pygame编组(精灵组)Group中的常用方法介绍

本文介绍了Pygame中精灵组(Group)的两个关键方法:draw和update。Group.draw()用于将精灵组中的所有精灵绘制到指定的surface上,而Group.update()则调用每个精灵的update()方法,需要在自定义精灵类中实现。通过这些方法,可以方便地管理和更新游戏场景中的精灵元素。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

说明:

1.以下所用的Group均为Group类的对象实例

2.Group类是对AbstractGroup类的继承

sprite.py文档中描述如下:

class Group(AbstractGroup):
    """container class for many Sprites

    pygame.sprite.Group(*sprites): return Group

    A simple container for Sprite objects. This class can be subclassed to
    create containers with more specific behaviors. The constructor takes any
    number of Sprite arguments to add to the Group. The group supports the
    following standard Python operations:

        in      test if a Sprite is contained
        len     the number of Sprites contained
        bool    test if any Sprites are contained
        iter    iterate through all the Sprites

    The Sprites in the Group are not ordered, so the Sprites are drawn and
    iterated over in no particular order.

    """
    def __init__(self, *sprites):
        AbstractGroup.__init__(self)
        self.add(*sprites)

 

 

方法一:Group.draw(surface)

说明:对精灵组中的每一个精灵依次调用surface.blit(),依次将精灵组中的精灵绘制在surface上

AbstractGroup类中对其的定义:

    def draw(self, surface):
        """draw all sprites onto the surface

        Group.draw(surface): return None

        Draws all of the member sprites onto the given surface.

        """
        sprites = self.sprites()
        surface_blit = surface.blit
        for spr in sprites:
            self.spritedict[spr] = surface_blit(spr.image, spr.rect)
        self.lostsprites = []

 

方法二:Group.update()

说明:对精灵组中的每一个精灵依次调用update()方法,并且update()方法需要自己在自己定义的精灵类中去实现

AbstractGroup类中对其的定义:

 

    def update(self, *args):
        """call the update method of every member sprite

        Group.update(*args): return None

        Calls the update method of every member sprite. All arguments that
        were passed to this method are passed to the Sprite update function.

        """
        for s in self.sprites():
            s.update(*args)

 

转载于:https://www.cnblogs.com/huwt/p/10333500.html

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值