.既然是个管理者,最好是单例:(至于如何创建单例,不解释了)

public class PhotoManager {
    ...
    static  {
        ...
        // Creates a single static instance of PhotoManager
        sInstance = new PhotoManager();
    }
   /**
     * Constructs the work queues and thread pools used to download
     * and decode images. Because the constructor is marked private,
     * it's unavailable to other classes, even in the same package.
     */
    private PhotoManager() {
    ...
    }
    ...

2.启动一个照片下载任务,通过线程池,从队列中取一个runnable也就是任务对象:

public class PhotoManager {
    ...
    // Called by the PhotoView to get a photo
    static public PhotoTask startDownload(
        PhotoView imageView,
        boolean cacheFlag) {
        ...
        // Adds a download task to the thread pool for execution
        sInstance.
                mDownloadThreadPool.
                execute(downloadTask.getHTTPDownloadRunnable());
        ...
    }

3.自定义Handler来更新UI

    private PhotoManager() {
    ...
        // Defines a Handler object that's attached to the UI thread
        mHandler = new Handler(Looper.getMainLooper()) {
            /*
             * handleMessage() defines the operations to perform when
             * the Handler receives a new Message to process.
             */
            @Override
            public void handleMessage(Message inputMessage) {
                ...
            }
        ...
        }
    }

4.决定线程池的参数:初始化的线程池大小和最大池大小

首先ThreadPoolExcutor是android定义的类,不是java.

那么线程池的大小如何决定?最大又该多少呢?

答:省事点:通过Runtime.getRuntime().availableProcessors()

public class PhotoManager {
...
    /*
     * Gets the number of available cores
     * (not always the same as the maximum number of cores)
     */
    private static int NUMBER_OF_CORES =
            Runtime.getRuntime().availableProcessors();
}

5.决定线程池的参数:空闲线程持续时间。(keep alive time),单位通过TimeUnit。

6.任务队列:可以使用LinkedBlockingQueue<Runnable>

public class PhotoManager {
    ...
    private PhotoManager() {
        ...
        // A queue of Runnables
        private final BlockingQueue<Runnable> mDecodeWorkQueue;
        ...
        // Instantiates the queue of Runnables as a LinkedBlockingQueue
        mDecodeWorkQueue = new LinkedBlockingQueue<Runnable>();
        ...
    }
    ...
}

7.好,下面进入创建线程池:

private PhotoManager() {
        ...
   // Sets the amount of time an idle thread waits before terminating
   private static final int KEEP_ALIVE_TIME = 1;
   // Sets the Time Unit to seconds
   private static final TimeUnit KEEP_ALIVE_TIME_UNIT = TimeUnit.SECONDS;
   // Creates a thread pool manager
   mDecodeThreadPool = new ThreadPoolExecutor(
        NUMBER_OF_CORES,     // Initial pool size
        NUMBER_OF_CORES,    // Max pool size
        KEEP_ALIVE_TIME,
        KEEP_ALIVE_TIME_UNIT,
        mDecodeWorkQueue);
}

8.让线程池执行一个任务试试:ThreadPoolExecutor.execute()会将该任务加入到线程池的队列中。当一个空闲的线程变得可用时,Manager会将等待时间最长的任务运行在这个线程中。

public class PhotoManager {
    public void handleState(PhotoTask photoTask, int state) {
        switch (state) {
            // The task finished downloading the image
            case DOWNLOAD_COMPLETE:
            // Decodes the image
                mDecodeThreadPool.execute(
                        photoTask.getPhotoDecodeRunnable());
            ...
        }
        ...
    }
    ...
}

9.打断正在执行任务的某个或者所有线程

public class PhotoManager {
    public static void cancelAll() {
        /*
         * Creates an array of Runnables that's the same size as the
         * thread pool work queue
         */
        Runnable[] runnableArray = new Runnable[mDecodeWorkQueue.size()];
        // Populates the array with the Runnables in the queue
        mDecodeWorkQueue.toArray(runnableArray);
        // Stores the array length in order to iterate over the array
        int len = runnableArray.length;
        /*
         * Iterates over the array of Runnables and interrupts each one's Thread.
         */
        synchronized (sInstance) {
            // Iterates over the array of tasks
            for (int runnableIndex = 0; runnableIndex < len; runnableIndex++) {
                // Gets the current thread
                Thread thread = runnableArray[taskArrayIndex].mThread;
                // if the Thread exists, post an interrupt to it
                if (null != thread) {
                    thread.interrupt();
                }
            }
        }
    }
    ...
}

注意:大多数情况,Thread.interrupt()可以马上把线程打断掉。但是只能打断在等待的线程,不能打断CPU或者网络任务的线程。为了避免减缓或则锁住系统。你应该在尝试操作前,验证是否被打断。

/*
* Before continuing, checks to see that the Thread hasn't
* been interrupted
*/
if (Thread.interrupted()) {
    return;
}
...
// Decodes a byte array into a Bitmap (CPU-intensive)
BitmapFactory.decodeByteArray(
        imageBuffer, 0, imageBuffer.length, bitmapOptions);
...

转载于:https://www.cnblogs.com/Free-Thinker/p/3546418.html

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值